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Everything posted by LucyTheAlien
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Couldn't spawn NPC rocks? Spoilers for JK
LucyTheAlien replied to LucyTheAlien's topic in Jedi Knight Tech Support
Any way to reinsert the file separately as a PK3? If someone could do this I would be extremely grateful. -
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Knights Of The Old Republic Music Mod for JK:A (SP)
LucyTheAlien commented on GPChannel's file in Audio
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Evolution of Combat IV - Main Topic
LucyTheAlien replied to MattFiler's topic in WIPs, Teasers & Releases
I mean the presentation of the menus is ugly, as is the changes made to the opening crawl. -
What do you consider the "essential" JKA Mods
LucyTheAlien replied to comicstar100's topic in General Modding Discussions
Ultimate Weapon Mod- more than anything else for JKA and JKO. -
Evolution of Combat IV - Main Topic
LucyTheAlien replied to MattFiler's topic in WIPs, Teasers & Releases
The presentation is also god-awful. -
Is this permanent or will I have to enter this every time I launch a JK game in the console?
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I don't understand why all of a sudden starting a new playthrough all the AT-ST's are friendly, it's easier this way but I doubt it's intended- any advice?
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Can't wait for this to be released, I wish you all the luck in the world!
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Anyway to get rid of them in JKII and JKIII? The overflow of 180 in 160 isn't as interesting as the status thinks it is, I'd like to remove these redundant messages honestly.
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That sucks, ultimate weapons is incredible.
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The problem seems to be with Ultimate weapons apparently.
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I'm having a spot of trouble where, everything goes swimmingly until I actually enter the game-then I get an error message about it not being able to find a weapon- similar to the Guoul 2 error, however it doesn't specify what weapon.
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SW JKA KotOR 2 Duels Multiplayer Map Pack
LucyTheAlien commented on JamyzGenius's file in Mixed Gametypes
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For some reason after I extract all the files it fails to run and I get an error about it not being able to find something?
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I've always felt that the Stormtroopers that follow Tavion should've fallen back on crappier tech, for all intents and purposes- it would just be very immersive to me if the stormtroopers used old worn armour perhaps from between the ROTS & ANH era, some maybe have some new armour reminiscent of Kotor 2- maybe the saber-less cultists should be replaced with Sith Assassins etc- higher ups should maybe model themselves after Marka Ragnos? Since basically they're a cult based upon worshipping a dead Sith Lord from the era of roughly Kotor/Kotor 2 (Yes I know he was dead by that point, I'm talking in terms of visuals.) It just seems like there's so much you could do to amplify that feeling.
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Couldn't spawn NPC rocks? Spoilers for JK
LucyTheAlien replied to LucyTheAlien's topic in Jedi Knight Tech Support
Hm- thanks. -
I second this.
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On the DS ending the rocks that fall on top of Kyle won't spawn- I have no idea why, I have a lot of mods installed but I fail to see what could be causing this.