-
Posts
606 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Files posted by JKHub
-
Final Fantasy VII Compilation
By JKHub in Lightsabers & Melee
Author: Shinra
Start up screen, menu screen, console screen, map loading screen, and blue sword trails.
Mod's blood, weapon sounds, and effects are respectable to the weapons featured in this mod only.
Dual Hound has staff kata, modified lunge attack, and shock hit effects.
-Final Fantasy VII weapons from:
Crisis Core: Buster Sword, Masamune, Loveless, and SOLDIER Sword
Advent Children: First Tsurugi, Double Sword, 4-Point Shuriken, Dual Hound, and Spear
Original Game: Guard Stick
661 downloads
-
Space FFA
By JKHub in Mixed Gametypes
Author: smc762
Gametypes: Free For All / Duel
Bot Routing: Yes
New Textures: No
New Sounds: No
New Music: No
A platform floating in space. There are three levels and jump-pads you can use to quickly get around the map. I started working on this map a long time ago, but I never finished it. I thought I lost it when my computer died, but I found a backup. It's not perfect, but I thought it would be better to fix it up and release it instead of just letting it sit on my hard drive.
193 downloads
0 comments
Submitted
-
Jedi-Dog
By JKHub in Single Player
Author: Darth Dizzy
This mod adds a Jedi-Dog in the singleplayer selection screen and in the multiplayer profile.
Jedi-Dogs are strange creatures from the planet Grrrwoof in the Outer Rim.
There are also npc jedidogs. To spawn it (in SP), first type 'devmapall' in the console (helpusobi 1 in v 1.01) and then
'npc spawn jedidoggood' for the light side Jedi-Dog
'npc spawn jedidogevil' for the dark side Jedi-Dog
'npc spawn jedidogmaster' for the strongest Jedi-Dog or
'npc spawn jedidogpuppy' for the puppy version of the Jedi-Dog.
The puppy's are little doggies armed with a blaster. You can spawn them to help you
(but you need lots of them cuz they are extremely weak).
593 downloads
-
0 comments
Submitted
-
The Desert Temple
By JKHub in Free For All
Original Author: LDC
Description:
This is a map designed for Free for All for Jedi Academy and can be played by up to 32 players!
The map supports bots!
Have fun!
258 downloads
0 comments
Submitted
-
ForceMod III - Return of the Sith (Manual Install)
By JKHub in Server-Side
Author: Azymn
OVERVIEW:
---------------------------------------------------------------------
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
---------------------------------------------------------------------
CLASS SYSTEM:
---------------------------------------------------------------------
JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 200
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Wrist-mounted Flamethrower
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 70%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
LIGHTSABERS:
---------------------------------------------------------------------
- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
Form III: (Blue Stance)
- Level 1 Saber Offense Required
Form IV: (Green Stance)
- Level 4 Saber Offense Required
Form V: (Red Stance)
- Level 3 Saber Offense Required
Form VI: (Purple Stance)
- Level 4 Saber Offense Required
Form VII: (Gold Stance)
- Saberstaff wielder primary stance
- Level 4 Saber Offense Required
- Powered by Tchouky's Advanced RGB Sabers (toggleable)
- Dualblade lightsabers can be split in half or destroyed
- Dual lightsaber wielder's 2nd saber may be destroyed
- Lightsabers damage now lethal
- Recharge force at twice the normal rate with saber holstered
- Jedi will now try to block sniper shots with their saber before trying to dodge
- 16 different lightsaber blade types available
- Certain special moves can now be performed on cue:
- Backstabs/Backsweeps: crouch + back + attack
- Force Impale/Slash: pull followed by attack
Dual Lightsabers:
- Dual Side Attack: crouch + left + attack
- Dual Front/Read Attack: crouch + right + attack
Red or Staff Stance (kicks):
- Split kick: crouch + right + alt attack
- Spinning roundhouse kick: crouch + back + alt attack
- Hilt Bash: crouch + forward + alt attack
GADGETS AND ABILITIES:
---------------------------------------------------------------------
Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
- Allows one to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked
Camouflage: (Stand still for 3 seconds to disappear)
- Unlimited duration
- Moving while crouched maintains camouflage
- Remain hidden unless moving quickly or attacking
Optic Radar: (Same key as ForceSense, use like force power)
- Goggles send and receive radar waves
- Can see moving, non-cloaked entities, even through walls
- Can see mindtricking Jedi/Sith
Thermal Vision: (Same key as ForceSense, use like force power)
- Goggles attuned to pick up body heat
- Can see mindtricking Jedi/Sith
- Can see cloakers
Flame Gauntlet: (Same key as ForceLightning, use like force power)
- Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
1,755 downloads
0 comments
Submitted
-
ForceMod III - Return of the Sith (Manual Patch)
By JKHub in Server-Side
Author: Azymn
Fixes for version 1.01:
---------------------------------------------------------------------
- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
- All .ini files updated (courtesy of Kyle Kellasheskee)
- Duel and PowerDuel Gametypes now supported
- Maximum vehicles allowed in base folder increased
- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
- Merc jump boosting now only in vertical direction
- Force Protect now properly only drains force when hit
- UI now properly displays all player models if f_forceClassModels is turned off on server
- Saber forms are now color coded in menus to indicate respective saber stance
- Kick removed as alt-attack from single sabers - accessible through melee
- Weapons can no longer be pulled away from classes who can't pick them up
- Bots now use katas occasionally
- Disabled 5 second "/kill" delay for CTF games
- Saber-Resistant trait re-balanced
- Commando class no longer has flamethrower
- Non-lightsaber blade weapons no longer reflect projectiles back at attackers
- Non-lightsaber blade weapons no longer collide with walls
- Scoreboard now displays number of deaths
- Thermal Vision now properly sees through Mind Trick
- Saberstaff wielders can now throw saber with one blade off again
- Various item spawnpoints disabled on maps to prevent class imbalances
- TCK RGB colors are now saved properly after exiting RGB Setup menu
- Lightning sound no longer accompanies Flamethrower and Coomb Spores
- Saber users no longer kick when trying to throw saber without enough Force
- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
- Clients IP address logged during connection (courtesy of Asteroids mod source)
- Orange single stance now throws saber with altAttack
- Droideka no longer crashes server when falling to death
- Charged Absorb prevents knockdown from charged Lightning
- Charged Seeing necessary to counter charged Mindtrick
- ForceSage Push/Pull damage fixed
- No saber sound plays when sage meditates
- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
- Super Battle Droids now have a 1 second cooldown after firing a rocket
- Vong speed reduced to 1/2 normal while firing Coomb Spores
- Level 4 Absorb immune to Push/Pull
- Saber stances rebalanced
- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
- Fixed bug which reset f_defaultclass to Bounty Hunter on server
- Fixed bug which rapidly cycled through splash screens during connect
- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
- Fixed bug which sometimes caused loss of Force Powers in menus at apply time
- Fixed bug which falsely showed illegal saber menus after changing RGB settings
- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
- Fixed bug which allowed non-rechargeable weapons to be selected
- Fixed bug which allowed unavailable classes to be selected
- Fixed bug which allowed illegal blade types to draw null shaders
- Various classes rebalanced
- Updated readme follows
---------------------------------------------------------------------
OVERVIEW:
---------------------------------------------------------------------
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
---------------------------------------------------------------------
CLASS SYSTEM:
---------------------------------------------------------------------
JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 150
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 60%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Wrist-mounted Flamethrower
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
LIGHTSABERS:
---------------------------------------------------------------------
- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
616 downloads
0 comments
Submitted
-
New Menu Pictures
By JKHub in Cosmetic Mods
AUTHOR: Orignbatukap
It is my first mod for Jedi Knight 3, Its just replaces the old boring Pictures with my new Pictures
BUGS: the little Video in the menu is disabled! I´m don´t sure if this is a bug!
163 downloads
0 comments
Updated
-
New Pistol Stance
By JKHub in Cosmetic Mods
AUTHOR: Gamemaster
This Mod replaces that really dodgy pistol animation that comes with JKA with a more natural one. I realise that this stance is not perfect, but it's way better than the default one.
BUGS: Not exactly a bug but, his left hand isn't quite touching the gun.
232 downloads
0 comments
Updated
-
The 9/11 Memorial Movie
Author: ObiWanKenody
A tribute to the cowardly terror attacks that took place on September 11th, 2001. (High Resolution)
45 downloads
-
Callisto
Author: Darth Stevenus
A medium sized, outdoor, Hoth-like duel and powerduel map.
266 downloads
-
WBA Weapons Test Mod
By JKHub in Cosmetic Mods
Author: Covax
This is a test for getting some of the cool weapons collected in the Dragon Remix mods to work in Jedi Academy. This will replace most guns, sabers and effects.
- Most of the standard sabers and guns have been replaced. Most text has been changed to reflect this.
- The Blaster Pistol, Rifle and Demp have increades fire rates as well as a boost in ammo.
- Sparks and smoke replaced by blood. Stumps are dark red rather than yellow.
- Every one of the weapons leaves a butn mark.
- Force Lightning replaced with a Fire effect.
123 downloads
0 comments
Submitted
-
Vergil, Devil May Cry
Author: AsianLucas
This is a skin of Vergil from Devil May Cry, the skin is a reskinned version of the Dante model made by Graves.
567 downloads
-
Sharad Hett's Default Jedi Replacement
Author: Sharad Hett
This skin pack will completely replace the default Jedi model. In Singleplayer, the robed versions have missing textures. I can not figure out why this is, and there will be no future fix for it. Advice: don't use it in SP.
1,054 downloads
-
Julio's Texture Overhaul
Author: JulioC
Part 1 of my texture overhaul project.
The Playable Characters will be re-skins of all the base models that you can use as a player model in multiplayer mode, meaning creatures, droids, etc. will be left out until later.
This part includes, WITH team skins:
Boba Fett
Cultist
Desaan
Jawa
Kyle Katarn
Lannik Racto
Mercenary
New Reborn (slightly upgraded from the preview version)
Shadowtrooper
Stormtrooper
296 downloads
-
Armored Fitty
Author: Phonock
This is 50 cent wearing body armor.And this is reskin of Prototype-01 and Grey Fox model.
Credits : I would like to thanks bleek for the great skin and ksk_h2O for excellent Grey Fox model.
196 downloads
0 comments
Submitted
-
Episode 3 Anakin
Original Author: Maestro Obi
Description: This is a reskin from DT s Anakin. There s also included a robed and hooded versión, but these versions are a reskin from Voodoo s Anakin. I basically reskinned the torso and the face.
I hope you like my skin .
Credits: Credits go to Darth Tempust and Voodoo for their models.
723 downloads
0 comments
Submitted
-
Episode 2 Obi Wan
Original Author: Maestro Obi
Description: We've made a reskin of Aaron Smith s Episode 2 Obi-Wan. We've changed the hair and beard textuers and colours. We've also lightened the entire model. Apart from this we've made new Botfiles, new NPCs and a SP menu. Finally we've fixed the sounds niveling the volume of all the files and deleting some of them.
We hope you like our skin .
Credits: Credits go to Aaron Smith for his model.
627 downloads
- Star Wars
- Menu Support
- (and 3 more)
0 comments
Submitted
-
Episode 3 Anakin
Original Author: Maestro Obi
Description: This is a reskin from DT s Anakin. There s also included a robed and hooded versión, but these versions are a reskin from Voodoo s Anakin. I basically reskinned the torso and the face. In this new version I added NPC support, SP menu, Botfiles and Team colors.
I hope you like my skin .
Credits: Credits go to Darth Tempust and Voodoo for their models.
/npc spawn Anakin
/npc spawn AnakinRobed
/npc spawn AnakinHooded
/npc spawn AnakinSith
497 downloads
- Star Wars
- Menu Support
- (and 3 more)
0 comments
Updated
-
Commander Cody Phase I Armor
Author: Jedi_Jettson_21
This is a skin of Commander Cody in Phase 1 armor and Commander Cody.
405 downloads
- Star Wars
- Team Support
- (and 2 more)
0 comments
Updated
-
Snow Mandalorian
Author: Forogorn
There are 2 skins included, 1 with jetpack and 1 without jetpack. These are my first skins by the way. Sorry that the size of the skins are a bit big.
181 downloads
0 comments
Submitted
-
Snow Kyle
Author: Forogorn
There are 3 skins included, 1 blue, 1 green, and 1 red. I'll admit that they aren't very good skins since I am a beginner at skinning. I just made them for fun. These skins are Christmas skins, or that's what it suppose to be... Anyways enjoy the skins!
39 downloads
- npc support
- team support
- (and 1 more)
0 comments
Submitted
-
Flame Mandalorian
Author: Forogorn
There are 3 skins included, 1 gold with black and camo, 1 blue with purple, and 1 red with orange. I made these skins because of the Snow Mandalorian I made. The next Mandalorian skins that I will be releasing will be the Camo Mandalorian with different skins for blue and red instead of changing the color to blue and red. Though it is already finished, I will release it when I feel that it's ready. Maybe then you can remake the scene of the Mandalorian War.
134 downloads
0 comments
Submitted
-
The Penguin
Original Author: Suibuku
Description: The Penguin from DC comics, foe of Batman.
102 downloads
0 comments
Updated
-
Antichiss
AUTHOR: Darth Ayreon
DESCRIPTION:
The Chiss fear nobody. They don't fear the lords of the Sith,
they don't fear the republic (old or new) and they don't give a shit about clone wars.
WELL HERE'S SOMEONE THEY WILL FEAR!!!
I give you... the Antichiss...
115 downloads
- Team Support
- Bot Support
- (and 1 more)
0 comments
Submitted