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File Comments posted by The Punisher
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interesting, but the menu doesn't show for me.
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Excellent! 5 stars!
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I have never played TOR but the blue is a little "too pale" for my taste. But that's a matter of personal taste, Excellent job!!!
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one more thing...some force powers might need to be turned down a notch. I got to a point where I could not progress because I already got all the force powers. Had to use a cheat to set the levels lower so it allowed me to select and continue.
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Looking Good, keep up the good work. Hope to see more of it soon!
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Found the problem. There are no shaders for the clone and armor suits. I used the shader from TFU2 SP version and fixed the problem with the lower torsos.
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that's what i do , @Seven could fix this now
Thanks a lot swagmaster! I don't have any experience and had some fun and some frustrations trying to get it working but your ideas kept me trying. Also thanks to seven for the awesome model!!!!
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I figured it out!
I read the full description again and realized that "mp versions have normal animations", so I:
Removed SP menu support for Galen_Jedi_Adv
Added SP menu support to Galen_Jedi_Adv_MP
On SP Menu I get the MP version with normal animations.
I started a new game and it interacts fine with the cut scenes (mouth doesn't move but no big deal). I then did a test and switched to "playermodel galen_jedi_adv". I get the custom animations (jump, saber stance, etc). Played the first mission until the next cut scene and worked fine!!!!!
I also modified the "Clone Galen Marek's lightsaber" and "TFU 2 Sabers" to show in SP menu (replacing some of the default light sabers)!
swegmaster likes this -
I'm pretty sure that if you rename the NPC file of the one you want to replace it with as "luke" it should replace it as long as another mod does't conflict with it. if it does just add "z"s to the PK3 in your base folder. Hope this helps!
Great, Thanks! Will try ASAP.
Update:
Unpacked it, renamed the folder structure from "master_luke" to "luke" and changes it in the skin files. and it worked! Also changed it to show the "robe".
One more question, how can I use the alternate Head #2? I tried modifying the head skin following the example form Toshi's Luke pack and got the face but the hair doesn't shows.
:s
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custom anims are never compatible with mp, so thats why theres aversion with normal anims
Cool. Thanks for the feedback. I don't play MP so no problems with me on that one.
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Here are the problems I've found so far:
- Doesn't interacts very well with Security Locks (unlock icon doesn't shows, have to switch models then switch back).
- In SP: if I save the game while using the model, then quit the game, start it back and load it where I left, the game crashes. If I switch to another model before saving, it loads fine.
- In MP (I don't play MP but tired a solo game to test it): I can select the model from the icons on the main screen but if I select it through the "Custom character" menu, it gives me an error about missing bones and takes me to the Kyle model instead.
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The "TFU" best looking HUD so far. But I've would preferred a shield level instead of ammo level.
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bodies are mostly the same of what the "TFU2 Single Player skin pack of Starkiller" were made. I just put on him the original head from TFU-2.
Thanks for the feedback. I finally got the "Industrial" version to show in SP menu, but I think there is a problem with the lower torso (skirt) texture for the "Clone" and the "Armor" versions (like the textures don't match the model). Any suggestions?
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yeah, thats what i do when using my galen model's custom anims, use the normal anim version with g_char_model "<model name, not the npc name, the actual name of the model folder>", then do the others like g_char_skin_head, g_char_skin_torso, and g_char_skin_legs, which you put a name like head_a1
to use the custom anim version in sp while having non-f'd up anims in sp, set your main playermodel in the char menu to the normal anim version, then in-game, use playermodel galen_jedi_adv, or galen_jedi_adv_hooddown for the no hood version
You gave me an idea...since this model (Thanks Seven) now works with "the outfit pack", I tested using the version form the pack to start the game, then switched models. I can play with this model and have a similar one from "the pack" in the cutscenes (too bad the skins from "the pack" don't open their mouths). Hope seven can fix the animations so I can use this model all the way.
Update
arrgg...This model doesn't like the Security Doors either. I got the security key but the icon ("hand") to activate the door doesn't activates, have to switch models to get it to show, then switch back.
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Erm, this is actually a bit above what I'm capable of. I have just about 0 experience with animations, so the cutscenes will have to use the normal animations version.
LOL. I have 0 experience with modding so you are light years ahead of me. I just started experimenting with the Galen Outfit Pack and got the Industrial and "Armor" suits to show in the menu selection but the "Armor" and the "Clone" suits have texture problems (the lower torso skins don't seem to match the model) so I stopped there.
Anyway, thanks a lot for this model.
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Thanks a lot swagmaster and Seven! I wish I had your patience and talent!
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I'll have a look tonight. The sp menu was weird for this guy so you have to select the torso and head for hooddown and vice versa. I'll see if I can fix it later.
Yeah, figured out the head issue. No worries about that one.
Thanks for keeping improving the model. If the "behavior" can be fixed so he interacts with the rest of the characters/scenes, that will be awesome! Galen is one of my favorites SW characters. I don't like the TFU games very much (hate those games where all you do is jumping and falling), but I like the story.
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Works in SP Menu selection but found an issue: In cutscenes, it doesn't shows or shows standing static (like a statue). For example:
- In the beginning when Rosh tlaks to him in the shuttle, he is standing static and Rosh talks to the empty seat.
- In the Jedi Temple scenes he is supposed to be seating, he is still standing
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Excellent! Thanks a lot!
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Agh. I got it together but I can't get the hood to show in the hood down head. Like the one that is sitting on his shoulders but not his head. Any ideas?
I think I got it...
I tried different settings form other models
hood,*offtorso_robe_hoodd,*offhead_robe_hood,*offbut they didn't worked (just changed the face to face without shadow - head_2) until i changed
torso_robe_hoodup,*off
to
torso_robe_hoodup,models\players\galen_adv_robe\hood
But now, it doesn't use the backhand saber and I get female sounds. Don't ask me why. I honestly don't know what I am doing, I just followed some of the examples from the skins I mentioned above. I think the idea is make it use something that doesn't exists. Maybe this helps.
Fixed the sound by adding a sound.cfg with
galenmStill don't know why it doesn't use the "backkhand" saber (he just points the lightsaber down). -
Agh. I got it together but I can't get the hood to show in the hood down head. Like the one that is sitting on his shoulders but not his head. Any ideas?
I wish I could be of any help but I have no idea. Maybe if you unpack the "outfit pack" and compare with the suit there? It has both options. "Starkiller (Galen Marek) Jedi Adventure Robes 1.00" from RevanKnight and Xeby's "Dark Apprentice" also have versions with and without hood. Maybe reviewing those files can give you an idea?
in the worst case scenario, create separate folder for each version: galen_adv_robe and galen_adv_robe_hood.
Just a thought.
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that is the industrial suit, actually, it just needs its datapad to not float, and the training gear needs to have its armor not clip when attacking
Thanks for the clarification! The industrial suit also needs SP menu support, at least for me it doesn't shows (along with the dark blue "armor" suit).
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well really, the industrial suit just needs it's left arm datapad fixed
Hmmmm...maybe I am confusing the suits, I mean the other suit that looks like a mix of x-wing and tie pilots suit (gray/green)
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Excellent!!! Thank you very much!I will fix that
*edit*
I will fix that AND add menu support
I can just repack the outfit pack without that particular skin or justbremove it as i only downloaded it for the jedi adv., the tie pilot (which doesnt looks as good in jka) and the industrial (which doesn't shows in the selection menu either) skins but still would appreciate the menu support!!!
Would be great if someone reworks the industrial and tie pilot suit too!
Kril'Dor Sky
in Cosmetic Mods
Posted
gives new life to the level. Excellent job!