Jump to content

syainkn

Members
  • Posts

    156
  • Joined

  • Last visited

Everything posted by syainkn

  1. My mobile phone is not compatible with discord. I'd better check on pc right now.
  2. 137 downloads

    *Title : InventoryFix in JKA *Author(s): syainkn *Date of Release: 12/12/2019 *Email Address: syainkn2000@naver.com *DESCRIPTION: This is recovery patch of inventory system in JKA. When I read the tutorial in Jkhub Forum, I felt that I can restore an inventory that creators of JKA crippled on purpose. Maybe they regard that an inventory system is not needed in JKA because jaden can heal himself by force healing and medpaks prepared around him. So he doesn't need bacta. Because healing means are enough. But in my point of view, it's not interesting. So I made this. -You can use bacta canister with new model. In the canister, blue liquid fluctuates and many bubbles go up. It looks more beautiful ! -I recovered vision of night goggles. But you need to install openjk to use it. -I recovered item icon of battery. Open console by pressing 'Shift + ~' And type this give item_<item name> or spawn item_<item name> item list: ---usable inventory--- bacta seeker sentry_gun la_goggles ---temporary--- medpak_instant security_key goodie_key battery datapad *INSTALLATION: 1. Place inventory_Fix.pk3 file in your base folder. 2. Write these codes in your jaconfig.cfg or openjk_sp.cfg. ★『openjk_sp.cfg』 file is in user\My Documents\My Games\OpenJK\base. bind <key> "use_bacta" → make you use bacta canister. This is familiar with you in JKO. bind <key> "invprev" → scroll inventory to select previous item. bind <key> "invnext" → scroll inventory to select next item. bind <key> "invuse" → use selected item of inventory. But you cannot use bacta by this key. * Copyright / Permissions * **from PK_Azlon She is author of liquid and bubble textures. I asked for a permission to use them and she allowed me to do it. Evidence of allowance is in zip file. 【texture_permission_1.png】 and 【texture_permission_2.png】 is evidence. She said "Go for it". I cannot understand for a while, but after thinking, I could recongize that this is approval. **from Raven(JKO stuff) THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
  3. Well... How about checking GDPR concerning copyright in Europe? Maybe someone is requesting erasure of personal content related in it.
  4. https://jkhub.org/forums/topic/11463-requesting-immediate-erasure-of-personal-data-concerning-me-according-to-article-17-gdpr/ I think this post is warning about GDPR including article 13. In fact, that topic is requesting for erasure of personal content. If I were Europian, too, I would do the same thing in order to not to be captured by law.
  5. lungeAtkMove LS_KICK_F Try this code in your .sab file. It will replace your lunge attack with kick forward. Of course ! With this method, You can use throw and kick at the same time! But if you applied it, you could not use lunge attack anymore with that saber.
  6. Self sp modding has limitations. Do I have to learn to make map and shaders?

    1. katanamaru

      katanamaru

      If you want new maps then yeah. Shaders just enhance textures. As far as I know. I just did animations and saber file modding and have fun in sp. 

  7. JKhub usually forces uploaders to ask a permission to authors due to copyright. I argree with that. And then, what do you think of EU's copyright article 13? It's issued on youtube, dailymotion... ... Does JKhub apply this law?
  8. Uploading no mods is better idea rather than suffering members' complains and their rights. Nowadays, GDPR is issued in Europe and I'm getting afraid of copyright although I am korean.
  9. Maybe Everybody say "It's Palpatine." At one's point of view, that's right. But he's too old to wield it like a protagonist of novels and movies. There are only few characters that fit in lightning. First example is starkiller. He is young enough and has familiar images with lightning. And he is a genius in this field, too. Second example is your custom character whose age is young enough. Though custom character has no images familiar to any force powers, that's why you can substitute any images to your character. By doing this, your character can fit in lightning or anything else as much as you like. On the contrary, existing characters like Luke Skywalker or Kyle kartan don't fit in lightning. Maybe they can use it if they want to. But image between them and lightning doesn't fit! They also created their own images for many years. In short, they are old man, too. They would better wield a lightsaber and use telekinesis rather than trying to use lightning. My opinion is this! Force lightning is not only a symbol of unlimited power of Sith Lord but also a symbol of bravery and youth and a great tool of young protagonists!!
  10. Every dual or staff saber wielder rarely switches to single style called ManualDeactivation. But there are two exceptions. First, case of this problem. https://jkhub.org/forums/topic/9701-dual-saber-character-switching-to-single-saber-style/ Second, when I used force grip on a staff saber character and throw him by using push, he flew away and fell to the ground. And then he quickly woke up with lightsaber throw! I automatically blocked it. And he retrieved his saber. But his style was not staff. It was medium style called ManualDeactivation!! But after few seconds, he finally switched to staff style. Anyway, are there other ways to make dual or staff saber characters switch to single style?
  11. It seems that saberStyle limitation cannot be functioned for both sides. When you use a saber which has saberStyle limitation, a saber of opponent is disabled. I've experienced multiple times and it's very weird. But it can be fixed if you install openjk or jke. --> My misunderstanding, It didn't worked even if I install OpenJK.
  12. I experienced the same happening in the past. At that time, I spawned random npcs repeatedly to do lightsaber combat. Then suddenly Kyle who wields short lightsaber appeared! His original saber length was 40 but it was shorter than 20. And with that saber, he couldn't hurt me. I think it was error of JKA and I don't know how to fix it. I'm willing to reinstall your game.
  13. Website rule is very strict... It should be more flexible and be able to overlook various exceptions. Whew... I'd better use it myself and never upload it.
  14. I collected sources and textures in other mods and recreated another mod. Although creator of that mod is me, I recklessly used others' materials and ingredients. But I think that mod must be uploaded in JKub file section. Is it okay to upload it? Is this against JKhub permission?
  15. I've tried several tests about it. .sab file could restrict enemies' saber style and Ready Animation but couldn't limit taunt Animation. It seems that not all functions of sab file works on npcs. It's very irritated.
  16. It's been few years since I've signed up in JKhub. I didn't notice that I had to introduce myself in this fourm section. So I'm late. Hello, members. I'm syainkn. I've been using JKhub for almost 3 years. I think I'm too late.
  17. It seems that it is very similar to infested terran in starcraft 1. https://youtu.be/zJ6uxWxICpQ Anyway, there are few ways to survive against him. 1. Kill him before he recognizes you. Unless he sense and begin to gaze you, he never activate his suicide bombing ability. Use force sense(level 3 required) and aim for his head with your blaster rifle(altfire is recommended). 2. If he sense you, perhaps he will follow you. First, approach him closely, and then dodge(force jump level 2~3 required) backward as soon as possible. The longer distance between you and him, the more safer you are.
  18. It seems that it is very similar to infested terran in starcraft 1. https://youtu.be/zJ6uxWxICpQ Anyway, there are few ways to survive against him. 1. Kill him before he recognizes you. Unless he sense and begin to gaze you, he never activate his suicide bombing ability. Use force sense(level 3 required) and aim for his head with your blaster rifle(altfire is recommended). 2. If he sense you, perhaps he will follow you. First, approach him closely, and then dodge(force jump level 2~3 required) backward as soon as possible. The longer distance between you and him, the more safer you are.
  19. I've downloaded 'Vibrosword Bundle' in JKhub and applied in my game. With new models, I couldn't load vjun3 level. In short, that level won't begin. I was stuck in loading screen. But when I deleted shaders of models, I could load vjun3 level. The problem I suffered is fixed! But I feel uneasy because of upcoming error. Is it right to delete shader files? If unknown error occured due to removing it, What should I do?
  20. I think success percentage of push/pull is based on opponent's current stance. If he distracted his stance himself because of swinging a saber, and if you used force push or pull at that moment, your skill would success. And it's related on hardcoded JKA itself. Well, I cannot explain this because it is very complicated.
  21. I regard Force Powers as a cheap trick. Those are just tools for fighting, no more, no less. And even if someone has special abilities similar to Force or Magic. It's not very worth than you thought. Whether protagonist has super powers or not, if he has an indomitable will, he can accomplish anything! I think that's why JKA game makers developed most of Force skills not very spectacular.
  22. After I start new topic, sometimes it needs to be deleted. But in this site, it is not possible. It seems other western forum websites are the same. Why? I want to know the reason. Please tell me. In korean website, each member can remove their own topics and posts.
  23. I don't know well.. But I think it is graphic problem. I usually download and apply model mods in the jkhub. If that model doesn't fit your game or computer, black and white silhouette appears.. however it seems that it occurs at default asset of jka. Did you download and apply saboteur's new model in jkhub or other website? If it is true, try to download Pakscape utility in Jkhub and open .pk3 file of that mod. And find 'shader' folder and delete it, and then save .pk3 file. After that, you should put that mod file to 'base' folder of your JKA game.
  24. tauntAnim BOTH_ENGAGETAUNT I used this code on .sab file to restrict npc's taunt Animation. But It only worked to player. Enemies using this weapon(.sab file) are using default taunt animation. As you know, it's an animation that a saber hilt is spun by an enemy on his left hand. I want to replace this animation to another but can't find a way. How can I do that?
×
×
  • Create New...