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The Punisher

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File Comments posted by The Punisher

  1. This is a great mod for SP, especially if you use an NPC model that has a lot of force powers set and will prevent you from progressing through the game.

     

    Although I am not using the mod at this time, I've used v403 no blood all force version and never had any problems.

  2. Damn, this is pretty good, and exactly what I was looking for. Any chance we could get an Outcast version as well?

     

    Thanks! I am glad you liked it. I will not be available for the next few days but I check from time to time from my phone. If you have a better image of Outcast that the one in the book cover, I (or any of the amazing talented artists here at the Hub) can try.

     

     

  3. Any idea why these won't show up in the saber menu in Singleplayer? I'm using this mod for the saber menu: http://jkhub.org/files/file/562-ingame-character-and-saber-menu/

    Also, I can't seem to find Luke's original saber amongst these when using the commands.

     

     

    There is a conflict in loading order. 

    If the mod loads after the"ingame-character" menu, it is not recognized by the menu.

    If the mods loads before the "ingame-character" menu, it is overwritten by the "ingame-character" menu

     

    My solution was create a separate pk3 with the SP menu support (saber_pack_sp.pk3).

    rename the files so

    the saberpack loads first

    the"ingame-character" menu loads 2nd

    the new pk3 sith SP support for the saberpack loads 3rd.

     

    That way, I have all the sabers in the"ingame-character" menu.

     

    On a curious note, it doesn't happens with every model, but the Luke/Anakin saber from Ep. IV, when used together with some of the latest HD models, causes a "ran out of transformation space for Ghoul2".

  4. @The Punisher I only really play SP too nowadays (mainly tinkering with mods or working on one and just messing around), for the starkiller base and other MP maps you just throw them in the base folder and use devmapall mapname command to use them in SP. Makes it alot easier for doing screenshots hehe. With that particular map though you needa turn on the snow manually (r_we snow command a few times).

     

     

    Thanks. I downloaded the map this morning just for fun.

     

     

     

    346tc8m.jpg

     

     

  5. @The Punisher How do you like the regular blade animations compared to the blue saber in the movie? I tried to get the speed of the ripple effect and everything as close as possible but the scenes showing the blade in a static position were all pretty short.

     

    @Rilobax12 I don't know that there's any sound mods for the regular sabers from the movie yet, but Darth Martyr's kylo hilt has awesome sound effects for Kylo Ren's saber https://jkhub.org/files/file/2609-kylo-rens-lightsaber/

     

    hi @@kalamaray!

     

    Thanks for the amazing blades.  I am a huge fan of your TFA blades (been playing with your beta version while the final version came out) so my judgement might be unfair.

    :)

     

    I love the pulsing effect. So far since I only play SP, I haven't been able to appreciate it in a dark environment like in your screenshot (need to DL the Starkiller base map and try it) but the blue is as close as to the movie as I can see! And you might remember from my original feedback I love the Purple blade too (most mods Always get the purple b lade too "light", but yours is on point).

     

     

    Edit: Was able to enjoy the blue blade in a semi-dark environment. the pulsing effect, the color, the lightning...is AWESOME!

    Darth Sion likes this
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