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Posts posted by ensiform
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I wouldn't expect to see any progress SP rend2 until 2015 at the earliest
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Compiling?
in OpenJK
I shouldn't be responsible for teaching everyone how to use the software installed on their machine though.
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Compiling?
in OpenJK
1) Are you set for Debug or Release in the toolbar Dropdown? You obviously want Debug for Debug support.
2) Right Click the project you want to debug and select properties, (IE SP Client)
3) Under Configuration Properties there is Debugging worksheet, select that.
4) Add +set fs_basepath "put the full path to gamedata here", example: +set fs_basepath "D:\Games\SWJKA\GameData"
5) Put the same path in the Working Directory option., D:\Games\SWJKA\GameData NOTE: there should be no ending \ or / or quotes in this one
6) Apply/Okay
7) Right Click the same project and select "Set as Startup Project"
8) Hit F5 or Debug Menu -> Start Debugging
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Because the single player modding wasn't possible prior to last year and nobody has taken up the initiative to port those mods to SP. Your attitude is not very pleasing. If you want it done, you do it.
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I wouldn't call most of the things cheats tbh. And you won't be able to stop many/any of them now with the release of source code.
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They are disabled without a mod.
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I don't have it compiled :c
Err... http://builds.openjk.org/
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The message is happening on your client. It would say server disconnected if the server produced the error.
Also you should probably update your OpenJK to a newer build ._.
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On your client as well?
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WHICH MAP FOR WHICH GAME.
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English......
The question I asked is valid because if you are trying to convert a bsp from any of the Quake 3 Engine games ( Q3, RTCW, RTCW:ET, Jedi Outcast, Jedi Academy, etc) you can use q3map2 to do it.
Either way, the outcome is not really playable/looking good in most cases. Compiling a map loses lots of the information that cannot be recovered back to map file from the bsp.
Why can't you just download that file from there yourself anyway?
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From which game are you attempting to poorly decompile a bsp ?
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It should be supported now, keep in mind that each entry must follow the stage definition for that stage.
ie: if its normalmap it expects every animmap image in that stage to be normalmap or normalParallaxMap, same thing.
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Your graphics card isn't capable of dealing with GL 3.2+ probably.
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Rend2 isn't holding back the release and it will not be part of the release.
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It's hardcoded in mod and in engine to use only humanoid for players iirc.
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Adding toggleallowvote cmd similar to toggleuserinfovalidation added by @@Raz0r.
Output of all votes enabled when just doing \toggleallowvote :
0-9 being possible values to enter for toggling. [X] means its enabled [ ] means disabled.
0 [X] capturelimit 1 [X] clientkick 2 [X] fraglimit 3 [X] g_doWarmup 4 [X] g_gametype 5 [X] kick 6 [X] map 7 [X] map_restart 8 [X] nextmap 9 [X] timelimit
Note that if you have been using OpenJK's mod code, that your g_allowVote should not be set to just 1 as it was before to allow voting generally unless you only want capturelimit. -1 or 1023 will be all values now. (-1 is new default)
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WHENNNNNN?
"When it's done"
BruceJohnJenner likes this -
Simply put, they didn't do it because its not just an individual player model and many many different saber choices.
The way it works in JK2 is because that it's just an extra skin for kyle to render the hand and the saber.
McGroose likes this -
I disagree. It serves the important function of making my balls explode with excitement since it's the closest thing to JK4 we'll ever get looks-wise.
You must be joking yourself if you think rend2 is going to magically make the game modern looking. It needs new art and assets to actually take advantage of most of the stuff.
eezstreet likes this -
What I really hate about Jedi Academy is the lack of animations. The majority of NPC's are using the same animations,
which looks a little bit monotonous. I mean, it's looks weird when the Stormtroopers (and other NPC's) are running with a blaster rifle as
if it was a blaster pistol. Concerning animations in general, this game needs to be enhanced.
With some adjustments to the source code, everything is possible .
Of course that's true. I never denied that. You'd most likely lose out on compatibility in some way or another though.
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Mostly cause there's more activity in #JACoders
eezstreet likes this -
MP only allows you to use the original humanoid for players.
Total Game Conversions
in Jedi Knight General Discussions
Posted
What about mods that were to remove force powers and lightsabers entirely?