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MagSul

JKHub Staff
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Everything posted by MagSul

  1. You're doing great, @@MUG! It'll be a tough act to follow.
  2. 317 downloads

    Alek Squinquargesimus or "Squint" as he's referred to on occasion, is the man that existed before becoming Darth Malak. There have been numerous different adaptations on his appearance before becoming a Sith Lord, both in and out of game, with and without hair. I drew my inspiration from a piece of art I stumbled across by DancinFox. As you can tell from the screenshots, this design is based on what Malak looked like before he tattooed his head. Anywho, the NPC has been appropriately scaled to accurately depict his height. Included is a bot file and team support, though I skipped on the custom sounds. If anyone's able to track down something suitable, that'd be awesome! For now he shares sounds with the base Jedi. That's it, download and enjoy! This mod uses content from the following files: https://jkhub.org/files/file/1120-%7B%3F%7D/
  3. I'd play it if it were ever released, without a doubt. I'm not really bothered whether or not the above image is fake. However, what @@RancorSNP said intrigued me, so I did in fact take a look through my manuals to see how the games were officially titled. Star Wars Dark ForcesStar Wars Dark Forces II: Jedi KnightStar Wars Jedi Knight: Mysteries of the SithStar Wars Jedi Knight II: Jedi OutcastStar Wars Jedi Knight: Jedi AcademyThere was no mention of Jedi Academy as a Jedi Knight III, which was pretty interesting. Like Mysteries of the Sith, there's no number in the title anywhere. Maybe Jedi Academy was considered to be some kind of add-on. I didn't really look into this kind of thing at the time the game was released. I'm not holding out for another installment of the series, but as I said, I'd certainly play it if one came along. As for the comment "there's no reason for Lucasarts to make it", my counter-argument would be that there's no real reason not to. All of the games in the series thus far have been pretty successful. Besides, it's not as if the story was wrapped up at the end of Jedi Academy. Summary: I don't really care if the picture is fake or not. I'd be interested in a new game. I just hope that if one ever comes along, you'll be able to mod it to the extent you can mod Jedi Academy. EDIT: Presuming the game were set around the story-lines of the characters we're already familiar with, I'd not be adverse to seeing what Kyle Katarn and Jan Ors would look like in HD. I want to see a space combat level with the Raven's Claw. It'd be interesting to play some levels from Jan's perspective.
  4. Tis a pretty good concept, sir! I'm liking it.
  5. MagSul

    Hello

    Hey there, welcome to JKHub!
  6. Hey, welcome to the madhouse!
  7. I do believe @@minilogoguy18 is talking about this: https://jkhub.org/files/file/158-jk2-taunts-for-jk3/ Though this fixes the character's voices, it doesn't fix what they'd "say" in the text area in multiplayer. That'd require modification of the .jkb files. I feel compelled to share this thread, as well.
  8. Why not play and enjoy all games and expansions of the Dark Forces/Jedi Knight series on Steam?
  9. :: Insert official welcome to the community :: Looking forward to seeing your content!
  10. I won't try and convince you that the files were correct, I can only say that it didn't work.
  11. I regret that I am unable to answer the latter question, @@Szico VII.
  12. Edited out the double quote @@brendhanbb, and shifted this to General Modding Discussions as it is, well, a discussion about modding. What I will say for this community is that I'm more than confident that nobody will mock you or your map, especially if you are a beginner. Most of us think we suck in comparison to anything @@Szico VII produces where mapping's concerned, but we share and critique anyway. We all started somewhere, so don't sweat it!
  13. I started modding Jedi Academy some time in 2006. My sister and I had joined an incredibly small clan named Jedi of the Republic. As it was so small, we only had two members with custom skins. Only one of them was available from the downloads section of the clan website. I'd already found JKFiles, so I knew what I was doing with installing it. (When I first came across all of those mods, I assumed that it required an extremely complicated and expensive skill-set to make anything, so I never looked into learning.) Anywho, the other member, I honestly at the time assumed was simply choosing to use the Kyle model as like I said, he never provided a download link to his skin. Everyone else in the community used Base assets. The skin which I had download from the website belonged to the Council member Pyrotechnics (responsible for JotR SandTrap and Manaan Beta. His personal skin was nothing more than a standard (Base) Jedi Trainer with Kyle's torso (with red and blue variants, respectively) and Kyle's sounds.cfg. Since he was the only person I knew that had made a custom skin, I asked about the process. He made it sound far, far more complicated than it really is. Nevertheless, I managed to piece together this: He taught me how to avoid overwriting the Base Jedi Trainer model, and once I had my skin folder set up, he left me to edit the textures as I saw fit. Since I had no skill in that area, I stuck to swapping out compatible Base assets as he had done, hence the Jedi team blue torso. All other modifications were made with MS Paint - hence JotR tag on the shirt and dodgy British flag on the arm. I didn't understand how to add outfits outside of team red and blue, (I wasn't aware you could select a skin without using the menu system via commands), so I wound up with several skin folders with "red and blue" variants to complete my wardrobe. Within a month, I'd managed to produce this: Nothing extravagant. Just playing with layer filters in GIMP and sticking with simple MS Paint edits. When the clan folded, I followed another member to a new community where I met @@Azatha. We barely interacted until around about the time that community folded as well, after which we started to take an interest in role-playing. Role-playing made me want to create a skin that was a bit more unique than tinkering with Base assets, and luckily Azatha was a complete boss at skinning, as well as very generous with taking time to part with tips and advice. I gained the occasional outfit from her, though I did try to bargain for more than that on several occasions, as she'll recall. My abilities were still limited to simple recolours of Jedi tunics and things. Azatha had given my model a new face, but I still couldn't create anything particularly interesting. Whilst we perused our interested in role-playing (subsequently joining ::JEDI:: as a result), Azatha again started me off on most of my skins, usually providing me with one outfit whilst I was left to fill the rest of my wardrobe. Every so often she gave me a cosmetic touch-up, and I tried to take advantage of her skills in this department more than once. She did eventually became more reluctant to provide anything for me, and instead encouraged me to practice the techniques she described to me in the past. Without her to do the work for me, I was pretty much forced into trying it if I wanted my own skin. (Needless to say, I stuck with my last skin update for a very long time.) Some point in the last two years, I decided to take a step up in the skinning department. I learnt how to age my characters, make use of the clone tool, etc. Continued practice lead to my Alternate Rosh and edit of Elandain's Spidey skin. Throughout my time in JEDI, I learnt to dabble with Lightsaber files and vehicle related stuff, leading to my swoop fixes among other things. I experimented constantly with all kinds of cosmetic related things in JA, which lead to me creating things like the Hydroball Cosmetic Pack and many, many other mods which were exclusive (and really only beneficial to) ::JEDI:: from loading screens, chat icons, consoles, skybox edits, music changes, launchers, etc. Mapping is something I picked up from Pyrotechnics in JotR. As mentioned above, he'd been responsible for two maps on JKFiles. He pointed me in the direction of the necessary programs and the same tutorials which he had used to learn and left me with that. I made a few maps. My first ones were extremely bad. There was constant bright lighting, everything was horribly oversized, there were repeating, gigantic textures. I couldn't even work out the skybox, so I just made a box around the map and applied the sky texture. It should be noted that these bad maps of which I speak were usually made for private use. (Not wanting to embarrass myself publicly, of course). I did get better, though. The Fortress of Solitude was the only map I released for a very long time before Yavin Retreat and Yavin Sanctuary came around. When I took an interest in role-playing, I had stopped tinkering with maps for a fair while. I decided to take another swing at it which had lead to those two winding up on JKFiles. I have not gone out of my way to create maps for wide release very often, as I've preferred to make maps that myself and close friends will enjoy. A few attempts surfaced when I met @@Caelum at his clan, Cosmos, which can be found in this thread. I'm not sure there's much more to say beyond that, but that's moi. I have other stuff on the site, but that's the basic process I went through!
  14. Looks awesome, will be checking it out! I do agree somewhat with @@minilogoguy18, the comic's style is excellent but the lack of facial expression is letting it down. Regardless, definitely seems worth keeping up with!
  15. Thanks a lot @@therfiles! I'll do what I can to polish off the next segment soon.
  16. Having taken some time to get started reading @@TwinHits' post, I've decided to share something that I've written, too. Before you read, I ask you to consider that this writing is a heavily work-in-progress piece of work. Any thoughts and critique you would be willing to share would greatly appreciated. If you decide to look at grammar or spelling, please bear in mind that certain words are different between US and UK English (Colour/Color, Customise/Customize etc.) I'm not against expanding the following story, so again, let me know what you think and we'll see if you think it's worth it. Enjoy!
  17. I panic when my name gets tagged in a post. I've added my votes.
  18. Tis an awesome wallpaper, I commend thee! Wouldn't mind seeing a few more!
  19. Will be following this, keep it up!
  20. It looks really good! I'm intrigued to see you put together some more. =D
  21. I do not have any tutorials on hand so to speak, but my advice would be to find a good reference image (whether a photo or perhaps a skin texture from another model) and learn how to use the clone tool in GIMP/Photoshop with a soft edged brush. EDIT: http://www.mediacollege.com/adobe/photoshop/tool/clone.html (Clone Tool Explanation) But yeah, keep in mind you can change the brush size, stick with a soft edged brush and have a play!
  22. So I was on my old laptop today (we're talking 2006/7 here), and figured I'd share something that I'd been working on around the time.
  23. Why these were left out of Jedi Academy when all of the files were right there for them to take, I'll never know. As MUG said, this is a file that should never be leaving your Base folder.
  24. I feel like mapping. I blame MUG.

    1. CaptainChar

      CaptainChar

      he hasnt helped me either, makes me wanna finish a map

    2. MUG
  25. Could we please possibly see a few shots of this skin in game? What you get in modview and what you get in game can be two completely different things altogether sometimes. I'm curious to see how much detail is visible - particularly around the darker parts. EDIT: I would highly recommend using this mod if you do decide to take shameless self-portraits http://jediknight3.filefront.com/file/SystemA;86655
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