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ensiform

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Posts posted by ensiform

  1. The shared object errors are fine.  It loaded the correct one otherwise you would not even get the EvaluateFields() error which exists in the shared object itself.  homepath priority is higher than basepath.

     

    If the saves were created or from windows for example (the original jasp saves) they will not work on 64 bit at all.

     

    AFAIK the saves may not be 100% working on 64 bit loonix but don't quote me on that.

  2. OpenJK uses autoexec_sp.cfg for single player so that you can have a separate autoexec for SP and MP.  I don't see why you need to put r_mode into autoexec when you can type it into console at any time and relaunch with vid_restart and it saves >.>

     

     

    If you look closely in the console it'd say "Couldn't load autoexec_sp.cfg" rather than Executing autoexec.cfg or couldn't load autoexec.

     

    Saves will not show up if they are incompatible.  They might still show up and work if you moved them to the homepath I'm not positive.

  3. Are you sure it uses the first 16 NPC entities and not just the first 16 you dismember?

     

    Maybe we should consider looking into changing all those arrays into a struct and put the struct into vector or something if it can be made to be compatible. With a vector there isn't a perceived limit on the amount you can have but obviously you'd still be limited to the number of free entities as well.

    Cerez and Stoiss like this
  4. Which function(s) are responsible for determining dismemberment though.  Could be rand behavior changed and is more precise now but the code relies on it being shitty, therefore its always rounding to 0 now or something I don't know.

  5. @@Galahad89912

    You can't see your maps outside of Radiant, because they were created using a Radiant without "Admin" options ticked prior. I never found a way of making such files appear again for seeing outside of respective program. Surely this isn't just a problem of the map editor, as I encountered such a thing with many other programs too, be it md3viewer, Behaved or other non-JK related ones.

     

    Creating new map files from scratch is probably the only option here.

     

     

    Some shaders and textures should be missing: some of them come from JK:Jedi Outcast and aren't supposed to be shown correctly (they aren't used in JA, but simply present in game archives), some materials were made specifically for Jedi Academy, but for some reasons are omitted anywhere in the game. It includes actually dozens of textures, including various fogs, some skies, even some models!

     

    If there was a problem with paths for Radiant, then see if the Radiant files were installed properly. When this map editor is installed, it also adds a few files to the JA - GameData/base folder, including some pk3, which include the above mentioned shaders for caulk, origin, solid, etc. System textures, as people call them.

     

    They exist in the VirtualStore folder C:\Users\USERNAME\AppData\Local\VirtualStore\..... if it was a file in Program Files and you don't see it appearing there without admin rights.

    NumberWan likes this
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