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The Punisher

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File Comments posted by The Punisher

    CamSP

       2,202    21

    OK, was able to make it work by making it the last pk3 to load (rename it to something like "zzzzz-campsp.pk3"). Working like a charm now! 5 Stars! 

     

    My only suggestion would be a button to reset all values at once instead of resetting each individual value (or - not use if possible - that it resets all values to default on exit).

     

    Edit:

    Found a problem. It is not compatible with other menu based mods like "Ingame_Char_Saber_Menu_v2". I can only make one of the work at the time.

  1. I think the problem might be with selecting the SP version. There are 2 different versions, one for SP with custom animations and another for MP with regular animations. if you select the SP version while in MP, this might be a problem. Try selecting a different version.

  2. I got the mod today however when you go into the customization screen it looks fine, going into MP simply gives me Kyle Katarn model with a taunt sound and that's it. Anybody know the solution for this...?

     

    I don't play MP but tried a Solo game and you are right, it shows Kyle Katarn instead of the model. At the moment I have no idea, I am trying to resize the model a little bit as it looks a little bit "fat" compared to other models. If you look at the leg straps, they barely fit. My problem is that most parts are assigned to the hips as their parent and when I resize the hips, everything else gets resized. Need to find a way to resize just the torso, arms and legs.

     

    I also changed the skin files to select hood up or hood down just form the head selection and use a single torso and legs skin file.

  3. BTW, I figured out the "Left Arm datapad is floating in game" problem. It is associated with the wrong Vertex group!!!! To fix it:

    Import the model in Blender

    Right click the datapad,

    click the "Object Data" icon (looks lie a triabgle pointing down).

    Select Vertex group and remove the vertex it has.

    add 3 new Vertex: lradiusX, lhumerusX and lradius.

    Export the model back.

    tadaaaaa....

    If you previously turned it off via ".skin" file (torso_frontpack,*off), make sure you set it back to use the texture (torso_frontpack,models/players/Starkiller_Raxus/rebel_pilot_head.tga).

     

    xWrTVzX.jpg

  4. There's no standard for that - in naming, folder structure or file format.

     

    Yeah, you are right. While thinking more about it I also realized there are some zip files with multiple pk3s and will require some kind of database to keep track of every zip and al the pk3s contained plus which one of those pk3s are actually installed.

     

    Still an awesome tool. I think is a must have!

    Key likes this

    Jedi Academy: Enhanced

       44,633    137

    hmm..Not sure if I did something wrong but the rgb saber blade selection did not worked when I added a separate saber blade mode (Xeby's  Unstable blade). It works without adding the blade.

     

    Also, after the first mission (crash on Yavin), it messes up my custom animations.

  5. The following updates have been applied:

     

    - Starkiller_Clone - "missing" or "white" parts.

    - Starkiller_Armor - "missing" or "white" parts. Also, not showing in SP Selection Menu.

    - Starkiller_Armor - not showing in SP Selection menu.

    - Dark_Starkiller - female sound in SP

    - Dark_Starkiller - fixed Hood not showing in SP Selection Menu.

     

    Thanks Dark__Apprentice!

    Episode 3 Blades

       8,671    9

    outstanding! My favorite blades. I have 2 observations: a) I converted some hilts to replace the default JA hilts and while using these blades, saber_3 shows the default one, not the custom one. b) usined with Klo Ren's saber, the side blades look kind of "thin". Apart from that, I love them.

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