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Posts posted by ensiform
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It's a simple change to the formula-- just delete the divide by 2... no?
Nope. You think idsoftware put the division by 2 there just for the hell of it? It requires two times the amount of verts for shadows, ergo only 500 will be allowed for shadows to work. The / 2 exists in q3 as well.
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map objects (.md3) always cast a shadow when you set the shadows to /cg_shadows 3 ..i think that was the cmd in console
so where is this " tr_mesh.cpp " located `?
Only ones that are not part of the bsp can be affected regardless of option.
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But please raise the stencil shadow's 500 vertex limit to be 1000 vertices...
Nope. Tied to overall limit of 1000.
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That only works on md3 models that are not in the bsp.
Also, misc_model_static is explicitly marked as RF_NOSHADOW in MP. Where it is not in SP.
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This is one of the many things drawn by code and not referenced in the HUD menu files unfortunately.
Angel Soul likes this -
FPS issue:
in OpenJK
But OpenJK does not affected anything related to this. The effects creation is triggered by the mod code loaded.
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The number of GPL compatible physics libraries is also pretty low.
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You can copy and paste all the lines of the console.
Use the condump cmd.
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Means you didn't change those menus yet.
Knowing what you did to "change" it in JO would be helpful in determining why its not working in JA.
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Allright. So I finally downloaded OpenJK. I don't have jampDed.exe file... but I do have openjkded.x86.exe file. And I tried using that instead.
I haven't found any errors regarding VM_Create or jampgamex86.dll there.
However, when I made a .BAT file with these command lines:
openjk.x86.exe +set fs_game "japlus"
And started the game. I found two VM_Create errors. It failed loading uix86.dll and cgamex86.dll, and loaded Legacy ones.
openjk.x86.exe will not run a dedicated server, you must use openjkded.x86.exe
cgame and ui implies that client is running.
Raz0r likes this -
The cutscenes menu is just a list of the roq files.
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Are you sure the server isn't sv_pure?
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Don't forget that accessing pointers as arrays or arrays in general is also dereferencing.
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You mean you set the light key and the color key on the door?
Because:
light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brushes (default 0).
color : constantLight color of .md3 model included with entity. Has no effect on the entity's brushes (default 1 1 1). -
Would be nice to have multiple desktops on Windows*
Windows XP had it with Plus Pack.
Boothand likes this -
And people are asking for this on feedback:
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Seems good.. I like the fact that you can ignore the modern app stuff, unlike in 8.
So far, so good. Although Windows 8 didn't seem so bad at first either (Well, it's not bad at all, but Metro.. oh god) so I am suspicious. Also, there's the whole trend going on since 95 where every second OS is shitty, so I hope they won't break it with 10.
What's a metro?
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Presently using it right now in a VM.
As for the, Ctrl+C, Ctrl+V thing. I'm not 100% sure it will work when you actually have an application running though. (Ctrl+C kills process)
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Also, When I try to join a server, sometimes it says something like "This server doesn't allow downloads. missing file Japlus/etc."
This is because Aspyr is crappy, and decided not to allow mac builds to play nicely with servers which run custom PK3s in later versions of the mac release.
You could try the OpenJK mac client instead. See: http://jkhub.org/tutorials/article/178-installing-openjk-on-os-x/
chaseme2200 likes this -
Hello all
I am just curious, where do I download OpenJK? I tried but some pages are down. I search for Windows.
Thank you! ^^
You missed the page that glaringly says the builds are down in the News section.
http://jkhub.org/topic/4709-update-builds-page-is-down-temporarily-until-shellshock-is-fixed/?do=findComment&comment=69642 (It isn't down anymore though)
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Ohhh... allright. I went to the page, and couldn't find the download file for OpenJK, the zip file. Then I clicked on the builds (which is, I assume, where the download could be found)... and it redirected me to http://builds.openjk.org/
But the page won't show. I get a connection error for that page.
That's because the builds page was down due to the shellshock bash bug needing to be fixed. It was brought back online this morning. Try now
Angel Soul likes this -
That's just a debug assert. Have you tried hitting the retry button ever to actually show you where the problem is? [As it says right at the bottom] Or the ignore button to continue on (multiple times if necessary)
Seems to me like you have some foreign characters somewhere in a string that its noticing.
Dat XP doe.
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He won't. Doesn't have/care about JK.
Plus is working on his own projects outside of ioq3-rend2.
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What strange error? Being vague like that helps nobody. You cannot run it from VS without changing parameters to point it to the gamedata. Easiest is to launch the debug stuff after you've copied the debug versions to gamedata, and select "Attach to Process" in debug menu after it is running.
Trigger_Push for a Conveyor
in Modding Assistance
Posted
trigger_push isn't intended to work like a conveyor. It requires the target_position to be at higher altitude.The conveyor spawnflag (32) on trigger_push only works in SP. Recommended to set relative spawnflag (16) as well.