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Status Updates posted by DT.
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Bacta, binocs & light amp goggles all working
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Just compiled ioquake3.....damn there's some really cool shiz in there! Too bad JKA doesn't have such features.
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- HDR Rendering, and support for HDR lightmaps
- Tone mapping and auto-exposure.
- Cascaded shadow maps.
- Multisample anti-aliasing.
- Texture upsampling.
- Advanced materials support.
- Advanced shading and specular methods.
- sRGB support.
- LATC and BPTC texture compression support.
- Screen-space ambient occlusion.
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Adding a DF2 Beta Demo to my dropbox. Will post the share link when done.
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You can now make maps in 3ds Max 2013/2014, the author updated the plugin. Doubt I'll use it prior to rend2 in SP though, I'm happy with radiant for now.
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I hate it when I think a model is good enough to post a pic of, but find out 5 mins before posting that its got something wrong with it lol
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Ugh.....no. Turning DF2's videos into cutscenes looks like absolute shit
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Adding new SET_ functions is really easy, check out Q3_Interface, or just search for "SET_ANIM_" and it'll give you some idea.
For the facial animations, that's where mocap comes into play. That's a pretty primitive and SLOW approach. But until a definitive approach is ironed out, there's not much that can be done.
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Spawned some npcs last night for a rend2 test. Really weird seeing Arnie's weiner 20+ times.....
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Wondering if I should post updates on my Terminator MP game or not
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Spent all last night importing my model.glm of Maul because I lost almost all of the .max source file. :\
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All working now! Onto writing a tutorial for Noesis GLM conversion
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Today is Father's Day in Australia, time to celebrate having 2 & 3/4 kids
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Updated the GLM & MD3 tutorials to be slightly more clearer
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Husky model for the new DF2 Bartender: http://i61.tinypic.com/25ouc6t.png Thanks Psyk0sith
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My internet has been turned off until Tuesday, so you will see very little of me until then
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Gunslinger's Academy needs moar rend2
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It's official, I'm old! 30th Bday
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I'm officially an old man with a bad back lol
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Well after the latest Star Wars Rebels, I think I'm liking Ahsoka
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Might see what else I can put in Doom 3 that's Star Wars related. Maybe a light saber....
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Sounds like an amusing goal. Star Wars horror -- it's plausible. TCW came pretty close to it with the undead/mind-worm episodes. Not as far as Doom 3 goes, though. XD
If you can actually build SW themed features for the Doom 3 engine (to create the base for a Star Wars game with the Doom 3 engine), that would make a really interesting project! But that's a LOT of work...
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Can a moderator please go through all of the DF2 threads and un-archive them?
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Had a go at painting, rather than photo-sourcing: https://www.dropbox.com/s/12y6qougvlmcmlk/Pic2.png?dl=0
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Dude, when this is done you have to use the Robocop Vs. The Terminator Endoskeleton skins for the team skins! http://necaonline.com/wp-content/uploads/2014/11/Endo2pk1-1300x.jpg So retro and awesome.
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Minor update: https://imgur.com/n7nrBvv
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Why does Kyle stuff up when other base models don't? (JKA-to-NewGLA conversion)