Jump to content

SecretApprentice

Members
  • Posts

    151
  • Joined

  • Last visited

File Comments posted by SecretApprentice

    Kylo Ren Reskin

       5,168    19

    Well, the one thing I DO like about this version, is the hi-res quality of his mask. But I still think the sleeves need some work, to be honest. They should cling to his arms and come over the top half of his hands. But it looks to be an overall improvement on Kualan's original version. Like I say, though.. The sleeves still need a lot of work to get them accurate to the movie version.

    The Sleeves do need the most work. I am sure there will be a V2, or someone will improve upon it and come up with entire new high-res textures for everything. That is the great thing about this website and JA always new and better adaptions from the Star Wars universe always coming into fruition.

    Kylo Ren Reskin

       5,168    19

    Yes! I know that  <_<. I was seeing if the link I supplied to the mod, could change his mind..

    To give you my thoughts on that taking no offense I felt that Revan Knights version had a little mishap with the helmet, and it felt sort of misshaped in some places and didn't fully feel like the way it should be. I like this one because it better envisions the way Kylo Ren really looks, by improving upon not only his helmet but the material on his arms. Every Kylo Ren model is getting better and better by the looks of it and this version by Kristopreved to me is the best one so far.

  1. Not sure it would be of much use. I still have them, but last time I tried, both maps were incompatible with JKG - they only worked briefly for me to take a lot of screenshots though. Not exactly sure when, but it might have been a PTR (Public Test Realm... aka the good old days) version of JKG. Also, the .pk3 are protected, and although it's possible to "extract" the maps it would return a wrong version number error when trying to load them, and apparently no way to decompile them, returning a weird error about them not being RBSP or something like that. If you want though, I can still send them.

    I actually would really like to have them, and I remember a time when I found the Korriban map in the phase 1 release, but it was encrypted and didn't work. I guess now you can use that GBSP Cracker Darth Futuza just sent a picture of to get it to work :D

  2. I recall Pande taking a look at Korriban and saying it was quite "weird", in terms of terrain and rock walls. A lot was complete though - except for NPCs, Dreshdae was fully completed, as well as the bridge just outside the base, leading to the Sith Temple, once again pretty much complete, except for a few hallways and details. In the canyons past the Temple, there was an Enclave (locked by a Fallout Vault Door), which seemed to only need texture work, and at the end of the canyon the Valley, which needed the most work - the tombs were locked and there was nothing much, except for a nice sight.

     

    Dantooine, similarly, was in a good state. The Jedi Enclave was more or less shaped out, with the exception of a few corridors and hallways which required some texture and brushwork. For the first part, the green canyons we've all learned to love from KotOR were ready, complete with random fallen rocks. Past that, though, there were no walls, and that is a good lot to do. Large open grasslands were dotted by some houses, which required better texture work and positioning (they were floating).

     

    Additionally, one canyon held a weird vertical brush, of which only one side was textured with rock, floating in the nothing. Evulant and I affectionately named it "The Pole of Pande".

     

    Both maps still had Stargates, and although the code to get them working apparently isn't there anymore the panels were still usable.

    And ultimately...

    http://s23.postimg.org/pqn9qebfv/shot0475.jpg

    http://s23.postimg.org/kdyfc9njf/shot0190.jpg

    Haven't seen any sort of real pics of the Korriban map in ages ever since I was looking on MCM's website before he took it down. Do you still have both of those maps? and would you be willing to share them with everyone and myself, so we could possibly also get a feel for it. My inner Kotor fan is getting to me again haha.

    MovieBattles II

       4,396    14

    Cloud City uses the glass.jpg from CommTower, not Leviathan.

     

    If you are having that issue, it is likely that you did not do a clean install, and have a mb2_duel_cc.pk3 within your MB2 folder that is overwriting the new shaders.

    I'll be honest lol I like you're maps so much I use them in Sp but I still play Mb2 all the time. Now I realize why it didn't work the Commtower.pk3 wouldn't work with the jasp.exe and I was forced to find the texture myself.

    also I am not sure if this is a bug or it was meant to be like this shot0016.jpg

    MovieBattles II

       4,396    14

    In the Cloud City map there was a missing texture, but I was able to fix it Glass.png and Glass1.png were found in the Leviathan duel map, which were put in their respective places then it fixed the texture error I found.

  3. I see you are releasing many good maps that were meant for mb2. I have not seen an update since dec 2012, so I don't know whats going on. I wanna know about that Cloud City map, and I think you should release it, since I heard from someone that it was really close to being finished, and that was a year ago.

×
×
  • Create New...