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ensiform

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Everything posted by ensiform

  1. Yes I know, this was made after I protested.
  2. I was the most concerned with shipping the game assets too.
  3. Why do I have weird déjà vu with what you said shadow?
  4. Not only mods, it includes assets0-2 from the original game and advertises it doesn't need the Jedi academy to play.
  5. ensiform

    Gamemode idea

    Let's not forget quake/cpm clan arena mode.
  6. It doesn't need OpenJK. It's included as their modified jasp etc.
  7. Unfortunately they are at best derivatives of the original content, including maps. Therefore this project is still shipping the original game for free. Which is a no-no. Copyright infringement and EULA breaking at the same time, gg. Oh and no credits given to *any* of the mods used. Including QEffects from @@eezstreet.
  8. A new mod which means knowing how to program.
  9. Isn't it ergoec or something like that? @@Raz0r
  10. Presumably it was already 0, then.
  11. That log is from before SDL so...
  12. How old of previous OpenJK? It isn't a fault of OpenJK here though.
  13. Don't know. Faulty drivers for mobile or something else. Note I updated the post to say OpenGL detects it as such. Since GL_RENDERER says GDI Generic and the vendor as being Microsoft version 1.1
  14. Its only detecting the Microsoft Driver within SDL OpenGL so that's why. If your last build was pre-SDL then I'm not sure how it would be fixable.
  15. How many version bumps in between though? Can you get a console log? Start it with +set logfile 2 and look for qconsole.log in your user directory where it saves screenshots and stuff.
  16. From what build does it still work
  17. What specifications are your device? Are you using proper drivers for your video card?
  18. You can keep the base assets in there and changed assets or new pk3s in the my games directory.
  19. You could still install ja in like C:\JKA\GameData to be easy too But I agree with xycaleth too
  20. Don't think there is one unless you make a playerclip brush that is slightly away from the wall so the player can't actually reach it.
  21. As far as I know on windows the gamma ramp affects the whole OS by default which was only why I suggested that. And didn't know if maybe the same occurred on OSX.
  22. Because it can't find SDL.
  23. Looks like you need SDL installed properly. @@redsaurus
  24. Radial menus are easy enough but they'd be mod specific.
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