-
Posts
616 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Files posted by JKHub
-
Electric and Lightning Hands
By JKHub in Lightsabers & Melee
Author : {THC}ShovelHead
This mod will give you orbs of eletricity around your hands instead of saber hilts.
243 downloads
0 comments
Updated
-
Transformers Frenzy
By JKHub in Player Models
Author: Lightsource
Uploaded by Barricade24 (Fitting isn't it?)
DESCRIPTION: It's a Frenzy model from the new Transformers movie, he has team, bot and npc support, and also a few cool taunts and sounds from the movie.
BUGS: well If I got things right there's none. Only a little bit of clipping because of the strange shape of the model.
COMMENTS: well it's not the exact copy of the movie version, on the movie he has a lot of more details than this, but well this is the best that I can do for now.
If you want to spawn the Npc Frenzy:
-npc spawn Frenzy ( normal Frenzy )
-npc spawn Frenzy_dual ( you get the point )
276 downloads
- Custom Sounds
- Alien
- (and 4 more)
-
Jango's Slave 1
Author: Maxleof
The original author of this skin and model didnt have the correct weapons and sounds i basicly added them.
Primary fire: Laser as seen and with sounds of Episode 2
Alt Fire: Sysmich charges slowly fly backwars and when hit make explode with sounsd from movies
I have included the original readme for credit purposes.
I only want credit for the sounds and scripts NOT THE MODEL OR SKIN
313 downloads
-
Gmax MD3 Exporter
Improved Pop'N'Fresh MD3 Exporter
---------------------------------
beta version 1.0 for gmax
This is an improved version of Pop'N'Fresh's MD3 exporter plugin for
gmax. The following major fixes and features have been implemented:
* Correct normal export, taking into account smoothing groups
* Bounding box calculation for each frame
* Improved error checking
This plugin has not been extensively tested - therefore use at your own
risk.
To install, just drop ExportMD3.dle into your gmax plugins directory
and run gmax.
To use, select Export from the File menu, select "Quake 3 MD3" as the
file type, and enter the range of frames in the dialog that appears.
All bugs, suggestions, comments to: cjcookson@hotmail.com
- Chris Cookson
http://mojo.gmaxsupport.com
Credits:
--------
Original code : Pop'N'Fresh
Additional fixes: Chris Cookson
Some changes to the original code were made by TiCaL but have since
been removed or rewritten.
976 downloads
0 comments
Updated
-
Q3map2 Graphical User Interface
Author: Darth Arth
Why did anybody code a new frontend for old Q3 based engine compiler?
Hmm.., cause i'm still a small active part of german JK-mapping community
Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
which can check the logfile "live", during the compilation.
But the problem was, i couldn't write a working Log-Listener.
I asked DLB for providing me the q3map2build-quellcode, but received no answer
many days after, i did it finally...
... an working log-listener
It was the beginning of q3map2GUI.
Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz
The most different featuers of q3map2GUI are:
- "live" Log - checking for errors ans warnings (You can see them at one click)
- you can compile and play maps in subfolders! (base/maps/ ...."
- you can specify SP and MP game executables
- this app do not add any registry keys, not one
BSPC is not supported at this time.
907 downloads
0 comments
Updated
-
Corellian Water Treatment Plant
By JKHub in Free For All
Author: Nkenobi
The Coralian Water Treatment Plant is a facility
that cleans the water for the planets large population.
Though now the water may get dirty with all the fighting
going on there.
466 downloads
-
Episode 2 Obi Wan
Original Author: Maestro Obi
Credits: Credits go to Aaron Smith for his model and Steve Brown for his Obi-Wan Hilt
Description: We ve made a complete reskin of Aaron Smith s Episode 2 Obi-Wan that includes reskined or new: face, hair, torso, hips, boots, robe, eyes, team skins and sounds. Apart from this we ve made new Botfiles, new NPC s and a SP menu. The sounds were fixed by niveling the volume of all the files and deleting some of them. As a bonus we've added MB2 Support (included in the pk3) and Steve Browns Obi-Wan Hilt, so you don't have to download anything else.
We hope you like our skin
586 downloads
- Team Support
- NPC Support
- (and 3 more)
0 comments
Submitted
-
Jedi Academy Press Kit
By JKHub in Official Releases
This is the official press kit released for the game when Jedi Academy was announced. It includes a variety of content, such as the original press release, a wallpaper (see screenshots), various screenshots of the game, concept art, and the logos for the various developers and publishers of the game.
368 downloads
0 comments
Submitted
-
New Pistol Stance
By JKHub in Cosmetic Mods
AUTHOR: Gamemaster
This Mod replaces that really dodgy pistol animation that comes with JKA with a more natural one. I realise that this stance is not perfect, but it's way better than the default one.
BUGS: Not exactly a bug but, his left hand isn't quite touching the gun.
247 downloads
0 comments
Updated
-
Abregado Casino
By JKHub in Mixed Gametypes
Author: Monsoontide
This casino is modelled after the one in the Heir To The Empire comic book... although much of the interior save for lthe entrance and lower (red light) gambling area has been added by me.
The map features several distinct areas, such as the main casino, bar & restaurant, dance club, pit fights, theater, hotel, hanger amongst others.
You CAN score extra points during a FFA match by gambling at the pazak tables, sabbac tables & slot machines (press the 'use' key while standing next to one) - but BE WARNED... you are just as likely to loose points as gain them. Playing at the tables in the 'high-roller' area carries greater stakes than in the lower (red-light) casino.
Points can also be scored in the 'shooting gallery'.
ALL elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
The monsters in the pit will only attack if you attack them!
The map supports FFA and CTF
618 downloads
0 comments
Submitted
-
Colosseum
By JKHub in Single Player
Author: Jake Keating
This mod had been uploaded and shared with the written authorization of its author.
The story takes place during Roman Era. You are Gluteus Maximus, a thief who is forced to fight as a gladiator. Will you become the best gladiator of the arena, of Roman Empire, and the crowd's favourite man? Or will you finish as lion's fodder, like many people before you? Show the mob what you have got!
This mod contains a lot of new models, new textures and informations about the Roman Games culture.
Uploaded by: lang_french
435 downloads
-
FF8 Lionheart
By JKHub in Lightsabers & Melee
Author
HOUOU
This model is a Squall's sword from "Final Fantasy VIII".
It is the strongest weapon in his weapon.
New sound and little effects are attached to this model. Furthermore, the version that an edge shines in green is in. (In FF8, it seems to be green when aura of the magic is used.)
Use cheat code to use this weapon with Single Player.
-Cheat code-
saber "saber name"
-Saber name-
Blue sword ---- lionheart
Green sword --- lionheart_aura
436 downloads
0 comments
Updated
-
Anchorhead
By JKHub in Multiple Gamemodes
Author: Monsoontide
This map contains support for FFA, Team FFA, Holocron FFA, CTF, CTY, JEDI MASTER,
and the hidden game mode SAGA (Which is an objective based gameplay mode for two teams).
BOT support is included.
311 downloads
-
EasyGen
With EasyGen you build up terrains and export them as Radiant source map (including alphamap and metahsaders).
Bitmap import/export is also supported.
Supported games
Quake3
Return To Castle Wolfenstein
Generally all games based on Quake3 engine (Including Jedi Outcast/Jedi Academy), who need a source map(.map), an alphamap(.pcx) and a metashader script(.shader) to compile a terrain entity. (if you want to to learn more about this process read the Official Terrain Manual written by Paul Jaquays contained in the latest GTK installations)
Installation
Make sure to extract all files contained in the zip in the same folder.
After you've extracted the zip, EasyGen folder should looks something like this:
EasyGen\modifiers\*.* - modifiers
EasyGen\templates\*.* - various files (*.shader, *.cfg)
EasyGen\save\ - saved terrains (*.egn)
EasyGen\tutorial\*.* - tutorial stuff (old but sufficient)
EasyGen\EasyGen.exe - executable
EasyGen\btnexgenipl32.dll - a dll
EasyGen\readme.txt - this readme.txt
EasyGen will not run if 'btnexgenipl32.dll' is not in the same folder.
Also EasyGen needs to know your work mod folder under <your_game> root folder (ie baseq3\, missionpack\, main\ etc etc), you will be prompted to browse for that asa you start EasyGen. I repeat for the last time, you need to browse for a MOD folder, not for the <your_game> root folder.
Features
Terrain shape manipulation through several modifiers (Hill,Cone etc etc).
Program your own modifiers with an easy asm like language. Read 'custom_modifier.txt' to learn more.
Direct export source map plus alphamap and metashader script.
Alphamap import/export.
Bitmap import/export.
Models (md3) are loaded automatically from <your_game>/<your_mod>/models/ directory.
Import brushes from a map file. Brushes are only used as space references to aid positiong the terrain entity. Bruhses manipulation is not supported by EasyGen and BRUSHES are NOT exported toghether with the terrain. Only the TERRAIN ENTITY itself is exported and the models you have inserted.
Terrain import from a map file (and related alphamap and metashader). This should work in the most of the cases.
To exclude triangles from export: - select MODIFIER TAB. - click the pink triangle button on the toolbar (the one with the red cross) - SHIFT+LEFTCLK on a triangle
Upgrading shader templates (templates/*.*) is useful if the author of the compiler (ydnar) makes come modifications to the compiler itself (q3map2.exe). Replacing old templates with the new ones will ensure that EasyGen will export shaders hat will work with the new version of the compiler.
880 downloads
0 comments
Updated
-
Electric Saber Mod
By JKHub in Cosmetic Mods
Author: Thunder
This is a saber mod that gives your lightsaber an electric trail and look!
433 downloads
-
Harley Quinn
By JKHub in Player Models
Author: HellKobra
Submitted by: Barricade24
This is P.Alexandru representation of Harley Quinn.
275 downloads
0 comments
Updated
-
Jedi Academy Single Player Demo
By JKHub in Official Releases
This is the official demo that was released before the game went on sale. It features the rift level as well as the tatooine level.
829 downloads
0 comments
Updated
-
Episode 2 Obi Wan
Original Author: Maestro Obi
Description: We've made a reskin of Aaron Smith s Episode 2 Obi-Wan. We've changed the hair and beard textuers and colours. We've also lightened the entire model. Apart from this we've made new Botfiles, new NPCs and a SP menu. Finally we've fixed the sounds niveling the volume of all the files and deleting some of them.
We hope you like our skin .
Credits: Credits go to Aaron Smith for his model.
639 downloads
- Star Wars
- Menu Support
- (and 3 more)
0 comments
Submitted
-
Ghost in the Shell - Tokyo
By JKHub in Free For All
Ghost In The Shell: Tokyo map by Captainm
http://mapdesign.uw.hu
captainm@playware.hu
English:
This map based on the Ghost In The Shell anime. I saw this movie and I started to create this part of
Tokyo.
If You want to get the feeling of the movie, please download this weapon mod pack, and copy the weapons from there:
http://www.pcgamemods.com/15519/
Building time: 4 weeks
Install: copy the pk3 file to the base directory
Uninstall: delete this file
2005. Ghost In The Shell: Tokyo map by Captainm
The Jedi Knight series and all of those things are property of Lucasarts, All Right Reserved
459 downloads
-
Tal Erulanei
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Tal Erulanei
Author: wedge2211
E-Mail: 06jps@williams.edu
Website: http://wso.williams.edu/~jshoer
File Name: ffa_talerulanei.pk3
File Size: 8.5 MB
Date Released: 20 Nov 2003
_____________________________
=============================
Description:
The organic a'Tal were grown out of the lakes of the planet Jiros as warrens for their inhabitants. Even these calm, living structres have been drawn into the epic battle of good versus evil.
_____________________________
=============================
Gametypes: Free-for-all only
Brush Count: 2395 (1852 patches! That's over 75%!)
Entity Count: 613
Tools: GtkRadiant, q3map2, NotePad, PhotoShop
Extras: Nonstandard models, textures, shaders, and music
_____________________________
=============================
Comments:
Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely. I finished the map last summer, but it hasn't seen the light of day till now. I also hereby declare Tal Erulanei to be the official map of the Cult of the Patch. So there.
_____________________________
=============================
Installation:
Simply place ffa_talerulanei_JA.pk3 in your base folder and you're ready to go!
_____________________________
=============================
Credits:
*Some textures were taken from or based on the set of textures that comes with the PhotoBrush application
*Individual model readmes have been included
*Music is from the Myst III: Exile soundtrack ("Edanna Theme")
*Thanks to rgoer for compile option advice, Eldritch for creative consulting as usual
*Thanks to the NRG Team for beta testing
*Helpful fellow mappers at LucasForums
*All the guys at www.map-review.com
*Thanks to GothicX and Kengo for assisting me with the conversion to JA
_____________________________
=============================
Legal Mumbo-Jumbo We've All Seen Before:
* I admit that *
(as required by the LEC Licence Agreement about Addon Levels)
1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and ( B) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.
* Copyright / Permissions *
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).
266 downloads
-
DoA Flight Arena
By JKHub in Free For All
Mapped by Roshi
The official flight map of Dark Order Alliance. Aircraft are spawned by
using the switches on each landing pad.
The included aircraft are:
X-Wing
TIE-Fighter
A-Wing - Gregory (Manquesa) Birmingham
Anakin's StarFighter - Zymotico, Neo_knight
Snow Speeder - tFighterPilot
Republic Gunship - AOTC:TC Team, Mars Marshall
TIE-Advanced - RAVEN, Mars Marshall
TIE-Interceptor - RAVEN, Mars Marshall
------------------------------------------
Supported gametypes: FFA, TFFA
Bot routing: yes
829 downloads
-
Jedi Academy Reloaded Script
By JKHub in Configuration Files
Original Author: cHoSeN oNe
Description:
Welcome to the Jedi Academy Reloaded Script! This script is intended for use with the Official Jedi Academy Reloaded.( In Production )
Features:
- Easy interactive menues for JA players
- Supports admin commands for up to 20 + 1 Clients.
- Shows Trial info for all Ranks.
- Rules for Jedi Academy are listed.
- Demo recording made easy.
- Access to hidden features in JK:JA.
- Tools for easy CTF communication.
- New RolePlaying Script
- And much, much more...
Installation Steps:
1) Extract all files out of the JAR_Script.zip to the base folder.
2) Open the file ja_defaults.cfg in Notepad. Make sure you set up EVERY KEY to your personal default settings.(ja_defaults.cfg is activated using the DEL key, I suggest you dont edit that. )
3) Next, edit the ja_info.cfg, again in Notepad, with your name.
Running the Script:
1) When you log into the server, type \exec autoexec.cfg in the console.
2) Hit the DEL(delete) key and that will load the script.
3) Use the default keys for the menues:
Jedi Academy Main Menu - f11
4) Some of the functions of the script are loaded silently. These functions are:
Chat Selector
Saber Color Changer
Emote Selector
Music Changer
//***********************************************
Chat Selector:
Binds the U key to toggle through chat mode, Y key to select and start the chat mode.
//***********************************************
Saber Color Changer:
Binds N to change the color of your right hand saber on the fly.
Binds M to change the color of your left hand saber on the fly.
//************************************************
Emote Selector:
Use the Keypad keys END and PGDN to toggle through emotes, and Keypad DOWNARROW to execute them.
//************************************************
Music Changer:
Use keys LEFTARROW, RIGHTARROW to toggle through music, Use DOWNARROW to play track.
//************************************************
Enjoy!!!
Visit the Jedi Academy Website at:
http://www.thejediacademy.net
168 downloads
0 comments
Submitted
-
Gulf of Souls
By JKHub in Mixed Gametypes
Submitted by Ceres
Title: Gulf of Souls
Author: wedge2211
E-Mail: 06jps@williams.edu
Webs: http://wso.williams.edu/~jshoer
-- General Information --
File Name: gulfOfSouls.pk3
File Size: 5.8 MB
Date Released: 13 April 2004
Description:
The strange spirit chasms on Velan Core are places of eerie mysteries and enigmas. An installation was built in the Gulf of Souls, a particularly potent spirit chasm. Three weeks after basic construction was completed...all contact with the expedition was lost. Nobody knows what became of the base inhabitants...
Gametypes: FFA, Duel (though a bit large), Power Duel
-- Map Information --
Brushes: 2222
Entities: 640
Custom elements: Some shaders, effects, and music from Total Annihilation
Build time: Many moons
-- Notes --
I've had this guy sitting around for a while, now. It's a small FFA map, mainly an experiment. Looks really wierd, but I like it. It's a good ethereal setting for a slugmatch.
317 downloads
-
CTF Empires
By JKHub in Capture The Flag
Original Author: Zod
This map was designed for gameplay, by someone who has played real CTF games for
over 3 years. I decided on an Imperial type setting, with bridges and
Imperial hallways, somthing with a real Star Wars feel. I incorporated the
audio from one of the defaults, but spent alot of time choosing the right
one that fits the map best, the stormtrooper type music fits well along with
the theme. New to this map that I've never tried before are sound effect, steam
effects and detailed shaders. I wanted a map that didn't rely on buggy
elevators, narrow choke points or lack of weaponry. The design was taken
from point of view of both the offense and defense, looking at the flag
carriers' position to the idle offense and what would best fit in as far as
weapons placement, ammo and spawns. I am really happy with the excellent
frame rates, the details and texturing, the layout for professional capture
the flag and the speed bonuses of the routes.
Look to encounter extremly fast jedi on this map, a compliment of ammo and
well placed weapons for offense and defense, unique well thought out
wallruns and wallwalks and variations of speed routes that crisscross all
over the place giving it a real fun edge. On top of that your fps will soar
and delight in well thought out texturing and detailing, giving it that
Imperialistic look that only Star Wars can give.
* Special thanks to : *
Amidala, chopshopservers for tremendous contributions to the jka community,
the best capture the flag public server and her encouragement. Full credit
to her for bot routing, and giving me incentives to do ffa/tffa modes, her
server is a haven for jedi who play guns/force ctf hardcore!
Also thanks to Cannoli and especially acdcfanbill, for their endless hours
reviewing every detail of the map.
Thanks also to testers: jax, bluestar, hydra, red5 and many others
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
579 downloads
-
Jedi Academy: Reloaded
By JKHub in Server-Side
Original Author: cHoSeN oNe
Description:
This mod is the official mod for the Jedi Academy. A server-side only modification designed to keep the peace and order on the servers. With that in mind, I set out and improved this mod with the way I wanted it to in the past. It's loaded with Admin Commands, Client Commands, Options, and cVars; Extremely modified to meet any clans expectations. This is truly the only mod you will ever need to get that doesn't alter the normal gameplay of Jedi Knight: Jedi Academy® Please visit us at http://www.thejediacademy.net, http://jamod.jk3files.com or on IRC at #jedi-academy, #ja-reloaded @ irc.quakenet.org.
For a fuller description of this mods features, please view the readme included with the file.
183 downloads
0 comments
Updated