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JKHub

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Files posted by JKHub

  1. Lara Croft

    Author: Lightsource


     

    Uploaded by: Barricade24


     
     
     
    DESCRIPTION: Since I did't find many female skins or models around I thought of making a skin myself, I have changed the face of jan so she looks more like Lara, the file has three default skins, Lara with the old green top, a black dressed Lara with army pants and the scuba Lara from the movie (with a cool shader), also all the sounds are new, including three taunts, I hope you all like her, I believe she looks realy cute.

    688 downloads

       (3 reviews)

    2 comments

    Submitted

  2. Star Destroyer

    Author: ZaP
     
    That map is the improved version of Stardestroyer. Design has changed a bit, new rooms were added and there now some other additional features.
     
    Be careful when closing/opening the Hangar protection door! Push the button for opening/closing ONLY if it is 100% closed or opened, or it might not work anymore. In that case you have to restart the map.

    2,159 downloads

       (5 reviews)

    0 comments

    Updated

  3. Starkiller's Lightsaber

    Author
    HOUOU
     
     
    This lightsaber model is the weapon of Starkiller from "Star Wars: The force unleashed: Ultimate sith edition".
     
    This model is single-style lightsaber is attached.
     
    Use cheat code to use this saber with Single Player.
     
    -Cheat code-
    saber "saber name"
     
    -Saber name-
    Standard saber ---- saber_s_killer
    Backhand saber ---- saber_s_killer_bh

    1,286 downloads

       (1 review)

    2 comments

    Submitted

  4. Jedi Master Tunic Luke Skywalker

    Author
    MegaKyle
     
    Luke Skywalker in a prequel Jedi tunic.

    472 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Animation and Model Source Files (Raven Software)

    These are the source files to the game released by Raven software, all files are as is and are in dotXSI 3.0 and 3.5 format. No cinematic animation sources are included but everything in the _humnaoid.gla file, all base humanoid models and all non-humanoids plus their animations.
     
    Jedi Academy Player XSI Files
    May 3rd, 2004
     
    These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
     
    Star Wars® Jedi Knight® : Jedi Academy™:
     
    © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered
    trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private,
    non-commercial viewing purposes is strictly prohibited.

    1,593 downloads

       (5 reviews)

    5 comments

    Updated

  6. Blades of Fury

    Original Author: Teh_Blizzy
     
    This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy
     
    This file was uploaded with direct permission from the original author. Permission can be found here.
     
    Author: Teh_Blizzy
    Email: TehBlizzy@gmail.com
    Release Date: 07-09-2007
    Size: 44.14 KB
    Filename: blades_of_fury.zip
    Source: www.jk2files.com
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    1,715 downloads

       (4 reviews)

    4 comments

    Updated

  7. Jedi Knight II: Jedi Outcast Demo

    This is the official demo for Star Wars: Jedi Knight II: Jedi Outcast that was released in 2002. It is single player only; no multiplayer.
     
    The demo contains one original level not available in the full game, where Kyle Katarn and Jan Ors investigate an Imperial Remnant base on Alzoc III, the Talz home planet.
     
     
    © 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or Æ as
    indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts
    logo are registered trademarks of Lucasfilm Ltd.

    3,416 downloads

       (10 reviews)

    9 comments

    Updated

  8. General Grievous SP

    Author: Darth Dizzy
     
    This mod adds General Grievous in the singleplayer selection screen.

    1,191 downloads

       (1 review)

    1 comment

    Submitted

  9. Ayala

    Author
    Ayala
     
    Hello everyone. This is a reskin of SaberGirl's personal Leela skin pack for Jedi Academy. I loved SaberGirl's Leela skin pack, but I wanted to have a skin of my own and wanted to add a bit of my own personality to this great skin. This is my first attempt at skinning, so I didn't do too many changes, just brighten up the skins, tailor the skins to my liking and change the sounds a bit. I used only one hair model, the pony tail, well, because I liked it best.After getting some good reviews from my friends, I decided to release it publicly, since there's probably a lot of other girls out there who have a hard time finding a good female skin that's not overused. The sounds are a compilation from various female skins, including SaberGirl's Leela
    version, Mars Marshall's (aka NeoMarz) Serra Keto skin and probably one or two others that I have forgotten. I hope you like it.
     
    There are team colors, but no bot support. There are also no known bugs at this time. If you find any, please let me know.

    292 downloads

       (1 review)

    2 comments

    Submitted

  10. DarthStevenus's Lightning Enhancement Pack

    Author: Darth Stevenus
     
     
    This pack contains 10 different force lightning effects, a new force push effect, 3 weapon effects replacements, a new saber-type weapon, and a new 2 handed force lightning stance.
     
    Lightning fx -
    Datastream
    DragonRoar
    Lightning type 1
    Lightning type 2
    Lightning type 3
    Lightning type 4
    Lightning type 5
    Psychburst
    Stardust
    Twister

     
    Push fx -
    Shockwave

     
    Weapon fx -
    Arc Caster
    Megawatt Rocket Launcher
    Plasma Detonator

     
    Sabers -
    Force Pike

     
    Animations -
    New 2 handed lightning stance
    New force push anim (with Shockwave fx)

     
    Most of the fx come in several different colors such as blue, green, orange, pink, purple, red, yellow, white, and black.

    1,772 downloads

       (3 reviews)

    2 comments

    Submitted

  11. Spanki's Aviar Lord

    Author: Spanki
     
    Here comes the second version of my RPG charakter Aviar Lord. This is a reskin of Haps Hs_anakin model like the previous version has been. Its been a long time now since the release of the first version. Meanwhile I changed many things to the previous version. Aviar comes with shaved hair and some deleted scars. Besides I created a new mask for the skin that bases on the Mask of Victor van Doom, that I originally created for the past heroes & villian contest in April/May 2007. But realizing that I couldnt make it in time for the contest I borrowed the mask to the Aviar v2 skin.
    This mask-head is also one of about 50 heads of the JEDI_Costumization_PLUS I created, that you can see at the latest version of Moviebattles II(B19), so you maybe have seen this one before.
     
    This version comes with a lot of new clothing. There are brown outfits for the different skins you can select at the MP menu. One without armor, one with a new dark armor completing the new mask and a battleworn armor suit completing the battleworn mask. Never the less there are two skins where the front plate of the mask is missing, again a normal and a battleworn version. Besides there are 2 sith versions you can select at the MP menu. One of them comes with a broken and slightly damaged mask, what looks very scary in my eyes. At all you can select between 11 default, team color, and a hologram skin at the MP menu.
     
    For the hologram version I created a "new" shader. I dont know if anyone used this kind of shader before, in game it seems as there are some interferences at the hologram skin, its hard to describe, just have a look at it.
     
    Next to the default skins there are 2 costumization screens where you can choose between 3200 possibilities
    for each screen to change Aviars outfit.
     
    The first costumization screen deals with the 10 unmask heads of Aviar. Included are the shaved variations of V2 and the unshaved variations of V1; each in scarred and unscarred versions. You can combine it with 32 different torsos that start with the new torsos of V2 and finish with the old torsos of V1. Besides there are kashyyyk and battleworn versions.
     
    The most torso variations are either selectable with the original and with an alternative robe. Its the same with the 10 pair of boots ; there are new ones and old ones.
     
    The second costumization screen deals with the 10 mask heads of Aviar. Included are either the new dark masks and the old mask of the V1 of aviar. For each of the masks there is a light version completing the light armor of the V1 of aviar. You can combine them again with 32 different torsos and 10 pair of boots.
     
    There are at all 6400 possibilities to change Aviar.
     
    The sith faces are not costumizable.
     
    The battleworn torsos with armor are not costumizable.
     
    I have been to lazy to make own taunts, so I took some of the basic kyle and jaden sounds, cut em and slowed em down or whatever, with some effects and so on . . . .
     
    Again the Facts :
    -----------------
    - 6 old heads
    - 17 new heads
    - 2 old outfits
    - 7 new outfits
    - hologram version
    - lot of new detailed icons
    - npc support for the 10 of the default skins
    - bot support
    - team color skins
    - siege skin
    - 3 wallpaper included
    - "new" sounds
    - 2 costumization screens with 6400 possibilities
    - singleplayer support
     
     
    These skins can be selected in MP by typing following :
    -------------------------------------------------------
    model aviar_lord/default
     
    aviar_lord/default
    aviar_lord/default_unrobed
    aviar_lord/default_hood
    aviar_lord/default_zopen
    aviar_lord/default_zopenbw
    aviar_lord/default_zopenbwhood
    aviar_lord/blue
    aviar_evil/red
    aviar_evil/default_redbroken
    aviar_evil/default_sith
    aviar_mask/default_mask
    aviar_mask/default_zbattleworn
    aviar_mask/default_zbattlewornhood
    aviar_holo/default
     
    For the skins that are not selectable at the MP menu :
    ------------------------------------------------------
    aviar_lord/hood
    aviar_lord/hood_scarface
    aviar_lord/hood_shaved
    aviar_lord/robed
    aviar_lord/scarface
    aviar_lord/shaved
    aviar_lord/unrobed
    aviar_lord/unrobed_scarface
    aviar_lord/unrobed_shaved
    aviar_lord/siege
    aviar_mask/hood_mask
    aviar_mask/unrobed_mask
     
    Credits:
     
    Model - HapSlash
    Textures - Spanki
    Mesh Optimization, Weighting & Conversion,- Infinity Blade

    655 downloads

       (4 reviews)

    3 comments

    Updated

  12. The Force Unleashed Lightsaber Blades v2

    Author: unleashed_dark_force
     
     
     
     
     
    Description: Here is the V2 of my TFU BLADES, but the white one is more realistic, than the first one.

    850 downloads

       (7 reviews)

    2 comments

    Submitted

  13. Darth Tiras

    Original Author: Slaughter
     
    Description:
     
    I tried to make a Sith Kel´dor with a Uniform kind of look to his clothes.
    The hilt was supposed to fit it´s creator so it´s mainly white aswell.
     
    New Sounds: Yes
    Bot Support: Yes
    Team Support: Yes
    NPC Support: Yes
     
    Credits:
     
    Original Model © by RavenSoft
     
    Original Sounds © by RavenSoft

    1,553 downloads

       (11 reviews)

    1 comment

    Updated

  14. RotJ Darth Vader 'Breathing' Hilt

    Original Author: Thomas Kelemen
     
    Description:
     
    A little thing what I missed from every Darth Vader model: his fearsome BREATHING. So I created a new saberhum file and added to my favourit vadersaber what is made by Akane Syria. Use the saber with your favourite Vader model and listen. It will not fail you. I hope you will enjoy it.
     
    All credit to Akane Syria for the saber model.

    1,685 downloads

       (3 reviews)

    3 comments

    Submitted

  15. Haps Imperial Officer

    Author: HapsSlash


     
    The first pk3 will overwrite the Jedi Outcast's default imperial model, and was intended to be your all-purpose standard officer. The model itself features 7 different rank badges, 4 individual code cylinders, 2 seperate pairs of belt boxes, and an additional holster.
     
    The pack also contains 6 different texture sets for the various uniforms; although not all of them are set up to be used in this pk3, and with separate base textures for each of the rank badges included; virtually any rank of officer can be recreated.
     
    The traditional team skins have been replaced with full color uniforms; red, representing the uniform of the Imperial Intelligence agents; and blue, similar to the uniform of the officers of the old republic.
     
    Since this was truly intended to be a simple model replacement, there are no new bots or extra sounds; only what is needed to overwrite the original officers.
     
     
    Also included within this pack, is the DH-17 model replacement for the original imperial pistol.

    1,307 downloads

       (17 reviews)

    10 comments

    Submitted

  16. Darth Nihilus (Combat)

    Author: Aiing ti
     
    A skin of Darth Nihilus without a cloak.

    668 downloads

       (1 review)

    1 comment

    Updated

  17. GTK Radiant 1.6.4

    This is the most recent pre-release build of GTK Radiant (ZeroRadiant) (v1.6.4)
     
    Noteable improvements:
    64-bit q3map2 support
    Inbuilt JA support (No need to download a separate gamepack)
     
    Install
    Simply extract the contents of the .zip archive to a folder of your choice and run radiant.exe. No install required at present. Select Jedi Academy from the list and point the path to your /GameData folder.
     
    =============================
     
    GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
     
    Repository - https://github.com/TTimo/GtkRadiant
     
    Release notes:
    http://icculus.org/pipermail/gtkradiant/2013-August/011885.html

    1,628 downloads

       (3 reviews)

    11 comments

    Updated

  18. General Rahm Kota (TFU)

    submitted by Onlycorndog
     
    Hey!
    So, even though there are lots of TFU mods on JKHub, I noticed that there aren't any models or skins for General Kota. So, I took to the interwebs and I found this model. I DID NOT MAKE THIS, NOR DID I MAKE ANY CHANGES TO IT IN ANY WAY.
    This is a simple re-upload of an existing model that I thought would fill a niche on JKHub! It includes models for both Kota (as seen in his boss fight in TFU) and blind/drunk Kota (as seen in TFU's Nar Shaddaa level for PS3 and XBox 360). I tried like the dickens to get the blind Kota model to work but I haven't been able to. It's there but I can't get it to work (so I pass it unto greater men in hopes that someone else can). It comes with icons but not menu support (for whatever reason). The bot uses a red lightsaber instead of a green one (for whatever reason).
     
    I'm not sure of GU_tucci is on JKHub but this is just a raw, unedited copy of his mod. All credits to him. I'm not provide support for this mod (I didn't make it and I'm a horrible modder so you're better off without my help, to be quite honest) and I can't be held responsible if this doesn't work anymore with the current state of JA or with your install of JA. I can't, for the life of me, remember where I found this mod originally so I can't give you a link to the site. I have done comprehensive virus scans of the .zip and all its contents (each individually and all together because I'm weird like that) and its 99.9% clean. I say 99.9% because, while I'm very confident that it is virus-free (I was pretty meticulous), I can't give you a 100% guarantee that some sort of malicious program didn't get past my anti-virus software. I recommend doing your own scans if you're in doubt and/or have a big fancy anti-virus suite installed on your machine.
     
     

    What follows is a copy of the mod's original readme (included in the .zip).


     
    ******************************************
    JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
    ******************************************
     
    Title : GT Rahm Kota
    Author : Gu_tucci
    E-Mail : gustavo_santucci_2005@hotmail.com
     
    File Name : gtrahmkota.pk3
    File Size : 2.3MB
    Date Released : 04-29-12
     
    Model & Textures - Gu_tucci
    Mesh Optimization, Weighting & Conversion,- gu_tucci
     
     
    ----------------------------------------------------------------------
     
    First of all i like to thanks Lucasarts for make this awesome game!
     
    I've been waiting a model of Rahm Kota since TFU was released. So, i've decided to make a model myself. This is not the best model that you are going to see, but for me it is Ok...
     
    Actually this is the first model that I ever made, so I hope that you like. I will release some others model from TFU that i'm working, like Kota's Militia and Proxy... I don't know the release date of them, but i'm sure that it will not take to long.
     
    Hope you like =D
     
    Team Support: Yes
    Bot Support: Yes
    NPC Support: Yes
    New Sounds: no, sry
     
    NPCS:
    Kota - Spawn Kota's model
    kotab - spawn Blind Kota
    kotaevil - spawn kota against you
    kotabevil - spawn blind kota against you
     
     
    Installation:
    ----------------------------------------------------------------------
     
    Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
     
    ======================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,468 downloads

       (9 reviews)

    3 comments

    Updated

  19. xNormal

    Q: What is xNormal?
    A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
     
    Q: How much xNormal costs?
    A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
     
    Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
    A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
     
    Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
     
    Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.

    1,958 downloads

       (5 reviews)

    1 comment

    Updated

  20. ForceMod III - Return of the Sith (Windows Installer)

    Author: Azymn
     
     
    OVERVIEW:
    ---------------------------------------------------------------------
    - Choose from 29 unique classes in 6 different Factions:
    JEDI: Warden, Aurorian, Sentinel, Ancient One
    SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
    MERC: Mandalorian, Bounty Hunter, HotShot, Commando
    MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
    SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
    DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
    - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
    - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
    - Model Scaling, Class-based Model System, Bot Class support
    - Includes Tchouky's Advanced RGB Sabers
    ---------------------------------------------------------------------
     
     
    CLASS SYSTEM:
    ---------------------------------------------------------------------
    JEDI
     
    "Warden" - Level 3 Lightside Powers Available
    - Level 3 Darkside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Aurorian" - All Level 4 Lightside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Sentinal" - Level 4 Lightside Powers Available
    - Level 2 Darkside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Ancient One" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    SITH
     
    "Cardinal" - Level 3 Darkside Powers Available
    - Level 3 Lightside Powers Available
    - Level 2 Saber Attack Maximum
    - Level 3 Saber Defense Maximum
    - Single bladed Lightsaber
    - Bryar Pistol
     
    "Zealot" - All Level 4 Darkside Powers Available
    - Level 4 Saber Attack & Defense Maximum
    - Single, Dual Sabers, or Saberstaff
     
    "Crypt Guardian"- Level 4 Darkside Powers Available
    - Level 2 Lightside Powers Available
    - Level 3 Saber Attack Maximum
    - Level 4 Saber Defense Maximum
    - Single bladed Lightsaber
     
    "Dark Sage" - All Level 4 Force Powers
    - Enhanced Force Regen Rate
    - Armed only with fists and the Force
     
    MERCENARY
     
    "Mandalorian" - Health/Shields: (100/150)
    - Speed: 70%
    Weapons:
    - Dual Westar Pistols
    - E-11 Blaster
    - Jetpack-mounted rocket
    Equipment:
    - Flamethrower
    - Jetpack
    - Thermal Vision
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Martial Arts Training
    - Combat Roll ready
     
    "Bounty Hunter" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Tenloss Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar Goggles
    - Grappling Hook
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Martial Arts Training
    - Scope Tracking
    - Combat Roll ready
     
    "HotShot" - Health: 200
    Weapons:
    - Pistol
    - Blaster
    - DetPacks
    - Tripmines
    Equipment:
    - Ammunition Generator
    - Big Medpac
    Abilities:
    - Lucky: Automagically dodges
    - Lucky: Chance to do critical strikes
    - Highly resistant to explosives
    - Basic Hand-to-Hand Combat Training
    - Combat Roll ready
     
    "Commando" - Health/Shields: (150/200)
    - Speed: 85%
    Weapons:
    - Pistol
    - Flechette Gun
    - Thermal Detonators
    - Wrist-mounted Flamethrower
    - Portable E-Web Turret
    - Deployable Sentry Gun
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Camouflage Ability
    - Martial Arts Training
    - Combat Roll ready
     
    MILITARY
     
    "StormTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Portable Energy Shield
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "SpaceTrooper" - Health/Shields: (100/150)
    - Speed: 60%
    Weapons:
    - Pistol
    - Repeater
    Equipment:
    - Improved Jetpack
    - Shield Regenerator
    - Double Ammo Capacity
    - Medpac
    Abilities:
    - Radar-Equipped
     
    "CloneTrooper" - Health/Shields: (100/150)
    Weapons:
    - Pistol
    - Repeater Rifle
    Equipment:
    - Binoculars
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Troop Leader (Squad of Three)
    - Basic Hand-to-Hand Combat Training
     
    "Royal Guard" - Health/Shields: (150/200)
    Weapons:
    - Force Pike
    - E-11 Blaster
    Equipment:
    - Gun-resistant robes
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Battle Dash
    - Martial Arts Training
     
    "ScoutTrooper" - Health/Shields: (100/100)
    - Speed: 140% Normal
    Weapons:
    - Pistol
    - Tenloss Disruptor
    Equipment:
    - Optic Radar Goggles
    - Cloaking Module
    - Seeker
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Scope Tracking
    - Basic Hand-to-Hand Combat Training
     
    "ARC Trooper" - Health/Shields: (100/150)
    Weapons:
    - Dual Westar Pistols
    - Rocket Launcher
    Equipment:
    - Grappling Hook
    - Medpac
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Combat Roll ready
    - Martial Arts Training
     
    SPECIES
     
    "Wookiee" - Health: 500
    - Speed: 80%
    Weapons:
    - Bowcaster
    - Detpacks
    Equipment:
    - Big MedPac
    - Ammunition Generator
    Abilities:
    - Heavy Melee Combatant
    - Berserker Rage
    - Triggerhappy
    - Wallclinging
    - Extra Heavy (Resists Push/Pull)
    - Martial Arts Training
    - Resistant to Melee attacks
     
    "Tusken Raider" - Health: 300
    - Speed: 110%
    Weapons:
    - Gaderffii
    - Sniper Rifle
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Big Medpac
    Abilities:
    - LifeLeech (Healed by damaging others)
    - Savage Fury
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Noghri Warrior"
    - Health: 200
    - Speed: 130%
    Weapons:
    - Twin Daggers
    Equipment:
    - Medpac
    Abilities:
    - Natural Camouflage
    - Battle Senses
    - Thermal Vision
    - Wallclinging
    - Natural Leaping Ability
    - Martial Arts Training
     
    "Yuuzhan Vong" - Health: 300
    - Speed: 120%
    Weapon: - Amphistaff
    Equipment:
    - Organic Armor (Lightsaber Resistant)
    Abilities:
    - Total Force Immunity
    - Regeneration (Heals over time)
    - Resistant to Melee attacks
    - Martial Arts Training
     
    "Gungan" - Health/Shields: (200/100)
    Weapon: - DEMP 2
    Equipment:
    - Ammunition Generator
    - Shield Regenerator
    - Medpac
    Abilities:
    - Heightened jumping ability
    - Cartilaginous Skeleton (Resistant to explosives)
    - Resistant to fall damage
    - Basic Hand-to-Hand Combat Training
     
    DROIDS
     
    "Battle Droid" - Health/Shields: (75/150)
    Weapons:
    - Blaster
    - Rocket Launcher
    Equipment:
    - Unlimited Ammo
    - Internal Radar
    - Shield Regenerator
    Abilities:
    - Troop Leader (Squad of Three)
    - Force-Immune
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to Fire
     
    "Super Battle Droid"
    - Health/Shields: (75/300)
    - Speed: 70%
    Weapons:
    - Laser Cannon Gauntlet
    - Rocket Pack
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Ammunition Generator
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Triggercrazy
    - Extra Heavy (Resists Push/Pull)
    - Resistant to fall damage
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to own blasters
    - Immune to Fire
     
    "Droideka" - Health/Shields: (150/500)
    Weapons:
    - Twin Blasters
    Equipment:
    - Internal Radar
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Automated Nano-Repair
    - Immune to fall damage
    - Immune to Fire
    - Immune to own blasters
     
    "Assassin Droid" - Health/Shields: (100/100)
    - Speed: 90%
    Weapons:
    - Pistol
    - Disruptor
    - Repeater
    Equipment:
    - Internal Radar
    - Cloaking device
    - Unlimited Ammo
    - Shield Regenerator
    Abilities:
    - Force-Immune
    - Resistant to Melee attacks
    - Martial Arts Training
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
    "DarkTrooper" - Health/Shields: (100/350)
    - Speed: 50%
    Weapons:
    - Pistol
    - Concussion Rifle
    - Rocket Launcher
    Equipment:
    - Internal Radar
    - Unlimited Ammunition
    - Shield Regenerator
    - Cortosis Armor (Lightsaber/Explosives Resistant)
    Abilities:
    - Basic Hand-to-Hand Combat Training
    - Extra Heavy (Resists Push/Pull)
    - Resistant to Melee attacks
    - Resistant to fall damage
    - Automated Nano-Repair
    - Immune to Fire
     
     
    LIGHTSABERS:
    ---------------------------------------------------------------------
    - Seven Forms of Lightsaber Combat:
    (originally developed by David West Reynolds)
    Form I: (Yellow Stance)
    - Level 2 Saber Offense Required
     
    Form II: (White Stance)
    - Dual Lightsaber wielder primary stance
    - Level 4 Saber Offense Required
     
    Form III: (Blue Stance)
    - Level 1 Saber Offense Required
     
    Form IV: (Green Stance)
    - Level 4 Saber Offense Required
     
    Form V: (Red Stance)
    - Level 3 Saber Offense Required
     
    Form VI: (Purple Stance)
    - Level 4 Saber Offense Required
     
    Form VII: (Gold Stance)
    - Saberstaff wielder primary stance
    - Level 4 Saber Offense Required
     
    - Powered by Tchouky's Advanced RGB Sabers (toggleable)
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber wielder's 2nd saber may be destroyed
    - Lightsabers damage now lethal
    - Recharge force at twice the normal rate with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - 16 different lightsaber blade types available
    - Certain special moves can now be performed on cue:
    - Backstabs/Backsweeps: crouch + back + attack
    - Force Impale/Slash: pull followed by attack
    Dual Lightsabers:
    - Dual Side Attack: crouch + left + attack
    - Dual Front/Read Attack: crouch + right + attack
    Red or Staff Stance (kicks):
    - Split kick: crouch + right + alt attack
    - Spinning roundhouse kick: crouch + back + alt attack
    - Hilt Bash: crouch + forward + alt attack
     
     
    GADGETS AND ABILITIES:
    ---------------------------------------------------------------------
    Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
    - Allows one to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Camouflage: (Stand still for 3 seconds to disappear)
    - Unlimited duration
    - Moving while crouched maintains camouflage
    - Remain hidden unless moving quickly or attacking
     
    Optic Radar: (Same key as ForceSense, use like force power)
    - Goggles send and receive radar waves
    - Can see moving, non-cloaked entities, even through walls
    - Can see mindtricking Jedi/Sith
     
    Thermal Vision: (Same key as ForceSense, use like force power)
    - Goggles attuned to pick up body heat
    - Can see mindtricking Jedi/Sith
    - Can see cloakers
     
    Flame Gauntlet: (Same key as ForceLightning, use like force power)
    - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets

    1,281 downloads

       (1 review)

    1 comment

    Updated

  21. Jedi Outcast Patch (PC)

    The official PC patch for Jedi Outcast which will allow you to connect to servers running the latest patch as well as fixing critical bugs (See changelog)
     
    After downloading the update, double click on JKIIUp104.exe to install. The installer will automatically search for the folder where you originally installed Jedi Outcast and install all of the updates. If the update does not locate Jedi Outcast on your system, you may need to reinstall the game from the original CD and then run the JKIIUp104.exe.
     
    NOTE: This update includes all modifications that were originally incorporated in Jedi Outcast version 1.03. This update addresses multiplayer bug fixes and balance issues only. It will not affect your saved games. All Multiplayer users must use Jedi Outcast version 1.04.

    3,044 downloads

       (1 review)

    0 comments

    Submitted

  22. Jedi Academy Manual

    The official manual that comes with the game in .PDF format.
     
    Credit
    incognito from Replacement Docs

    2,015 downloads

       (4 reviews)

    0 comments

    Updated

  23. ForceMod II - The Mercs Strike Back (JK2)

    Author: Azymn
     
     
    Overview:
    --------------------------------------------
     
    - Level 4 Force powers available, along with 5 new force ranks
    - New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
    - Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
    - New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
    - Includes Tchouky Model Scaling and customizable config files for bot classes
    - Admin commands provided courtesy of cHoSeN-oNe and Mars
    - See http://forcemod.aotctc.com for more details.
     
    --------------------------------------------
     
     
    New Class System:
    ---------------------------
    Jedi:
    "True Jedi" - All Level 4 Lightside Powers Available
    "Shadow Jedi" - Max Level 3 Lightside Powers
    - Max Level 2 DarkSide Powers
     
    Sith:
    "Dark Sith" - All Level 4 Darkside Powers Available
    "Noble Sith" - Max Level 3 Darkside Powers
    - Max Level 2 Lightside Powers
     
    Mercs:
    "Scout"
    Weapons:
    - Pistol
    - Disruptor
    - Thermal Detonators
    Equipment:
    - Cloaking Module
    - Optic Radar
    - Bacta Tank
    - Shield Regenerator
    Abilities:
    - Regenerate Powercell Ammo
    - Max Soft Shields: 120
    - Runs 10% faster
    - Move w/ sniper rifle
    - Resistance to other sniper fire
    - Chance to hit Jedi with ForceSeeing on
     
    "Bounty Hunter"
    Weapons:
    - Dual Pistols
    - Flamethrower
    Equipment:
    - Jetpack
    - Shield Regenerator
    Abilities:
    - Regenerate Blaster/Pistol Ammo
    - Max Soft Shields: 150
    - Runs 15% slower
     
    "Heavy Soldier"
    Weapons:
    - Pistol
    - Rocket Launcher
    - Heavy Repeater
    Equipment:
    - Jetpack
    - Optic Radar
    - Shield Regenerator
    Abilities:
    - Regenerate Metallic Bolt Ammo
    - Max Soft Shields: 180
    - Multiple Sentry capable
     
    "Hot Shot"
    Weapons:
    - Pistol
    - Blaster
    Equipment:
    - Shield Regenerator
    Abilities:
    - Regenerate Blaster Ammo
    - Max Soft Shields: 120
    - Runs 10% faster
    - Chance to avoid damage on any non-saber attack
    - Chance to do critical strike (double damage) with energy weapons
     
    "Trooper"
    Weapons:
    - Pistol
    - Blasters
    Equipment:
    - Shield Regenerator
    Abilities:
    - Unlimited Ammo for Energy Weapons
    - Max Soft Shields: 140
     
    Lightsabers:
    ---------------------------
    - Jedi/Sith can wield dualbladed sabers without cheats
    - Jedi/Sith can wield two lightsabers simultaneously
    - Unique lightsaber hilt models can be selected through menus
    - Singleblade users can choose to use two additional one-handed stances (Green and Purple)
    - Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
    - Backstabs and BackSlashes can be performed on cue: crouch + back + attack
    - Dualblade lightsabers can be split in half or destroyed
    - Dual lightsaber carrier's 2nd saber may be destroyed
    - Capable of destroying handheld weapons
    - Can specialize in certain type of lightsaber (Pure Lightsaber User)
    - Pure Lightsaber Users (No guns) can now:
    - Block all incoming projectiles if attacker is in crosshairs
    - Block Lightning and Drain attacks if attacker is in crosshairs
    - Does 50% more damage with lightsaber
    - 25% reduction from explosive splash damage
    - Runs 10% faster with saber holstered
    - Jedi will now try to block sniper shots with their saber before trying to dodge
    - Multiple lightsaber blade types available
    - Saber styles now selectable based on saber attack level.
    - Eliminated blocking from behind
     
     
    Gadgets:
    ---------------------------
    Cloaking: - Allows Merc to become invisible for a short period of time
    - Cannot be seen with Force Seeing
    - Missiles lose lock on cloaked mercs
    - Invisible to sentry guns
    - Can attack while cloaked
     
    Optic Radar: - Goggles send and receive radar waves
    - Can see moving entities, even through walls
    - Can see mindtricking Jedi in motion
     
    Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
    - Does constant damage to all engulfed targets
    - Intense heat bypasses shields and damages tissue directly
     
    Shield Charging:- Regenerate shields by drawing power from the battery fuel cells
     
    AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells
     
    Jetpack: - Must hold jump while airborne to activate jetpack thrust
    - Jetpack can be destroyed
    - Jetpack sound may be turned off clientside
    - Single, Dual, and Triple Exhaust types available
    - Powered by battery fuel cells
    - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
    - Toggle fuel usage
    - Toggle whether flag carrier can use jetpack
     
    Mobile Battery: - Serves as a power source for:
    - Cloaking Module
    - Optic Radar Goggles
    - Flame Gauntlet
    - Ammo Recharger
    - Shield Regenerator
    - Jetpack
    - Charges over time
    - Resistant to Drain attacks
     
    Grapple:
    - Utilizes Tercero's grapple model
    - Now bindable to a button
    - More realistic physics
    - Retract grapple by holding jump, lengthen grapple by pressing duck
    - Grapple line FX improved
     
    Miscellaneous:
    - Disruptor fire can dismember target
    - Tazer now deactivates ForcePowers, reduces shields by %50
    - Rolling and Wall-Flipping extended to gun wielders
    - Falling damage increased for Mercs
    - Merc Blaster Ammo maximum increased to 500
    - Rockets do not lose lock from a Push or Pull
    - Respawned weapons may be picked up as ammo
     
    Force Powers:
    ---------------------------
    - Players can combine Light and Dark Force powers.
    - Five new force ranks:
    Sith Apprentice: 150 Force Points
    Sith Lord: 200 Force Points
    Jedi Lord: 250 Force Points
    Ancient Master: 350 Force Points
    One with the Force: 500 Force Points
     
    Heal: - Heals over time now, instead of instantly.
    Level 1:- Heals 10 points of damage.
    Level 2:- Heals 20 points of damage.
    Level 3:- Heals 35 points of damage.
    Level 4:- Heals 45 points of damage.
    - Regenerates 1 hitpoint every 2 seconds.
     
    Jump: Level 3:- Jump 8x normal height.
    - Reduced force cost
    - Falling damage reduced to 1/2.
    Level 4:- Jump 16x normal height.
    - Reduced force cost
    - Falling damage reduced to 1/4.
     
    Speed: - Short, powerful burst of speed for 2 seconds
    - ForceSpeed costs reduced from 50 to 30
    Level 1:- Sprint at 1.5x normal speed
    Level 2:- Sprint at 2.5x normal speed
    Level 3:- Sprint at 5x normal speed
    Level 4:- Sprint at 10x normal speed
    - Normal running speed is increased 10%.
     
    Push:
    Level 4:- Increased push strength over level 3.
    - Knockdown range increased by 50%.
    - Greater push resistance.
    - Chance to break saberlock increased.
    Pull:
    Level 4:- Increased pull strength over level 3.
    - Pulldown range increased by 50%.
    - Greater pull resistance.
     
    MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
    (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
    Level 3:- Can attack while cloaked - each attack costs force points.
    Level 4:- Can attack while cloaked - attacking cost reduced
    - Duration increased to 40 seconds.
     
    Grip: - Can turn off red grip hand extension
    Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
    - Grip range increased to 2x normal.
    - Damage per second doubled.
     
    Lightning:
    Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
    - Range increased by 10%.
    - Fresh corpses now shockable on Level 4.
     
    Dark Rage: - Run speed is 150% of normal speed.
    - Increased lightsaber damage done by 25%.
    Level 4:- Increased lightsaber damage done by 50%.
    - Run speed further increased to 200% normal speed.
    - Duration of 40 seconds.
     
    Protect:Level 4:- Consumes force only when hit.
    - Regenerates shields at a rate of 1 point every 4 seconds.
     
    Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
    Level 4:- Absorbs 25% more force than level 3.
    - Absorbs and converts 25% of weapon damage into force.
     
    TeamHeal:
    Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
    - Regenerate 1 health every 3 seconds.
     
    TeamForce:
    Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
    - Regenerate 3 additional force points per second.
     
    Drain: - Drainer takes damage from a missed attack
    Level 4:- Drains ~20% more than level 3 drain.
    - Drains ammo from any energy weapons in use.
     
    Seeing:
    Level 4:- Cost 50% less to activate.
    - Duration increased 40 seconds.
    - Automatically dodge sniper shots without ForceSeeing on
    (even while jumping or using force powers)
     
    SaberAttack:
    Level 4:- Damage increased by 15% for all stances
    - All stances available for dualblade or dualsaber users if f_skillMode is on
     
    SaberDefend:
    Level 4:- Blocking ratios increased by 50% for all stances.
    - Increased chance of blocking lightning/drain attacks if pure saber user
    - Quicker projectile blocking rate.
     
    SaberThrow:
    Level 4:- Saber throw distance increased 25%.
    - Saber throw speed nearly doubled.
    - Saber can spend more time airborne.
    - Saber will never fall to the ground when blocked.
     
     
    Other Features:
    ---------------------------
     
    Tchouky Model Scaling:
    - Scale speed of models based on size (bigger == faster OR vice versa)
    - Scale damage reduction based on size:

    1,196 downloads

       (1 review)

    0 comments

    Updated

  24. KeleeVaderPack

    Author: Kelee
     
    Just another skinpack of NeoMarzs Darth Vader. The pack includes 6 totally different skins (with their own taunts from each movies) and 4 sabers (with my "breathing" saberhum). I hope you will enjoy my pack.

    1,423 downloads

       (5 reviews)

    4 comments

    Submitted

  25. Jedi Academy Mod Scripts

    Original Author: cHoSeN oNe
     
    Description:
     
    Welcome to the Jedi Academy Script! This script is intended for use with the Offical Jedi Academy Mod, version 1.4.
     
    Features:
    - Easy interactive menues for JAC, JAT, JAK, and Students.
    - Supports admin commands for up to 20 + 1 Clients.
    - Shows Trial info for all Ranks.
    - Rules for Jedi Academy are listed.
    - Demo recording made easy.
    - Access to hidden features in JK2.
    - Tools for easy CTF communication.
    - New RolePlaying Script.
    - Full customization.
    - And much, much more...
     
    Installation Steps:
     
    1) Decide which script you will use:
     
    **NOTE** Use only 1, for there are contradicting items.
     
    -JAC_script_14.zip = rcon commands and normal functions.
    -JAT_script_14.zip = "am level" admin commands and normal functions.
    -JAK_script_14.zip = "jk level" admin commands and normal functions.
    -JAS_script_14.zip = normal functions.
     
    2) Extract all files out of the the selected script .zip file to the base folder.
     
    3) Open the file ja_defaults.cfg in Notepad. Make sure you set up EVERY KEY to your personal default settings.(ja_defaults.cfg is activated using the DEL key, I suggest you dont edit that. )
     
    4) Next, edit the ja_info.cfg, again in Notepad, with your name.
     
    **NOTE** Readme's are different for each script, be sure to read them!!
     
    Running the Script:
     
    1) When you log into the server, type \exec autoexec.cfg in the console.
     
    2) Hit the DEL(delete) key and that will load the script.
     
    3) Use the default keys for the menues (see specific script for details)
     
    4) Some of the functions of the script are loaded silently. These functions are:
     
    Chat Selector
    Saber Color Changer
    Emote Selector
    Music Changer
     
    //***********************************************
    Chat Selector:
     
    Binds the U key to toggle through chat mode, Y key to select and start the chat mode.
     
    //***********************************************
    Saber Color Changer:
     
    Binds N to change the color of your saber on the fly.
     
    //************************************************
    Emote Selector:
     
    Use the Keypad keys END and PGDN to toggle through emotes, and Keypad DOWNARROW to execute them.
     
    //************************************************
    Music Changer:
     
    Use keys LEFTARROW, RIGHTARROW to toggle through music, Use DOWNARROW to play track.
     
    //************************************************
    Enjoy!!!
     
    Visit the Jedi Academy Website at:
     
    http://www.thejediacademy.net

    255 downloads

       (0 reviews)

    1 comment

    Updated

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