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File Comments posted by The Punisher
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Looks great but for some reason the shaders are not working for me, I still see the white parts.
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Never mind, found how to replace the negative blade with an orange one.
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@dark_apprentice
It does not contains the sounds.cfg file, that's why the female sounds. Add a text file called "sounds.cfg" (without quotes) in the model folder (players\Anakin_Skywalker1983) with 2 lines:anakin_skywalker1983 m
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Brings new life to the game. Before this, seems there was only 2 astromecs in the entire universe.
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OK, was able to make it work by making it the last pk3 to load (rename it to something like "zzzzz-campsp.pk3"). Working like a charm now! 5 Stars!
My only suggestion would be a button to reset all values at once instead of resetting each individual value (or - not use if possible - that it resets all values to default on exit).
Edit:
Found a problem. It is not compatible with other menu based mods like "Ingame_Char_Saber_Menu_v2". I can only make one of the work at the time.
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More fun adding custom backhand animations
salatiellr likes this -
One of my favorites. Is there a version without the orange blade replacement?
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I think the problem might be with selecting the SP version. There are 2 different versions, one for SP with custom animations and another for MP with regular animations. if you select the SP version while in MP, this might be a problem. Try selecting a different version.
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I got the mod today however when you go into the customization screen it looks fine, going into MP simply gives me Kyle Katarn model with a taunt sound and that's it. Anybody know the solution for this...?
I don't play MP but tried a Solo game and you are right, it shows Kyle Katarn instead of the model. At the moment I have no idea, I am trying to resize the model a little bit as it looks a little bit "fat" compared to other models. If you look at the leg straps, they barely fit. My problem is that most parts are assigned to the hips as their parent and when I resize the hips, everything else gets resized. Need to find a way to resize just the torso, arms and legs.
I also changed the skin files to select hood up or hood down just form the head selection and use a single torso and legs skin file.
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BTW, I figured out the "Left Arm datapad is floating in game" problem. It is associated with the wrong Vertex group!!!! To fix it:
Import the model in Blender
Right click the datapad,
click the "Object Data" icon (looks lie a triabgle pointing down).
Select Vertex group and remove the vertex it has.
add 3 new Vertex: lradiusX, lhumerusX and lradius.
Export the model back.
tadaaaaa....
If you previously turned it off via ".skin" file (torso_frontpack,*off), make sure you set it back to use the texture (torso_frontpack,models/players/Starkiller_Raxus/rebel_pilot_head.tga).
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There's no standard for that - in naming, folder structure or file format.
Yeah, you are right. While thinking more about it I also realized there are some zip files with multiple pk3s and will require some kind of database to keep track of every zip and al the pk3s contained plus which one of those pk3s are actually installed.
Still an awesome tool. I think is a must have!
Key likes this -
This is Awesome! Thanks a lot.
One suggestion maybe for a future version: Support the original zip files and use the readme.txt to display information about the mod properties.
Key likes this -
hmm..Not sure if I did something wrong but the rgb saber blade selection did not worked when I added a separate saber blade mode (Xeby's Unstable blade). It works without adding the blade.
Also, after the first mission (crash on Yavin), it messes up my custom animations.
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colors look pretty good but the blade end is "too pointy".
General Howard likes this -
Amazing...simply amazing!
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Excellent job as always Seven!
Seven likes this -
Amazing!!! Speechless......Simply AMAZING!!! 100 starts! Wish somebody made a Starkiller model like this (especially the tie pilot suit with all these details)..
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Excellent job as always! Looks awesome, although I kind of prefer v1 (at least the back of the hilt in v1 looks better for me).
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Excellent! 5 stars!
I replaced the single_2 with the blue version. Is it possible to have the crystal change colors when you change the color of the blade (there is a similar saber around that does it)? Or, can you please add SP Menu support?
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Excellent. Like how the "crystal chamber" color changes when you change the blade color!
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Looks great! I don't know why of none of the "negative" blades I've found work for me. I only get a super-shinny white blade instead.
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I can't find that hud you're using anywhere, could you point me to where I can download it? Nice work on this.
I believe is "TFU-2 *HUD* for JKA by Dark Apprentice Release Version". Check in Dark_Apprentice's file section.
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The following updates have been applied:
- Starkiller_Clone - "missing" or "white" parts.
- Starkiller_Armor - "missing" or "white" parts. Also, not showing in SP Selection Menu.
- Starkiller_Armor - not showing in SP Selection menu.
- Dark_Starkiller - female sound in SP
- Dark_Starkiller - fixed Hood not showing in SP Selection Menu.
Thanks Dark__Apprentice!
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outstanding! My favorite blades. I have 2 observations: a) I converted some hilts to replace the default JA hilts and while using these blades, saber_3 shows the default one, not the custom one. b) usined with Klo Ren's saber, the side blades look kind of "thin". Apart from that, I love them.
Dash for Jedi Academy by 8T88
in Single Player
Posted
This is awesome!
However, I use different models with different saber hilts for different missions and after using dash, the sabers are rest. Need to find a workaround this problem so I can use this amazing mod.