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therfiles

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Everything posted by therfiles

  1. *cough* NpcSP *cough*
  2. Great work! I can't really even tell that it was based on an Anakin model!
  3. I could help you make a couple of scripted abilities, to stand in for the code edits...maybe...
  4. You can...kind of. Looking at this amazing wiki article, there is a short section on force restrictions: Basically, if you say "hey, this saber needs two hands to wield", then it doesn't make sense for the user to be able to preform these force powers, commonly associated with a hand motion. But it looks like you need a cvar set to 1 in order to enable this feature. Usage: forceRestrict FP_SEE
  5. I could probably help out with the menus, if you'd like!
  6. Looks like coding, unfortunatly. That element seems hard-coded, as it's entry in character.menu is rather skimpy.
  7. I love the intricate details, like the small, colored buttons on the terminals. Phenominal work!
  8. Really loving those outfits, Chalk! They really look good!
  9. Love the song! As a UI guy, I could totally see this in a menu! (Maybe I can steal it sometime... )
  10. Ok, I'll fix that. I wasn't quite sure which one you wanted (The broken link referenced the JKA one!) EDIT: Sorry about that, it should work now!
  11. @@DarthDementous Personally, I'd use IrocJeff's method. I've done something similar many times, in fact, JA single player uses it. I usually set their state to BS_CINEMATIC and make them invinscible, and also edit some other set_types so other NPCs won't start shooting the "dead" npc.
  12. Hey there! Thanks for telling us that the file is broken! On the bottom, right hand side, there is a button saying "Is this file broken?". Please press that in the future and write a quick report. That file has been flagged and I'll see what we can do! Thanks. EDIT: @@Apprentice: The file is now fixed! Thanks again.
  13. Is there something specific you are looking for? A map or model? Or do you need the whole thing (over 2GB!)?
  14. Ok, so ran into a roadblock today. Turns out, there is an arbritrary limit on itemDef (buttons, text, etc) of 150, which I blew past a long time ago. So, I'm trying to figure out a way to successfully layer 2 menus on top of each other, so it seems like one seamless menu, with a limit of 300. Wish me luck. A lot of silly things are just going wrong!
  15. Thanks for the support guys! Unfortunatly, it looks like I'm going to have to do a page 1 page 2 kinda thing, because there simply isn't enough room! By the way, my planned features for basic mode are: Spawn NPCsKill NPCsControl NPCsFreeze NPCsSpawn Items and EntitiesSet NPC as Playermodel
  16. Phew! This is proving to be my most ambitious project yet! I've got a crazy bunch done but a heck of a lot to code. I think there's about 2500 lines of UI code so far...and thats only about 1 of the 5 function I plan to offer in basic mode...that doesn't even include advanced! Still, it's really cool to see this take shape! Thoughts? The arrows by the category allow the user to collapse and hide all the respective NPCs, for a cleaner menu.
  17. Still working on this...screenshots soon!
  18. Went on just today! Pretty nice server! Perhaps RTV may be better than a 25 round cycle? Just a suggestion! @@Circa, DOTF is one of the most perfected maps in MB2 (in terms of layout and playability, and my opinoin) so many servers just play it 24/7, rather than using the multitudes of maps included with the mod.
  19. Could Max von Sydow be Admiral Palleon?
  20. Hm...humor me for a sec, Ent. What if you removed Boba's antennae and straightened the arrow thing on the top so it looks similar to the Quake award? Just curious.
  21. Yeah, no holes looks the best!
  22. I'm a fan of the current capture reward. It's really neat!
  23. I personally love the one with Darth Vader. It really incorporated the original design nicely.
  24. Great work! Can't wait to see your stuff! Thanks for releasing it!
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