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Files posted by JKHub
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Updated MP Entities
This file by DarthG updates the entity definitions used for GTK Radiant 1.4.0 for JAMP.
The central reason was to make it easier to understand what the meaning of keys and values are.
A secondary reason was to add keys and values that people didnt know about because they where not listed but availible.
The final reason was to add entities for a mod that is out there call hydroball.
This file is intended for JKA mappers using GTK Radiant.
File name: mp_entities.def
File size: 381 KB
Install:
For a default installation of GTK 1.4 and JKA you place this file:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\scripts
If you installed it some where else then you figure it out you should know.
Things that I did to improve this file:
1. I cleaned up all the entity definitions and orginized them to one style.
2. I redifined alot of Keys and their possible values.
3. I added alot of keys and values that are availible but not before added here.
4. I hunted down and added models for the in map view of items that there was a whole md3 for. (point is like medpack you actualy see a medpack where you used to see a blue box.
5. There where entities that where either repeats or didnt work so I typed over them because that cant be removed. If you try to remove them and go back into a map that you worked on it will have screwed up entities. The entities must be in the same order as the map was done in before.
For the ones that didnt work I didnt mess with them but I made the box that appears black.
for the repeat ones I wrote these in place. (there was two of them "item_seeker" and "NPC_spawner":
/*QUAKED Darth_G_Notes (1 .6 0) (-19 -36 0) (19 36 70)
===========DESCRIPTION============================
Version: 1.0
From Darth G:
This is where you will find the description of all entities.
The spawnflags definitions (the best I could find or know).
The possible keys and their values (the best I could find or know). I have added either through research of released MP code or original description. I may have also found it helpful to add some things of my experience.
I have done research into the game engine to add things available normally to the Q3 game engine and added them as well.
I added models that have no value in the BSP process and are only for your visual assistance in mapping.
Where there is no model it is because there wasnt one md3 that fit well in JKA assets. (In other words the weapons are multiple parts that make one when used so no one md3 could be named to show to you in the mapping.)
I have removed duplicate or error entities. Because you cant simply remove from this list I either made an entity that you cant use (like this one) or I made the box that appears in the editor black so you can recognize that it is messed up some how or another.
If you find anything incorrect please contact me at either WWW.Map-Center.COM or at my site WWW.DarthG.COM .
Should you need to find the file again its name is MP_entities.def just do a search for it.
If you feel you need to alter the file it is yours to do as you wish just open it in WordPad or notepad. I simply ask that you leave this 'entity' for credit to the hours or work I put in here. If you would like me to add something to a next version just send the info to me and Ill work it in.
The model I used for this entity would be a good reference to scale your maps to normal player size too.
Available entities added:
_Decal
Mod Specific entities added:
trigger_scoreboard (Hydroball)
trigger_playarea (Hydroball)
trigger_goal (Hydroball)
trigger_teamchoice (Hydroball)
trigger_weaponstrip (Hydroball)
info_start_position (Hydroball)
info_ball_spawn (Hydroball)
Hope this helps!
Happy mapping!
==============NOTES===============================
Special note to non experienced moders of this file. If you want to mod the order of entities in this list on the actual file you can not change the order and go back to a map that used a different order and deleting them really messes up the old maps BAD!!
This creates nothing in your map and will be completely disregarded in the BSP process.
=====MODEL FOR MAPPING VISUAL ONLY================
model="models\map_objects\roof_top\office_chair.md3"
======DO NOT SET AS KEY OR VALUE==================
*/
/*QUAKED Darth_G_Tips (1 .6 0) (-8 -8 -16) (8 8 16)
===========DESCRIPTION============================
Version: 1.0
From Darth G:
How to connect entities:
Two ways to connect entities. One is automatic and the other is manual.
Automatic: You first deselect all entities (press ESC twice) then select the triggering entity. Then select the target entity and press ctrl + K. This will cause the connection.
Manual: You first deselect all entities and then select the trigger entity and open the entity window (N) and add key:target and value:(unique name you want). Now deselect the trigger entity and select the target entity. Open the entity window and add key:targetname and value:(the same unique name you used in the target) remember that the names can not have spaces.
How to prevent leaks:
Two things I will share here is; 1 Most entity leaks are caused by using the space bar to reproduce an entity as a short cut. This is what causes the leaks. Just make them from scratch.
How and when to save:
Save as often as you would for anything you wouldn't want to lose but my tip is to save after any major changes with another name. Sometimes the saved file can be saved corrupted.
How to save FPS and texture work:
There is allot that can be done to save FPS but the one tip I will share here is to work your initial brush work in caulk.
Hope this helps!
Happy mapping!
==============NOTES===============================
This creates nothing in your map and will be completely disregarded in the BSP process.
===================================================
All else is explained in the entities I wrote.
Special thanks to those that made this possible:
(Between testing and actual key finding.)
BabySpinach
Lazarus
Kodo
Mercenary
ChernyVolk
harry666t
Szico VII
monsoontide
shadowknight
278 downloads
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New Pistol Stance
By JKHub in Cosmetic Mods
AUTHOR: Gamemaster
This Mod replaces that really dodgy pistol animation that comes with JKA with a more natural one. I realise that this stance is not perfect, but it's way better than the default one.
BUGS: Not exactly a bug but, his left hand isn't quite touching the gun.
231 downloads
0 comments
Updated
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Episode 2 Obi Wan
Original Author: Maestro Obi
Description: We've made a reskin of Aaron Smith s Episode 2 Obi-Wan. We've changed the hair and beard textuers and colours. We've also lightened the entire model. Apart from this we've made new Botfiles, new NPCs and a SP menu. Finally we've fixed the sounds niveling the volume of all the files and deleting some of them.
We hope you like our skin .
Credits: Credits go to Aaron Smith for his model.
627 downloads
- Star Wars
- Menu Support
- (and 3 more)
0 comments
Submitted
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DoA Flight Arena
By JKHub in Free For All
Mapped by Roshi
The official flight map of Dark Order Alliance. Aircraft are spawned by
using the switches on each landing pad.
The included aircraft are:
X-Wing
TIE-Fighter
A-Wing - Gregory (Manquesa) Birmingham
Anakin's StarFighter - Zymotico, Neo_knight
Snow Speeder - tFighterPilot
Republic Gunship - AOTC:TC Team, Mars Marshall
TIE-Advanced - RAVEN, Mars Marshall
TIE-Interceptor - RAVEN, Mars Marshall
------------------------------------------
Supported gametypes: FFA, TFFA
Bot routing: yes
797 downloads
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Corellian Platform Encounter
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Corellian Platform Encounter
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: corplat.pk3
File Size: 1.4 MB
Date Released: 11 April 2004
Description:
There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
Gametypes: Duel, Power Duel
-- Map Information --
Brushes: 6691
Entities: 315
Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
Build time: About three weeks
-- Notes --
This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com
308 downloads
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Tusken Raider
By JKHub in Player Models
Author
Major Clod
Fierce nomads of Tatooine, the Tusken Raiders prowl areas like the Dune Sea and the Jundland Wastes, blending invisibly into the landscape. Masters of the desert, they survive where no one else can, protected from the suns by heavy clothing. Extremely territorial and xenophobic, Tusken Raiders will attack with very little provocation.
This includes both the Tusken Raider model and Gaderffi Stick lightsaber replacement. LOD support is not included. It was hard enough to get the clothing to animate properly with the normal level of detail, let alone a reduced version.
650 downloads
0 comments
Updated
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Man Hunt Mod
By JKHub in Client-Side
Uploaded by @Omicron.
An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
e-mail sent:
https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.
213 downloads
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Desann Warrior
Author: Darth Dizzy
New textures: Yes
Bot support: Yes
Team support: No
NPC: Yes
New sounds: Yes
Well this is a skin of a 'Desann Warrior', my first skin.
If you wanna use it in SinglePlayer just type in console 'playermodel desann_warrior'
324 downloads
0 comments
Submitted
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The Mainframe
By JKHub in Single Player
Author: Steven Brown (Blaster)
Date Of Release: July 2002
Description:
This is the first in a trilogy of mods. The sequels are:
The Dark Alliance
The Dark Alliance II: Vengeance of the Sith
This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play!
Story:
Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke.
Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire.
DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda
Mission Objectives:
Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits:
All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin.
Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab.
All prefabs credited can be found at www.jedioutcastmaps.com.
Installation Information:
Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes).
Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader.
If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together.
If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes).
Construction Information:
Vis Time: About 45 Minutes for both maps
Build Time: About 50 hours
Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go.
Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug.
============================================================================================
License Agreement
============================================================================================
* I admit that *
(as required by the LEC License Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
============================================================================================
Copyright / Permissions
============================================================================================
Authors MAY use this level as a base to build additional levels (just mention the author).
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
668 downloads
- jk2
- contains maps
- (and 2 more)
0 comments
Submitted
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HapSlash's Sandtrooper
Author : HapSlash
Description: Here's the Sandtrooper version of my Improved Stormtrooper. I've added the backpack and ammo pouches over the model and retextured it accordingly.
382 downloads
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EFP^Lightsaber
By JKHub in Lightsabers & Melee
Original Author: TiM
Description:
New Saber:
-The EFP Lightsaber Staff, converted from JK2.
-New Sound effects
-Custom Break off model
Time taken to make: Approx 2 or so weeks
********************************************************************
When I first made the EFP*Saber for JK2 last year, I could only dream at how cool it would be if it could be used as a staff (Ie both sides active and fighting in that style). Now after JKA came out, that dream came true. And so conversly, I converted the saber (Fixed up the texture, added another tag) for use with JKA.
Enjoy!
Tim
273 downloads
0 comments
Submitted
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Bespin Mining Station
By JKHub in Multiple Gamemodes
Author: Claxon
Submitted by: Barricade24
Based on the original Mining Station map
from Dark Forces 2: Jedi Knight
This can be a fun map to fight in, with many
different areas for the action to take place.
This map was made to duplicate the original
version, although there are some differences
in details and traps.
-Playable on all multiplayer game types
(altough duelers may find it too large)
-Bots supported
309 downloads
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Flamethrower Blaster
By JKHub in Guns & Explosives
Author: Rhyaan
This is a mod, which changes the blaster rifle to a flamethrower. The damage is the same, but it fires more faster and there is more ammo.
264 downloads
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Lightning Saber Mod
By JKHub in Cosmetic Mods
Original Author: BoBnoGG!n
Description:
How should i say this.......i like it, you should like it and then were all happy..... this mod makes the lightsaber into a bar of instable energy....and instead of a slid bar of light emitted energy....you have a negative unsolid looking bar of electricity and stuff.........i dint think long on this....so moving on, this chanes the trail of the saber aswell as the saber itself to electricity sparks and stuff and there is also a new menu tartup screen and in game menu but........yeah have fun.......also i hav other mods out there like the perfect saber mod.....and the flame saber md which is also really cool......ok cyas hunni
260 downloads
0 comments
Submitted
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Keshire's 3ds max Biped Rig
author: Keshire
Installation: Install to the directory of your choice.
Description:
The file set I use for creating custom animations.
This is only useable with 3ds max and character studio.
I've included the following:
The max file with the jka xsi skeleton constrained to a character studio biped. (Animate the Biped and export. That is all there is to it. Compile it to a new gla, and use ASK's merging tool to merge it with the _humanoid.gla)
I've inlcuded the carcass file I use to compile. (this will set up the animation for merging with the main humanoid gla or alternatively for a single player cutscene)
The model/mesh xsi I use for testing purposes. (alternatively a JO model could be used to make your anims JO compatible as long as every bone in the JO skeleton was weighted to something.)
I've inlcuded several biped motion capture files to help you along the way.
There are:
The root pose (needed at the beginning of every animation)
All the saber stances
And the standard crouch
Clone Wars Rocket launcher holding.
Movements and attacks for the Super Battle Droid.
A crouching rocket launching anim for mandolorian rockets
a 180 degree force push
and dual weilding blaster anims.
enjoy, and some of these Biped files may not have been the final versions. But at least you can edit them for your use.
171 downloads
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New Ninja
Author: Phonock
Reskin of the Ninja Skin made by Kamikaze Elite and you can download the original file at this link http://jediknight2.filefront.com/file/Ninja_Skin;5075 .I also make new sound to fit the character.
Credits : Any credit would go to Kamikaze Elite for the original skin and thanks Kamikaze Elite for the great skin.
583 downloads
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Escape: Yavin IV - The Lost Maps
By JKHub in Single Player
ORIGINAL AUTHOR: DARROW LINDER
Date Created : February 22, 2006
Overview:
---------
Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script,
40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps.
Let's get this out of the way first. I know the download is big. Sorry.
I've made every effort to keep the mod as small as possible. There are
20-30 hours of gameplay here, so it will be worth the download, I hope.
If you played my first conversion, Escape: Yavin IV, then hold on to your
hats. This is an extension of the first conversion, but includes 25
additional levels, a new story, vehicle levels, space levels, additional
duels and puzzles, and customized interface (including a 'Chapters' menu
that enables you to play any game level), on-the-fly saber upgrades, and
three endings (that's right 'THREE' endings). Your choices during the game
decide your fate.
Given the length of the game, I have eased up on the difficultly of the
game a bit (just a bit).
Nuff said.
Installation:
-------------
BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
1. Remove *all* custom pk3s and mods from your base / GameData folder
2. Remove *all* custom pk3s and mods from your base / GameData folder
3. Remove *ALL* custom pk3s and mods from your base / GameData folder
Failure to do so will likely result in the game failing to even start. So
please don't ask me why the game won't start if you haven't done this.
To install this map, extract the contents of the ZIP file into the
'GameData' folder of your Jedi Academy install directory. Double-click the
batch file in the GameData folder and you're on your way.
I've been running with the 1.1 patch. If you don't have it, play at
your own risk.
Story:
------
Basically, the Sith have dominated the galaxy. The good guys (called the
Alliance) are threatened. The game will feed you some hints that explain
the reason for the Sith control. Of course, you have to come to the
rescue to save the universe from total Sith control (oh, unless you choose
to become a Sith). The rest of the story pretty much tells itself.
Please note that if you choose to jump around the levels using the chapters
menu, you will not get the entire story. Just keep that in mind. It is
recommended you play through in normal game mode before jumping around.
Gameplay:
---------
In all, there are 38 levels (12 cinematic levels and 26 playable levels).
Unlike the traditional game (JKIII), your saber upgrades occur as you
defeat your opponents. Each level also offers your a chance to 'trade'
your saber for one encountered up to that point in the game.
Like the cool saber disc your opponent has? Defeat him, and take it!
It's that simple.
Issues:
-------
There are two really big issues:
1. level2_saber_shipment always hangs for me when it is *not* loaded as the
first level in the game.
** If this occurs, you can use the Chapters menu to start a new game
from this point in the game.
2. After some time of playing, the game seems to 'hang' after about 90
seconds from a save point. It does not happen in the same level or
in the same place in the level. The problem only occurs after playing
and saving for SEVERAL HOURS continuously (essentially the same game).
Restarting and loading the saved game does not correct the problem.
** If this occurs, you can use the Chapters menu to start a new game
from where you left off.
3. My hard drive crashed and I lost *everything* associated with this game
just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so
really what you are playing is Beta V4+ here. Everything pretty much
works fine, but I lost all of the .map and script files. So... If you
use the Chapters menu to start the ending levels of the game (Chapters 8
- 11), you'll need to use the cheats to setup your force powers.
** Bring up the console then type:
> helpusobi 1
> setforceall 3
There's other little detailed things, most of which you probably won't
even notice, so it's not worth mentioning...
Credits:
--------
Without these contributors, this game would not be.
Beta Testers:
=============
Tester #1 ............................ Theos Burgess
Tester #2 ............................ Captain Shuttle
Tester #3 ............................ Mr11
Tester #4 ............................ Chris Jackson
Skins:
======
Aayla Secura ......................... Mars Marshall & Dark_Cuillere
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul 1 ......................... mrdefender
Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
Darth Omega .......................... KAZZZ
Darth Savet .......................... Brejo Savet
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
FemOffee ............................. Mars Marshall
General Grievous ..................... Mars Marshall
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Lizard Reptile ....................... Tps_sithrouge
Mace Windu ........................... Aaron Smith
Maddog JKA ........................... Maddog
Magna Guard .......................... Mars Marshall
Mandalorian Sniper ................... Innocent Hawk
Neo Reborn ........................... Drakkan
Ninja ................................ Tim & Jimesu_Evil & Shady-D &
Satanmaster & Playingkarrde
Noghri ............................... RO Agent Smith
Olts Keldor .......................... OLTS /// Lord Vili ****
Pit Droid ............................ Matt-Liell & Scouttrooper
RAB-24 ............................... Chairwalker
Raptor ............................... Thrawn42689 & Graves & LightNinja
Razchrome ............................ Unknown
Rodian ............................... Darth Algar
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Spawn ................................ Stingray
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
Yoda ................................. Darth Dizzy & Team Yoda
Younglings ........................... Mars Marshall
Zabrak Male .......................... Darth Algar
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Grievous Sounds ...................... Kurt Libengood
Voice Acting:
=============
Darth Maul ........................... Mr11
Jedi ................................. Darrow Linder
Jedi Master Nadoo .................... Mr11
Jedi Master Savet .................... Darrow Linder
Jedi Master Secura ................... The Light Side
Jedi Master Windu .................... Mr11
Mirala ............................... The Light Side
Queen Mothma ......................... The Light Side
Rosh Penin ........................... Darrow Linder
Sith Lord ............................ Darrow Linder
Sithress ............................. The Light Side
Saber Models:
=============
Crystal Hilt ......................... {THC}ShovelHead
CyberNinja ........................... Revan Dark
Darth Maul ........................... Unknown
Desann Saber ......................... CHoSeN ONe
Dual Lightstaff Sabers ............... Red Sith
Eclipse Saber ........................ +POO+Sigma
Imales ............................... IMALES (Damir Berkovic)
Light Disc ........................... Wolrajh/Xantcha
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Reborn Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Star Wars Classic Sabers ............. Revan Dark
TS Custom Sabers ..................... Trauma Sensei
X-Saber .............................. Jon Hill
Textures:
=========
Custom Textures 1 .................... BerneyBoy
Custom Textures 2 .................... Shaithis
Water and Ripples .................... Sith J Cull (Arevas)
Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Vehicles:
=========
Duality .............................. Manquesa, RaSiN_HeCk
Sith Speeder ......................... Duncan_10158 & Monsoontide
Speeder Bike ......................... Duncan_10158 & Monsoontide
STAP ................................. Duncan_10158
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy≤/Uber Noober≤
Maps:
=====
duel_valley (modified and extended) .. Raven
(all other maps were done by me)
1,031 downloads
- complete overhaul
- contains maps
- (and 5 more)
-
Nirenne Station: High Orbit
By JKHub in Mixed Gametypes
Originally submitted by Ceres
Title: Nirenne Station: High Orbit
Author: wedge2211
E-Mail: 06jps@williams.edu
Web: http://wso.williams.edu/~jshoer
-- General Information --
File Name: nirenne.pk3
File Size: some MB
Date Released: 2 Sep 2005
Description:
In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
Gametypes: FFA, Duel, PowerDuel
-- Map Information --
Brushes: 6000+
Entities: several
Custom elements: New textures, shaders, and models
Music is Samual Barber's Adagio for Strings
'Majestic' textures courtesy of www.shaderlab.com
Other textures courtesy of NRG or public domain sources
A very tiny number of textures created/edited by me
Build time: Three weeks.
-- Notes --
You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
textures/colors/black
/colors/gray
/common/glass2
/majestic/base_flat_lt
/majestic/base/grooved
/tarsonis/metal_nonskid
/nirenne/cyan
/nirenne/white2
/nirenne/mottled_metal
Note on shaderlab textures ('Majestic'):
All content copyright © 2000-2003 Randy Reddig.
Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.
348 downloads
-
JoClad Danva
Author
HOUOU
This jedi is the character which came out to "star wars episode2".
61 downloads
0 comments
Submitted
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Hoth Siege Modified
Author
Grampa Horton
Same old hoth map we all know and love, only much, much more challenging for imps. Added extra turrets, emplaced weapons, increased health on just about everything and decreased length on hack times. Perfect for when the teams are stacked. Have fun.
This game should not have any bugs whatsoever since the modifications I performed are quite trivial.
387 downloads
0 comments
Updated
-
Transformers Frenzy
By JKHub in Player Models
Author: Lightsource
Uploaded by Barricade24 (Fitting isn't it?)
DESCRIPTION: It's a Frenzy model from the new Transformers movie, he has team, bot and npc support, and also a few cool taunts and sounds from the movie.
BUGS: well If I got things right there's none. Only a little bit of clipping because of the strange shape of the model.
COMMENTS: well it's not the exact copy of the movie version, on the movie he has a lot of more details than this, but well this is the best that I can do for now.
If you want to spawn the Npc Frenzy:
-npc spawn Frenzy ( normal Frenzy )
-npc spawn Frenzy_dual ( you get the point )
265 downloads
- Custom Sounds
- Alien
- (and 4 more)
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Arena of the Rancor
By JKHub in Free For All
Author
Desostros
This map is a mediumsized FFA map which consists of an arena and spectating level.
In the arena 2 rancors are imprisoned behind bars,but on the seal is pushed,the gates open and they will kill on sight. Also,there are 2 rooms with each 3 tauntauns,health and some trip mines.
This map is great fun to play in a team,trying to defeat the rancors has been proven to be quiete challanging.
I hope you all enjoy the map as much as i enjoyed making it.
711 downloads
0 comments
Submitted
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Jedi Academy Single Player Demo
By JKHub in Official Releases
This is the official demo that was released before the game went on sale. It features the rift level as well as the tatooine level.
612 downloads
0 comments
Updated
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Sith Lords Clan Coliseum
Author: RevanSL
This is the Coliseum part of what will be a large clan map for the Sith Lords Clan. It is a rather basic FFA map because I just started to map about 4 days ago. There is a skin(RevanSL_v3) included in this map file because there is an NPC spawner that points to that npc and I didn't want anyone lagging off any servers because they didn't have that model. As far as textures go I used all in game textures mainly Korriban, there are a few custom textures. I must give credit to Octavious for making the banners.
487 downloads
0 comments
Submitted
-
Anchorhead
By JKHub in Multiple Gamemodes
Author: Monsoontide
This map contains support for FFA, Team FFA, Holocron FFA, CTF, CTY, JEDI MASTER,
and the hidden game mode SAGA (Which is an objective based gameplay mode for two teams).
BOT support is included.
293 downloads