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syainkn

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Everything posted by syainkn

  1. It worked! Thanks However npcs riding a horse cannot follow very well. Anyway, I've just received Lebargo's comment. As I expected, he spawned jawas right above the tauntaun so that they fall to ride it automatically. But he said that it's not working in MP.
  2. While I was playing JKA sp, I used Force Grip to a stormtrooper so that he dropped a blaster rifle. And then I took it in my inventory. Therefore finally he lost his own weapon, all he could do is just turning around and raising his both hands. That was so gloomy. But suddenly a puny reborn appears, I confront and defeat him. During combat, I've already used 'G_saberpickuppabledroppedsabers 1' cheat code. So reborn could drop his saber hilt after he is defeated. As you know, he dropped it. But you know what? The stormtrooper who was raising his both hands picked up that lightsaber! And he also used medium and fast style!! Gunner AI from JKO and JKA can pick up dropped rifles, I know this. But I didn't notice that dropped saber hilt is possible, too. Anyway, that stormtrooper could slash a saber but couldn't deflect blaster bolt because he didn't have Saber Defense. Also he could not escape from my Force Grip. As you know, any player or npc who doesn't have any Force Power cannot possess Force gauge. It means that player or npc is non-Force-Sensitive. If he earns at least one force skill, he can be a force sensitive so that he's able to use Force Push while gripped by opponent's Force Grip in the air even if he doesn't have Force Push skill. But that stormy didn't have any powers, so he died more faster than I thought.
  3. You are right. I will get the answer and notify it as soon as possible.
  4. Look at this picture, this mod is 'offworld Jawa from Mandalorian' from JKhub. In this image, Npcs who are made by Lebargo(JKhub member) are riding tauntaun. In short, even if they are just npcs, they're riding vehicles!! How can I do that? How can I make them ride vehicles? I tried several tests. 1. I spawned npcs by using cheat codes and used Force Grip to move them over the vehicle. But gripping npc from player side was not easy. And when I succeeded in loading a npc over the vehicle, suddenly he was about to attack the vehicle that he was riding. That experience was quite weird... 2. I used 'noclip' cheat code and floated player over the vehicle, and I spawned a npc, and then spawned npc was successfully rided. But suddenly he was about to attack the vehicle that he was riding. In conclusion, it's very difficult to load them on the vehcile. I wanted to make my cavalry troops(mounted troops) in JKA.....
  5. I just wanted to know if it is possible.. Now, I got a answer what I hope to know. Thanks!
  6. M&B is 'Mount and Blade' which contains many mods such as pendor and pantasy 2018. It's sandbox game with unlimited freedom. Anyway, my question is this. Q. Is it possible to combine M&B and Jedi Academy lightsaber combat system? M&B has many weapons and items but combat system is not that great comparing with JA combat system. There are few star wars mods in M&B such as Star wars Conquest and Star wars bear force II. But they are no match for JO and JA.
  7. Do you know that? When you use force grip on imperial officer or imperial co-worker who uses blaster pistol, they don't drop it on the floor but disappear. In short, blaster pistol dosen't remain as a dropped item similar to blaster rifle or other weapons. If we use 'G_saberpickuppabledroppedsabers 1' cheat, lightsabers that enemy used are dropped on the floor so that we can pick them up and use. But blaster pistol cannot be done. So I have a question. Q. How do I make blaster pistol be dropped on the floor? I want to pick it up and use it.
  8. Although you use any mod, basic combat style is always running pattern. And in MP, I couldn't earn movie like feeling. On the countary, [star wars movie duel 1 or 2] is similar to movie because its story is lightsaber combat in real star wars episode. Anyway I've created my own pattern and modified established SP mods into my custom mods. I am just enjoying jka with my own toy. It's no big deal.
  9. I'm enjoying movie like lightsaber combat in my own JKA sp. I nerfed few npcs with forbidding Heavy Form and decreased rank of jedimaster, rebornmasterstaff, reborn_staff, jedi_kdm1, jedi_tf1 so that they cannot use SABER TWIRL and BUTTERFLY KATA. And I enjoy lightsaber combat by walking instead of running with modified lightsaber(.sab). https://jkhub.org/topic/9286-how-can-i-use-soresu-form-iii-in-jka/ I've searched for movie like fighting because I thought I should play and admire lightsaber combat as a fan of Star wars in JKA. https://youtu.be/QyxhQZ67dTc
  10. https://www.youtube.com/watch?v=BIxe3a1ChI4 In this video, you can see Attack of the clone mission in KOTF 2.0. Although Obi-wan is a player in this video, if you click 'Bonus stage' when he dies, you can play as a group of the clones. In short, you can be a clone or clones and attack Obi-wan. When this moment, perhaps you are able to switch clone to clone by pressing MouseWheelUp or MouseWheelDown. It can be done in Upatau Mission, too. But in normal JKA, I can't use this function. There is a 'Control [npcName]' cheat code in JKA but when I used this, I could control a npc similarly with MindTrick level 4, not a switching by MouseWheelUP or MouseWheelDown. I don't use KOTF now and I am trying to use this function in normal SP but I can't find a way to do this. Maybe there's no function like this in JKA. Perhaps KOTF creator made this function in episode Mission so that I've never found it until now... I want an answer. How can I find a way to activate this function?
  11. But the monsters in Cthulhu's world can be defeated by unusual ways and means which are beyond our imagination. Those are a dog or steam ship or etc. The balance of power is little strange in Cthulhu Myth. Maybe by the Force, Dagon and Cthulhu will be easily defeated. But Cthulhu cannot be killed because he is not a matter.
  12. Cthulhu can be killed by a ship. A dog can defeat the son of Yog-sotos. So the jedi maybe win the cthulhu but not Azatoth.
  13. syainkn

    Asia Temple Duel

    It's like a mixed type of map. You maybe mixed Chinese and Japanese style into this map.
  14. I've known that when I'm about to use the dark side force skill, the light side force skill which I'm using is suddenly disabled. But look at this picture ! I'm using Force Drain while I maintain Force Protection and Force Absorb(Tutaminis). How is it possible? So... Now... Do I gain the balance of the Force? It is possible only when I use Force Drain closely in front of the opponent.
  15. Ancient Sith Lords could use sith magic and sith alchemy. They used it to create Sith Sword and wielded it. Naga Sadow was the master of supernova which is powerful sith magic in the starwars universe. This can destroy everything ! This power is equal to dragonball EX kamehameha ! The force power of Sith Lord varies each person. But maybe a few could use it. I heard that Darth Sidious is most powerful sith in the prequel and original Trilogy. I felt his power across the screen. He could defeat and play with Maul and Savage. He developed Vader's armor through sith alchemy. if he could use alchemy of the sith, maybe he learned to use naga sadow's supernova magic. My question is this ! Can Darth Sidious use Supernova?
  16. I've already received permission via email and I uploaded korean language pack.
  17. Version v1.0

    50 downloads

    This is Korean language pack of the Jedi Academy. When you apply this, you can play JKA with korean language. It converts main story subtitles and datapad and menu. If you are korean user of this game. I recommend that you download it and apply. The creator of this mod permitted my uploading. Actually he wanted to distribute this patch. I asked author that if I can upload this in the JKhub and finally he permit it. I've already recieved permission via email.
  18. Wait... I think I found the creators. I've got more information. The nickname of 루시아(Rucia) and 맑은세상(Pure World). These two people made that patch. I need to get their admission first. They made it in 2008~2009.
  19. One day, KOTF mod team suggested that I translate English into Korean language and I accepted it. But I thought it would be much better if I hand out Korean language mod pack that some people made few years ago. Actually few years ago, I wanted to play JKA into my own language(Korean) tried to search for it. And finally I found it. However I can't access download link. In order to do it, I had to upgrade member rank in the site which offered language pack. http://www.naver.com It was Naver cafe. The Naver is most poplular serach engine site of Korean people. It offers multiple services such as cafe, blog and so on like yahoo. And cafe is similar to jkhub forum but administrator can limit members' access varying posts. And the post which contained the download link was limited at that time. And the cafe was dying. It's about to turn into advertisement site. So members of korean patch creators began to leave that site and nobody can access and get that file. I forgot this patch and played with only English. And a few days ago, I searched it and found that somebody uploaded it in his blog. So I could get it and deliver it to KOTF mod team. But maybe I can upload it in JKA. Can I upload it?
  20. The people who made this is missing. Their site was sold out and became a advertisement page. I tried to find them but I couldn't. Their legacy is this file, and this patch was missing for a time, too. A brave man tried to find it and made it ! That's why I could find this and linked it here. The site I linked is his blog. But maybe he's not a programmer or translator. I hope this wil help you. And... May the Force be with you.
  21. http://aqune.tistory.com/99 Hey ! Access this site and try to download attached file. Maybe it's korean JKA patch file. I think you can find a solution in the .pk3 file. Or, Here ! I uploaded that file in my blog. Here is my mirror link. http://blogattach.naver.com/8b1e9723360001b7987e1c2111f78df75203fb80/20180201_51_blogfile/syainkn2000_1517483734125_K1yO74_pk3/Jedi_Academy_korean_patch.pk3?type=attachment
  22. I can translate English into Korean but I don't have a programming skill to input it to the code. If you can send sentences and words for translation, I will interpret it and send back to you.
  23. It's lunge attack when you are wielding a staff.
  24. I'm very annoying because of staff twirl attack. I've tried to limit that move through .sab file. It disabled player's twirl attack but it couldn't disable npc's twirl attack. For example, JediMaster npc still uses twirl with dual_3(sab file including lungeAtkMove LS_NONE). So I have no way to disable. Is there another way? Please help me.
  25. Thanks to you, I'm playing a good saber combat in my game. But I have another question. Maybe you know lungeAttack, and when you have a lightstaff, you can do a saberstaff twirl attack instead of lunge. However, I want to make an enemy disable saberstaff twirl attack with 'lungeAtkMove LS_NONE'. It worked with player but doesn't work with npcs. I'm annoying because of twirl attack. How can I limit and disable that move?
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