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Everything posted by zOrg
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Why not a video?
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- 12 comments
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- Roleplaying
- Star Wars Related
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(and 1 more)
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- 6 comments
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- Custom Sounds
- Bot Support
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(and 3 more)
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It was done in the first Jedi Knight. If you killed many innocent pedestrians and/or civilians (especially in Nar Shadda) it resulted in the situation where Kyle was tempted by Jerec to kill Jan. When the cutscene ended, the force points screen appeared and force orientation meter on it - the latter was either drawn in to the light or (literally) sucked into darkness (with a very sugestive sound), in which there was nothing you could do. It was like a Final Judgement. Good old times. Light or Dark and the cutscene changed appropriately. Well, the problem is JK2/JKA doesn't feature any civilians (except some droids)!
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- 4 comments
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- Star Wars Related
- Custom Sounds
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(and 2 more)
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Ok, I'm washing my hands out of this matter.
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Juding by your nickname...., do you, by any chance, come from Poland? If so then we'd better switch languages, its tiresome for both parties.
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- 19 comments
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- Bot Support
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If you have and ATI card turn off the VSYNC setting in the game options. ATI cards tend to dislike old OpenGL games and turn on hardware VSYNC automatically regardless of game setting, and that's too much for computer to handle (like double VSYNC...). If that's not the case or turning it off doesn't help, maybe you just have a very high ping or some radical ping fluctuations. You didn't say where it happens, whether in MP or SP too? This doesn't prove a thing, frien'. People there were hostile towards him from the very beginning and slamming him for not understanding the word "specs". Well, if you wanna help and be more specific the you could have at least written the full word: computer specifications instead of bashing the dude.
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Great job, but.... as far as bringing all Star Wars material into the game is admirable I still don't get it what people (who download it) do with it? Especially nowadays. They don't do any mods (like conversions where they could use new models), they don't do any movies (where they could create a new story with the help of new models), and lastly they don't even use it in multiplayer (when I enter to the few remaining servers, no matter how much stuff I download most of the peeps are still Kyles, they don't use new or iconic characters, they tend to use their own custom built and never released models/skins), therefore my question is WHAT'S THE POINT? Are there any other uses that I'm not aware of? I can't believe people just download it and use when playing with bots........
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- 15 comments
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- Non Star Wars Related
- Male
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Can you make facial scars textures and/or burn marks on clothes? Like I send you a texture and you process it and send me it back?
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No to mention some very advanced fog, lighting and sky shaders, but it would be an ambitious project! Terrain can be done in EasyGen. Besides something similar was done before - in an old game: Mysteries of the Sith - the Dromund Kaas 1st level. Of course in JKA it gotta be done much better.
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single BLUE (and sometimes ORANGE staff too)
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If we agree to start making Dagobah I can participate then.
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If something doesn't work with the retail JKA it can't be good IMHO. Call me a purist.
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Test it again in clean Base folder.
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Traitor! electro baton (The Force Awakens)
zOrg replied to RevanKnight's topic in Mod Requests & Suggestions
Seems like a looooOOoooooOOOoonnng shot..... -
Traitor! electro baton (The Force Awakens)
zOrg replied to RevanKnight's topic in Mod Requests & Suggestions
TRAITOR!!!!! @@GPChannel Uh-huh, what mod, frien'? -
【MACHINIMA】Star Wars:The Legend of Jaden Korr - Mission to Ruusan
zOrg replied to zOrg's topic in Art, Media & Technology
Thx! For emotes (lips movement) I use a SiLink tutorial (on YouTube), basically its a combination of noclip + taunt animations. For some of the better animations I use makermod and bind specific animation to the key. Comlink is not a real comlink, its a saber (google it) with a comlink hilt, so I got to tweak it a bit: I muted its sounds, removed blade effect and added some anim instances to .sab file like: readyAnim, drawAnim, and putawayAnim (thx to @@Ramikad) and give them appriopriate anim values: BOTH_TALKCOMM1, BOTH_TALKCOMM1START and BOTH_TALKCOMM1STOP. Funny thing is before I discovered makermod I used that trick to bind some other animations (even to other instances like gloat, flourish or meditate anims) which was rather cumbersome. The problem was that player model uses comlink in his/her left hand while that comlink-saber is held in the right hand (making animation look totally wrong), thus I got to make another "invisible" hilt and then spawn a char with dual sabers: invisible in the right hand, comlink in the left hand. That did it Well, that's about it. PS. Did you watch the previous episodes? Mission to Ruusan is only a standalone video after the events of JKA. PSS. Part II is 5% complete, I made first 3 minutes so far //EDIT Part II is 70% complete.