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Everything posted by The Punisher
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OK, in order to practice more and learn how to deal with different issues, I tried another mesh that gave me a lot of grief in the past. Another mesh that keeps giving me the "uv seam found split meshes at uv seams". Normally I try this and it fixes it but this time was not the case. https://jkhub.org/topic/8804-uv-seam-found-split-meshes-at-uv-seams/?do=findComment&comment=126199 I also tried this https://jkhub.org/topic/8009-assistance-needed-for-blender/?do=findComment&comment=115632 But I don't know what I did wrong (guess same thing as the last time), and the num. of verts turned in over 4K, practically had to turn the mesh into a jigsaw puzzle, but it "worked" and was able to export the model.....or so I thought. The model looked fine in Blender and in Character selection menu But in game... I kept trying and trying until finally I got it (still trying to figure out what exactly I did different). Now I have a different problem...The textures are kind of invisible from certain angles unless I use a shader and set it as "twosided", but then it looks kind of "waxy" Any ideas where I went wrong? PS: The hair that comes with the mesh is horrible so I used the air from @Elek Andor's version.
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That is a lot of work for a simple mission. The entire model will have to be inserted into every single player models (who know which model the user will choose, human, rodian, etc.). Structures re-assigned, skins, created, old skins modified, etc. Plus the model is based on Seven's"ESB Pilot Luke" which I don't have permission (at least at this moment) to share.
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Version 1.1 works fine with both JAE and OpenJK. If it doesn't is because another mod is preventing it from loading in which case can be fixed in about 30 seconds.
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Saber request [personal]
The Punisher replied to dark_apprentice's topic in Mod Requests & Suggestions
I was just playing in Blender with e3_Anakin saber and obiwan_ep4 saber. Was just an attempt. -
Saber request [personal]
The Punisher replied to dark_apprentice's topic in Mod Requests & Suggestions
Looks really great! Hope someone can make it. -
I am not a big fan of Nien Nunb and as I've said a few times, I am terrible with texture, so I can't get too inspired too much on it but I know people around has asked and I was curious how it could be done as he was a crucial character so I tried my best. Still, I don't like how it came out (I can't compare my skills to Jeff, Kualan, Seven, etc.) so I am thinking on better ways to do it (have a few ideas already in mind) but is not in my priority list.
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Thanks @@Penekowski!
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Worked a little bit more on the textures and submitted it for approval. I still don't like the textures. I might come back to it and try something different.
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Version 1.1
1,260 downloads
Re-textured and modified for JKA by The Punisher This is a player model (with NPC support) of Luke Skywalker in Yavin Outfit with permissions from Scerendo and Seven to use their original work. Re-textured jacket and pants to look like Yavin's Luke outfit. To install the model, simply extract the zzz_Luke_Yavin_Punisher.pk3 to the gamedata/base folder of your Jedi Academy directory. Model is available from the SP character Selection menu or via console using NPC support. NPC Support: playermodel Luke_Yavin Credits Force Arena Team - Head Mesh Scerendo - Base Body (Poe Dameron) Seven - / TFU Team - Lower body mesh Uninstall Remove zzz_Luke_Yavin_Punisher.pk3 from the gamedata/base folder of your Jedi Academy- 9 comments
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Tired. The problem is the neck/chest area. Most heads don't include that area, including the default game heads, so I used 3 different parts to cover it, and although the differences is not too much, it still doesn't looks 100% fine, especially with the in-game heads. See https://jkhub.org/topic/8053-diary-of-a-mad-man/page-1?do=findComment&comment=123191 https://jkhub.org/topic/8053-diary-of-a-mad-man/page-5?do=findComment&comment=125164
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Thanks @@swegmaster! Got the approvals.. Was fixing the holster to better fit the new blaster mesh. Also was going crazy trying to figure out why it was always walking/running (a little bit) in the air. Seems was the map I was using for testing. I tested 2 other maps and it walks/runs on the ground as it should. I am tweaking/fine tuning/removing unnecessary meshes. It will be ready when is ready. Demanding on capital letters will don't get it ready sooner.
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I hate you have I hate you I hate you.....just kidding man! Love all your work! Awesome job as always! Thanks!!!!
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Version 1.1
492 downloads
Nien Nunb Re-textured and modified for JKA by The Punisher This is a player model (with NPC support) of the Nien Nunb. To install the model, simply extract the zzz_niennunb.pk3 to the gamedata/base folder of your Jedi Academy directory. Model is available from the SP character Selection menu or via console using NPC support. NPC Support: playermodel niennunb - Nien Nunb as seen in the cockpit of the Millenium Falcon in TROJ playermodel niennunbn_pilot - based on Rogue Squadron Pilot Uniform Uninstall Remove zzz_niennunb.pk3 from the gamedata/base folder of your Jedi Academy Credits Vade Parvis - Imperial Army Troopers pack Jeff - Lando Smuggler Outfit, Quarren pilot and Keyan Farlander models Force Arena Team - Head Mesh- 14 comments
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Might not be criminal, but is unethical.
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1 - Don't like how it turned out, textures looks horrible. 2 - Finally cleaned up the unnecessary stuff and added missing tags. Need to add NPC and hopefully should be ready . 3 - That's up to @Seven, is his model after all. 4 - As far as I understand that's a Peneke's exclusive. 5 - https://jkhub.org/files/file/3131-the-force-unleashed-starkiller-sith-assassin-with-backhand-animations/. Didn't made a hooded version.
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| Tristan's Character Workshop |
The Punisher replied to D A R K S ! D E's topic in WIPs, Teasers & Releases
It is and forever will be the best. Is the only one I use to replace my in-game Luke (using my "Grand Master" version of course). -
I know there are at least 3 amazing Pl Koon models here at The Hub. I specially love @Kualan's version, but I wanted to try one because the of the complexity of his face. It took me almost a week to over come splitting the mesh because it caused lots of "verts without UV coordinates" (and they kept multiplying like wet gremlins with every new split), specially some that were not so easy to over come so I wanted to practice with it to learn how to deal with those issues better and finally got it. It was frustrating at times but a satisfactory learning experience once it was accomplished. I feeling a little better about those issues now. It makes you appreciate even more the amazing work people like @Jeff, @Kualan, @Scerendo, @Circa, @Psyk0Sith, @AshuraDX, @Seven (wish I could keep mentioning all of them but we all know them) provide for us to enjoy.
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| Tristan's Character Workshop |
The Punisher replied to D A R K S ! D E's topic in WIPs, Teasers & Releases
Been there, done that. My version has all Luke different heads, each head with its appropriate helmet (size), and outfit colors to choose from. Plus the body belongs to @@Seven (and those shaders look terrible). -
The path of the Apprentice
The Punisher replied to dark_apprentice's topic in WIPs, Teasers & Releases
Yes!!! Thanks a lot!!! -
Thanks. This is just @@Seven's Han Solo with Force Arena head (below are the Bespin and ROTJ outfits - same model). Same with Hapslash's Leia.
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Was wondering if anyone would notice...