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ensiform

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Everything posted by ensiform

  1. Why do you need alt codes to make spaces? German keyboard layout I assume?
  2. The open Jedi project was created initially by razoraces who isn't Raz0r lol. Also OpenJK and OJP are not the same thing either.
  3. Porting content from CoD for what purpose? Activision could easily sue lol. Even if not uploaded here. They don't really fit in with JKA either...
  4. Well you used setforceAll I assume ? Use of the cheat mode should enable you to pass that screen. We can't guarantee any sort of external mods that mess with things and will work without issue fwiw.
  5. If helpusobi 1 is turned on before that menu displays with OpenJK you can continue past that screen anyways.
  6. Uhm the glass on mp/ctf4 in jka probably has something you want.
  7. But you aren't using the JA++ mod lol.. it's only a multiplayer mod. If it's crashing then perhaps you need to update your version including all of the DLLs. There should be an even more recent updated version on https://builds.openjk.org tomorrow (5/30) at some time.
  8. Not big enough budget ;p. My build last year was ~2.2k USD and no monitor or other peripherals.
  9. Lando really should get more health or be undying on that mission. On Jedi Master he takes so little to die. (The defend him at the ship bay area)
  10. I would've went with ddr4 personally. It's been out since last year and not the much more. You'd need a different motherboard though. And why go for wireless internet? Bad for gaming lol. Your CPU is also like 3-4 generations old still good just saying.
  11. How do you have them set to reset? Just a wait/delay ?
  12. I actually think its because the trigger_push is predictable and cannot be truly turned off. Thus the client thinks you triggered it even if its disabled but does not know it is disabled. (This state is not networked at all as it just sets gentity_t::flags & FL_INACTIVE bit which is server-side only) If this map was for SP its possible we (OpenJK) could make a change to the behavior but unlikely that we will do so for MP since that's in mod scope and would only work in the case of the server running fs_game OpenJK or any other forks with updated change.
  13. It's not going to happen over night or very soon. It will take a lot of restructuring so just be patient.
  14. The saber flares and the black texture are drawn via the function that renders the HUD so it applies.
  15. There's also server engine side bans in OpenJK server too but not timed bans. We could probably change that eventually.
  16. Bhahahaa please don't start that war without evidence beyond slander and biased opinion.
  17. Isn't this feature not available until the next release anyway?
  18. The xbox code wasn't even in a releasable state that I'm aware of so unless your xbox's are modded to run some form of regular code software I'm not sure how you'd port it.
  19. Pretty sure if this is for JK2 SP that the playerModel command in JKA never existed in JK2. Sorry to be the bearer of bad news.
  20. 2013 still compiled last I checked but maybe a recent change was unintentionally newer C++ std required and didn't notice. We move to latest because 2015 has newest C++ support and MSVC was very bad about supporting newer C++ versions until recently. 2013 improved it but 2015 has way more. Vs with clang/gcc they have supported C++11 since well `11 was released and C++14 and also parts of C++17. Update to above: Pretty sure the https://builds.openjk.org Windows builder is 2013 so it should still work. There shouldn't be an issue if you installed 2015 properly. Did you just click next a bunch of times? https://msdn.microsoft.com/en-us/library/60k1461a.aspx States that C++ support is not installed by default and you must select it from Custom installation options.
  21. Nope because I usually play with cg_thirdPersonAngle 0
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