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ensiform

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Posts posted by ensiform

  1. It's a simple change to the formula-- just delete the divide by 2... no?

    Nope.  You think idsoftware put the division by 2 there just for the hell of it?  It requires two times the amount of verts for shadows, ergo only 500 will be allowed for shadows to work.  The / 2 exists in q3 as well.

  2. Allright. So I finally downloaded OpenJK. I don't have jampDed.exe file... but I do have openjkded.x86.exe file. And I tried using that instead.

    I haven't found any errors regarding VM_Create or jampgamex86.dll there.

     

    However, when I made a .BAT file with these command lines:

    openjk.x86.exe +set fs_game "japlus"

     

    And started the game. I found two VM_Create errors. It failed loading uix86.dll and cgamex86.dll, and loaded Legacy ones.

     

    openjk.x86.exe will not run a dedicated server, you must use openjkded.x86.exe

     

    cgame and ui implies that client is running.

    Raz0r likes this
  3. You mean you set the light key and the color key on the door?

     

    Because:

     

    light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brushes (default 0).

    color : constantLight color of .md3 model included with entity. Has no effect on the entity's brushes (default 1 1 1).
  4. Seems good.. I like the fact that you can ignore the modern app stuff, unlike in 8.

     

    So far, so good. Although Windows 8 didn't seem so bad at first either (Well, it's not bad at all, but Metro.. oh god) so I am suspicious. Also, there's the whole trend going on since 95 where every second OS is shitty, so I hope they won't break it with 10.

     

     

    KBDLbQV.png

     

     

     

    What's a metro? :D

  5. Also, When I try to join a server, sometimes it says something like "This server doesn't allow downloads. missing file Japlus/etc." 

    This is because Aspyr is crappy, and decided not to allow mac builds to play nicely with servers which run custom PK3s in later versions of the mac release.

     

    You could try the OpenJK mac client instead. See: http://jkhub.org/tutorials/article/178-installing-openjk-on-os-x/

    chaseme2200 likes this
  6. Ohhh... allright. I went to the page, and couldn't find the download file for OpenJK, the zip file. Then I clicked on the builds (which is, I assume, where the download could be found)... and it redirected me to http://builds.openjk.org/

    But the page won't show. I get a connection error for that page.

    That's because the builds page was down due to the shellshock bash bug needing to be fixed.  It was brought back online this morning.  Try now :P

    Angel Soul likes this
  7. That's just a debug assert.  Have you tried hitting the retry button ever to actually show you where the problem is?  [As it says right at the bottom]  Or the ignore button to continue on (multiple times if necessary)

     

    Seems to me like you have some foreign characters somewhere in a string that its noticing.

     

     

     

    Dat XP doe.

  8. What strange error?  Being vague like that helps nobody.  You cannot run it from VS without changing parameters to point it to the gamedata.  Easiest is to launch the debug stuff after you've copied the debug versions to gamedata, and select "Attach to Process" in debug menu after it is running.

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