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therfiles

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Everything posted by therfiles

  1. Hmmm. Never heard of using a model. Just use the tastey fx. Raven did it. That must mean we must do it.
  2. Yah, I've been wondering that myself. There is like no documentation on how to use fx_wind or any other type of weather in JKA maps.
  3. Nope. My bad. Its effects/ships/hyperspace_stars.efx
  4. There should be an .efx file for it. Not sure where...try 'cinematics'.
  5. That's the equivalent of giving me an ugly sweater. With holes in it. And five times too small. But srsly, that would be awesome.
  6. Totally make JKA modding secret Santa. You make a mod for that person.
  7. Ah, I forgot about the bone thing. But yah, JK2 skeletons don't even have a left hand bone. You could make it work in MP, but the TFU animations would be used by every single model. The cleverness of the TFU animations was they were only compiled into one model, so Starkiller would only use Starkiller's stances. Btw, I thought cutscene animations were stored in _humanoid_[Map]? If this is so, why would a model refuse to move in a cutscenes when the anims are loaded from a different place?
  8. Personally, I would recommend remaking them for JK2. I think there might be an extraction process in Dragon that extracts a single animation out of the _humanoid.gla, but it would probably be easier to remake them, or contact the author to do it or have them send you the original animation files. What TFU anims are you referencing?
  9. therfiles

    Hey

    Hey there, man! Great to see you!
  10. therfiles

    Hello!

    Hey there, welcome! Not sure if this will help, but try this: http://jkhub.org/page/jk3in.html
  11. I don't know about the other staff, but I would definitely be willing to do some extra tagging. to make this work. Maybe even users could request a tag on a skin they like, and it is approved by the staff.
  12. PM with any Icarus questions, if you like.
  13. Wow...this looks so great! This will be great to see in JKG! Just out of curiosity, what recorder did you use for that vid?
  14. Hmmm. The only way I could see how to do this is just using the /levelshot command, which won't work well, as you may have 2 saves from the same level. Or, you can make a 'rigged' save game system that uses slots. In essence, you can only have a couple save slots that use the screenshot that was taken when it was saved (using a cfg or a wait 10;screenshot exec). Thus, the gfx for that save slot's picture would be like "screenshot/save#". I don't know if assets can be edited while the game is running, so if you override a screenshot, it may take a restart of the game for that asset to be reloaded? Not sure...
  15. I've decided to give Chrome a try. After a pitiful internet speed test, I am willing to try something new.
  16. This would be a great idea. I wouldn't just limit this to skins, but also to maps. It's really hard to trawl through map after map just to find one that has a certain element. I think the gallery idea is great to, if the user wishes to use it. A picture is worth a thousand words.
  17. Hey there!
  18. Hmmm, nice find! I don't think the light amplification properties are shader related, though. I think that is coded in. I think I remember trying the same thing. And that stinks that 'use_bacta' has to be used in order to make the bacta tank work right. It would be confusing if, while scrolling through items, the player had to use one button for one, another for bacta. And I think that the Binocs are in a somewhat usable state, but don't work quite right (the problem you mentioned).
  19. Hey there! Awesome to have you here at JKHub!
  20. Hooray. Kotf 3.0 is now 15GB.
  21. Yeah. The Light Amps are missing all their gfx and don't actually do anything. And the bacta is just dumb. There is a fix to it (replacing the bacta code in JKA's item.dat with that of JK2's) and then it will show up in the inventory but won't work. I didn't know about the JK2 datapad code still working, that would be something really cool to have in there.
  22. They can literally do anything they want to with it. They have like 100 years + of great Star Wars history they can use. I will only be upset if they disregard cannon and totally write their own.
  23. therfiles

    hey guys

    Welcome to the Hub!
  24. http://jkhub.org/topic/1238-lucasfilm-bought-out/#entry14154
  25. Seems like a major change of mind for Lucas. Seemed like he was totally against any sort of sequel trilogies.
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