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Posts posted by The Punisher
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No idea. I didn't noticed any issues with the shaders when I tried it and I can't check it on my phone).
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Just open the pk3 file with packscape.
Navegate to the models folder
Look for the ".skin" files
Drag and drop them to somewhere in your computer
Open the files with notepad
Do a search/replace and replace
r_hand,*off
With
r_hand,off
Do the same for l_hand
Save the files
Drag and drop the files back to their original folders in packscape
Save the file
If you use notepad, you will have to do that for every .skin file (at least the "torso" skin files and the "model" skin files (model_default, etc).
If you use notepad++, you can do a replace in files and it does it replaces in all files for you.
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I am barely at my computer lately. I am just on my phone. Just follow the instructions in the link I posted. Is pretty easy.
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You don't have to use force repulse if you don't want. Plus OpenJK doesn't has Force Repulse or any additional force powers.
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Installation is just the same as JKE (unzip everything to GameData folder, then use "openjk_sp.x86.exe" for SP). I suggest a clean install of JKA (and updated to 1.1)
LucyTheAlien likes this -
OpenJK has stability. I only had like 2 crashes and they were caused by mistakes in models I've compiled/modified which in turn got me to fix the models which is a good thing.
I also play on Windows, and OpenJK also fixes the ghoul errors (JKE is based on OpenJK, but hasn't been updated in a long time). The only other thing I liked about JKE was the RGB sabers and it doesn't works with Custom Blades like TFA or TFU blades (at least I haven't found a way to make it work). The rest, I don't care. Is not worth with all the crashes.
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Would you still really recommend OpenJK more- even for someone who has no interest in MP?
OpenJK is not just for MP. It works for both. I only play SP and only use OpenJK. I tried JKE just for the force Repulse but it crashes more than I can play...and the Force Repulse is just a big enhanced push, not like in TFU, so I went back to OpenJK.
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Yes, even bland boring old Lieutenant Lyste
Considering trying to make an Imperial-era Yularen and an Admiral Konstantine as well. Depends if I can find suitable models to reskin/remodel.
WOW!!! JUST FREAKING WOW!!!!!!
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Open a skin file and look for lines r_hand,models/players.... and rename it to r_hand,*off...it should work, it is common bug, mostly for HS skins
That will turn off a hand that is used. It should be, rename
r_hand,*off
with
r_hand,off
Do it also for the l_hand (specially needed if you plan on using dual sabers).
See https://jkhub.org/tutorials/article/137-fix-hapslashs-anakin-model-no-lightsaber-blade/
Thanks to @ for pointing me to the solution and @@Circa for the workaround.
I haven't found the official cause but my guess is (I might be wrong, is just me trying to make sense of it), there are multiple hand objects but only one hand tag, when you turn off the hand that is associated with the Tag using "*off", all the "child objects" (including the Tag) is turned off but maybe using "off" (without " * "), it doesn't turns of the "child objects"? That's just a wild guess.
BTW, the model works fine in OpenJK without issues.
It has the problem in JKE (which crashes more than a blind man in a Nascar race). I just tried the fix and it worked.
Tompa9 likes this -
Another Imperial joins the gang:
Too bad we can only give one like...
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Thanks. Photofiltre (since is a free edition) practically has no options. I was able to capture one of the errors and it says something about "RLE-RGB Images (type 10) must be in bottom-to-top format [name of TGA File]". I did nothing to the file but opening and saving it.
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What do you use to save the tga's with?
And does jka show an error?
- "I normally use Photofiltre free edition, but I tired in a friend's computer with different apps he (even photoshop, I think)"
- JKA (openJK) just crashes. If it shows a message, it happens too fast to see.
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Sorry to interlude in the tread but since you are already talking about differences between TGAs and PNGs, I have a problem with TGAs. Whenever I save a TGA, even without doing any changes (just open the file and save it back without doing anything to it), JKA crashes, so I have to save it as PNG (or JPG). I normally use Photofiltre free edition, but I tired in a friend's computer with different apps he (even photoshop, I think) has and still have the same problem. Any ideas why?
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Looks very cool
Thanks. But all the credit goes to Peneke's Team and @@Jeff for the light saber hilt and original Arcann model. I am just having fun adding SP support for regular (non-MovieBattles) JKA. The "resurgent" version (left side, second screenshot) only includes the texture for the "extended mask" "painted" over the "bald head", but who cares, it looks awesome!
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Found the fixed model. Thanks @@swegmaster and @@Penekowski !!! Fortunately the part names remained the same so swamping the torsos back was easy. Had some fun to take my mind out of the failed porting attempt frustrations.
Almost done
General Howard, Dexter987, GPChannel and 1 other like this -
Punisher feel free to send her a pm with your version, however it can't be redistributed publicly as that's a Penekepack exclusive and we'd need permission from our porter (who tends to show up once in a blue moon)
Thanks. I don't want to break any rules nor take credit for something somebody else put so much work into.
Penekowski, LucyTheAlien and JAWSFreelao like this -
We have a fixed Cyber Arcann in Peneke Pack as well, originally made by Jeff, fixed be me.
That's awesome! Thanks for the feedback! Have to look further. I just browsed through the folders until I found the one with Arcann/Thexan model.
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Will you be putting this up for download?
I could but it doesn't belong to me. I am just having some fun with it. Is up to Peneke's team. If they want I can send it to them and they can release it (or give their blessing and I can share it).
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Going back to Arcann, added torso/arms/head from @@Jeff's version. I know is "mirrored" but is the only one I have.
General Howard likes this -
Me too, though Jedi Hunter is difficult. Some people have the model but won't share it for whatever reason.
What about these?
Not sure if we should make a separate tread....I think we are hijacking this tread. Anyway, personally, since I am a SP kind of person, I would like to see:
Hero Armor
Jedi Adventure Outfit...already provided in Peneke's pack.
Dreamer
Sith Assasin
"Training"
Kashyyyk
"Cloud City" (Bounty Hunter)
"Aviator" (Tie Pilot outfit)
Raxus Act 1
"Experimental" (Clone)
Raxus Act 2
Arena
I would use each one in different missions (i.e. Raxus act 1 for Tatooine droid rescue, "Industrial" or "Raxus Act 2" and "Tie Pilot" versions for Imperial base missions, etc.). I would also use the Sith Assain version with regular "human head" textures for the "Tomb" missions.
General Howard likes this -
There are a lot models that would be great, though some are tricky to convert. However as i posted in Jeff's thread the Cybernetic Reconstruction Starkiller model would be my highest priority request, for various reasons. It would complete the Dark Side Starkiller roster aswell since we already got:
Sith Stalker (Darth Shiftee)
Desert Survival Gear (Lizfizz)
Lord Starkiller (Lt.claim i think)
Dark Apprentice (Xeby)
Jedi Hunter (The Punisher)
Sith Assassin (The Punisher)
Punisher is right though, the russian site has many cool models that would make great additions.
I would like to see the actual Jedi Hunter and Sith Assasin...
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We already ported that model, double check the files, the hands need some tweaks tho.
Thanks. For sure will check again ASAP!
Edit:
You are right, my bad. I might have confused the "Training" outfit. I love it!. I really, really appreciate it! Would have been even better if it included the entire (shirt) neck so we could add a version without hood (we can just add the full head we already have), but love it none the less.
Edit #2:
Oh, well...
"hood down" still need some fixing but was all the time I have today.
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Russian site?- No-oo, mate, unfortunatly we lack modders, modelers/porters in particular)
So wonder what you mean actually?
There's just three Starkiller full-body ports so far: hoth outfit, veteran old Galen and white robed version by some Peneke family member from their new pack.
I mean the models are there (in obj format), they need to be ported (to JKA glm format). I tried myself but only got a lot of frustrations and disappointments.
Also, if you mean the "Jedi Adventure Robe" version, I am not sure who the original creator o but is been out for a while (https://jkhub.org/files/file/2876-galen-marek-jedi-adventure-robes/) and is not fully ported. This is how the model would look:
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Scary Stormtrooper?
JAWSFreelao likes this
Blender help (first frankeinsteining :P )
in Modding Assistance
Posted
Alt+Z switch between texture mode
Z switch between wire frame mode
As @@Ramikad mentioned, it uses the model _default.skin.