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wramsay

Members
  • Posts

    1
  • Joined

  • Last visited

Profile Information

  • Modding Interests
    Animator
    Coder
    Modeler
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Singleplayer
  • Operating System
    Windows 7

wramsay's Achievements

  1. Well my priority is getting it to work in SP anyway, MP would be a bonus.... so would you have any idea about how to go about what you suggest? like i said i am know next to nothing about coding, but happy to learn
  2. Ok so when it comes to coding i have next to no experience so i am in need of help. First off we all know that jedi knight outcast is a great game, but if you can make a great thjing even greater than why not I wanted Kyle to be a bit more acrobatic so I have managed to make it so Kyle (or whichever protagonist skin you use) does flips and cartwheels in SP and MP instead of the regular roll and that was easy enough. now however i would like to make it so you could both roll AND cartwheel (on different key/gamepad binds) as i feel it would introduce a new element to gameplay being able to chose to dodge low or high. The only way I could get the cartwheels to cover the approriate distance properly and still look nnatural was to swap out the roll animation for the arial cartwheel animation, in the animation.cfg file (don't worry i saved the original file), consequently Kyle can no longer roll. But i was wondering if there was a way to create an executable custom.cfg file which would swap my modified animations back to the original animations while via the console i was IN GAME. That way i could key bind that executable file and effectively toggle custom animations on/off? would something like this be possible??? or am i barking up the wrong tree here is there an easier way to do this?? also i am a new member here so hi everyone been a massive fan of this game all my life and only recently got into modding
  3. Ok so when it comes to coding i have next to no experience so i am in need of help. First off we all know that jedi knight outcast is a great game, but if you can make a great thjing even greater than why not I wanted Kyle to be a bit more acrobatic so I have managed to make it so Kyle (or whichever protagonist skin you use) does flips and cartwheels in SP and MP instead of the regular roll and that was easy enough. now however i would like to make it so you could both roll AND cartwheel (on different key/gamepad binds) as i feel it would introduce a new element to gameplay being able to chose to dodge low or high. The only way I could get the cartwheels to cover the approriate distance properly and still look nnatural was to swap out the roll animation for the arial cartwheel animation, in the animation.cfg file (don't worry i saved the original file), consequently Kyle can no longer roll. But i was wondering if there was a way to create an executable custom.cfg file which would swap my modified animations back to the original animations while i was IN GAME. That way i could key bind that executable file and effectively toggle custom animations on/off? would something like this be possible??? or am i barking up the wrong tree here is there an easier way to do this??
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