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Status Updates posted by DT.
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Just compiled ioquake3.....damn there's some really cool shiz in there! Too bad JKA doesn't have such features.
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- HDR Rendering, and support for HDR lightmaps
- Tone mapping and auto-exposure.
- Cascaded shadow maps.
- Multisample anti-aliasing.
- Texture upsampling.
- Advanced materials support.
- Advanced shading and specular methods.
- sRGB support.
- LATC and BPTC texture compression support.
- Screen-space ambient occlusion.
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Just compiled Modview & Assimiate's code for VS2010 while fixing Assimilate's Ghoul2 version not being 6...
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Just curious and not complaining lol. How long can it take to get your own sub forum?
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Just finished fixing up quite a few little things on 01nar. It just keeps looking better and better.
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Just finished the script on 02nar that has the crate moving that you jump on to get to the top.
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Just got my Stormtrooper in Cryengine's editor for Star Wars Battlecry. Can't wait to be able to put this one in JKA as well!
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Just installed Zbrush 4 R6 P2
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Just locked up one door in my map, displays a message if you don't have the key as well.
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Just realised it's been a little over 3 years since I started DF2 Mod. I think it's been collecting dust long enough....
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Just recompiled JKA's animations to work with JO models natively for kicks. Works great but the left saber still can't move.
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Just set up a few pod cars to fly around Nar Shaddaa.
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Just spent 2 minutes of my life playing with the progress bar for the donation thread. Look at that bar move!
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Leaving PC on to render cavity, AO & curvature maps for Luke's body
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Lol I got OpenJK to compile with IQM code seemingly implemented, however now I can't load any model formats due to some r_checkoverflow lol
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Lol, house hunting and saw this: http://img404.imageshack.us/img404/381/pmd0.png
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Lol, just bought Tomb Raider on Origin and it installs it on Steam...
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Made a skiff full of enemies come at you, just to add a little spice.
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Made the thread into a poll, so everyone please poll: http://jkhub.org/topic/5312-move-the-mod-to-mp/
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Man RoQ is such a crap format! Quality is poor and it takes soooooooooooooooo long to convert.
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Merry Xmas from the future.
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Might see what else I can put in Doom 3 that's Star Wars related. Maybe a light saber....
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Sounds like an amusing goal. Star Wars horror -- it's plausible. TCW came pretty close to it with the undead/mind-worm episodes. Not as far as Doom 3 goes, though. XD
If you can actually build SW themed features for the Doom 3 engine (to create the base for a Star Wars game with the Doom 3 engine), that would make a really interesting project! But that's a LOT of work...
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Might take a break from modding for a while
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Minor update: https://imgur.com/n7nrBvv