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Posts posted by The Punisher
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I submitted this one for approval. I couldn't get the colors for the collar and boots so I wen with an "all black" suit version so I could release it. I might try the colors again later if possible and update the file.
Model was approved: https://jkhub.org/files/file/3210-nautolan-watchmen-for-jedi-academy/
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Ok i found some pages with tutorials ,sorry for ask you that,You must think it's a stupid question but I'm still learning about modding
Sorry for the lat answer. I think there are no stupid questions...the only stupid question is the one you don't ask because you will never know the answer. A friend of mine also says (and I tend to believe him) there are no stupid questions, only stupid answers...
I haven't found a full tutorial covering all the aspects of porting an OBJ to a fully functional JA md3 file. A good friend gave me a lesson of how to port some specific parts. It involves assigning the mesh from the obj to the JA model, scaling the new mesh to the appropriate size, assigning vertex groups, weight the vertex group and weight the vertex. Assign skin modifiers and most of the time splitting up the mesh (a single mesh shouldn't have more than 1,000 verts).
The process should be the same for all meshes so I tried porting a full model but this was the result...
For me the hardest part is the weight process. I can't get the correct weights. I would like to see a weight tutorial for dummies specifically designed for JA models.
If you happen to find one, please let me know.
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Keep in this good work Puni!
You have our trust, you have our faith. We all believe in you. I pray for finishing Yavin/Tatooine Luke
Thanks. Trying to mod has kept my mind busy some times, but it hasn't been easy.
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Looking good so far. Neck looks too long because the suit has a high collar. You might need to move the head down to normal neck height.
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Why. Push your boundaries, read, watch and learn. Some Roadblocks we're afraid to hit are just speed bumps in reality.
Thanks...appreciate it and agree 10000%. However, it will have t wait because my time is currently very limited (dealing with some life issues that of it wasn't for a VERY good friend here at The Hub, I would have quit trying to learn some time ago) and trying to learn a few different things at the same time is not optimal for me at this time. But trust me, I hope to Lear more as time allows it.
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That Quigon is from Seven. I believe is on the files section (if not, check his WIP page). I just added each Jedi specific hilt to each Jedi's belt (along with SP support for all versions - robed, hooded, etc).That Qui-Gon is excellent.
LucyTheAlien and TheWhitePhoenix like this -
I am just a fan of Obiwan and great skins. This was released by @@Jashugan herehttps://jkhub.org/files/file/3011-clone-wars-general-kenobi/
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I love when you go quiet for a while.....because you come back with AWESOMENESS!!!!!
Jeff likes this -
Wanted to do something this weekend but was short on time and even shorter on inspiration so I did something I've been trying to do for some time and didn't had the chance. Is not much but I wanted to have it.
Need to do Count Dooku and Yoda but ran out of time. Maybe next weekend.
Luckxzs, Mert-K, Captain Leeroy and 2 others like this -
First of all thanks to everyone who supported me in the development of this skin, sometimes i think if was not a good idea upload it but now i think that was a good decision, for be my first project as a jedi academy modder(before this i made a map for Battlefront 2) I was not expecting this reception
I will fix the red nose and the shadow on the forehead as soon as possible but don't expect it in a near future
That will be great. I like how the face looks realistic, only needs to fix the "sunburn effect" and will be great!
And maybe the next version will include something like this
Nice! Could be a nice replacement for...
Javitolo98 likes this -
It looks like the whole head needs to be UV remapped with proper seams.
Thanks a lot for the feedback. Unfortunately, that's beyond my limited knowledge so I gave up.
Good news is, a very good friend already had it and gave it to me...
dark_apprentice, yeyo JK, Penekowski and 5 others like this -
This is holly awesome ,keep it up, did you edited the Luke's force arena head to make it more acurate to episode VI?
I didn't altered the face nor the textures.I just ported the head form the force arena model (imported it from the obj model, scaled it, assign the vertex groups, weight, mesh split, etc.).
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You should try to use this hair on Toshi head please
I want to see final product.
I see no point in altering Toshi's Luke, it is so great it should not be touched, but I just tried it for the sake of proving my point and I was right, it looks ridiculous.....
General Howard likes this -
Wow that looks great! Any chance you can upload it?
I've submitted it for approval.
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Yeah, I was just curious, and now I can choose whichever version I want (via NPC or SP Character menu).
krkarr and Penekowski like this -
krkarr likes this
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Im using Obiwan EP1 hilt because it looks similar. That hilt you have posted wasnt created yet.
Not exactly the same but close.
BTW, I didn't made the saber. As mentioned above is on a hilt pack on ModDB. I just re-textured it and added some shaders. You can see the original and re-textured below.
krkarr, Thisismyusername and GPChannel like this -
It can be easily done. There is a saber pack in Moddb that has Doolu's jedi saber but is old and low res (maybe an idea for @@Rooxon or @@Seven as they are amazing with sabers).
You could also use Backflip's Dooku head (https://jkhub.org/topic/8281-backflip1s-skins-kitbashes/page-12?do=findComment&comment=125780) but it will look too old for his time as a Jedi.
Thisismyusername and krkarr like this -
As for this guy....I haven't forgotten. I re-shaped the face (eyes, nose, cheek bones and mouth) to make it look a little bit more fierce. Need to work on the boots and collar textures which I suck (and have free, limited software).
Barricade24 and swegmaster like this -
Doesn't looks like much but, I didn't liked the way the neck/chest area came out for Tatooine and Yavin version (ROTJ verison doesn't matter since its hidden underneath the shirt):
Since I am a stinking newbie, I made a rookie mistake. I split the head mesh (to avoid the over 1K verts issue) first, then tried to re-align/re-size the chest/neck area....then I couldn't match back the resulting meshes, so I started again from scratch. This time, re-sized/re-aligned everything before splitting the mesh.
Still have some clipping issues on the right shoulder of the Tatooine version (still learning how to fix the weights), but so far I think it looks pretty good. Also, tried to make the Tatooine pants/boots a little bit darker.
yeyo JK, Penekowski, J19 and 1 other like this -
Great, thanks! Will download it as soon as I have a chance!
Javitolo98 likes this -
Easy to fix, just follow these steps:
1. Right-click on the part that has the vertex without uv coordinates
2. Go into edit mode, then go into face selection mode, press a, and then press h
3. You will see some black things not hidden by the h/hide key, delete those, then press alt+h to unhide all
4. Now you can export as a glm
P.S. The Luke head in the main screens above is from Force Arena, that Anakin above head looks like its from FR Battlefront 3
Thanks @@swegmaster!. I was finally able to figure it out after reading several posts. But it came out ugly as #@!!.
The problem is, it first came up with error "UV seam found! Split meshes at UV seams", so I tried this https://jkhub.org/topic/8804-uv-seam-found-split-meshes-at-uv-seams/?do=findComment&comment=126199
Then it gave me the "Verts without UV coordinates. I was finally able to delete those verts and export it but it look like $#!*
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Duuuude....That is one of the best Luke heads I've ever seen.
Thanks! I am not sure form which game it is....I've been collecting models from FP and some other sites and lost track where I got each model (I guess is from FP but can't recal) in hope to learn to port them but after many failed attempts, I decided to stick with porting only parts for now.
BTW, Tatooine version has a lot of issues on the neck/chest area due to the area divided into multiple pieces to overcome the 1K verts issue. I will try to see how can I fix it
I am also trying this but getting a lot of issues wit "Vertex without UV coordinates"
and this (same issues)
TheWhitePhoenix likes this
Diary of a mad man
in WIPs, Teasers & Releases
Posted
Haven't been able to fix the clipping on Tatooine's look right shoulder (when he looks all the way to the left). Apart from that, is good too. Also need permission from Seven for his Luke body (and ROTJ body). Althoght I think he was working on something with Luke, can't remember ATM.