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ensiform

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Posts posted by ensiform

  1. You can change 3,4,5.  Its protected because servers can also send the sv_master1 and change client's master server against their will.  Or randomly downloaded mods changing the sv_master1 against their will to some malicious master server.  I realize that's not your intention but its there for a reason.  1 and 2 are also not archived to the config file either so your changes would have been lost after exiting the game anyway?

  2. I was looking into this a little bit instead of having the restriction but unfortunately it is not fixable given the current state.  Because the netcode only handles strings with a static buffer of 1024 size.  And since net compatibility on server and client is required we cannot change the way this functions work.  Doesn't explain the crash though since you would think it'd just be truncated but I'm not sure.

     

    The buffer sizes are capped with Q_strncypz 1024 as well when storing the array of commands so it should be caught there as well.

  3. Its autoexec.cfg for MP still and autoexec_sp.cfg.  Should work in either location.  But it should be in the mod folder most likely rather than /base/ maybe.

     

    Did you check the console to see if it said anything?  It'll say if it loaded the autoexec.cfg file.  Or maybe even if a cheat cvar couldn't be used or something.

    CommanderAkio likes this
  4. Well... sure. i have again more back up of original openjk source code. D: but i need to copy paste by my large mod the block related to force hate. understood you are not a coder. well, me not too, just a beginner.

     

    give me a lot of time. next day i add into my git a repository of my code. after i am glad to perform your request. it's a gift for you, okay? :)

    i like to help people. ^_^

    And this is why having your source code on git with commits that could be easily identified as that part of the code would have made your life that much simpler :P

  5. Okay well, any code portions of the project you release must be open source because the code license is GNU GPLv2 so I don't see why you bother leaving it closed to start with.  Only makes it harder later and now you don't have history of changes etc.  And github does not allow you to create forked private repositories from public repositories, plus private repositories cost money.

  6. Yes you're right. also if is private, a depository should be really a good idea. i am little tired of bugs that appear unexpected after a lot of code edit. so i cannot understand what exaclty cause it. tomorrow i will register to Git so i can trace better my code edit of JKA. :)

    Now i need to go. it's late. goodnight ensy :)

    However, yes, i am learning also because every time i not understand what i see, i ever go to check the definition or i dive the code for searching the origin void of a function for understand exactly what is called. :)

    You can't make it private on github.  Especially since its licensed open source only.

  7. I really recommend learning to program a bit plus figuring out things like finding relevant places in code that might relate to what you are working on and maybe using a site that hosts code like github for storing stuff so changes are easily available instead of just code snippets on here which will inevitably get lost.  Github also has the gist feature for posting code snippets/files with syntax highlighting and tied to your github account which can be linked to or made private.

  8. Its not really a high priority.  You have yet to convince me there is anything out there mod wise that is truly broken on base as of yet.  The cvars support is not a new section in the save file.  They will still load just fine just without the cvar being set.  As they are just variables in icarus.

     

    The checks can be done earlier but I think the game should be able to look too as a last ditch especially for people who do not install via installer.

  9. Dismemberment has not changed. Nor has the value of MAX_SABER_VICTIMS.  There isn't any sort of comparison happening that I could see that would make it relate to MAX_PATCH_PLANES error directly.

     

    MAX_PATCH_PLANES was fixed back on January 24th.

     

    FWIW the newer compilers aren't doing anything specifically wrong.

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