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Everything posted by minilogoguy18
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You need to uninstall zbrush or stop using it for a while because it wont fix your model. Somehow you managed to make it look less like him again, you're relying too much on the pictures you're using for the rotoscope when at this point you should be looking at pictures from multiple angles and tweaking the model in the user view, you don't even need to be using the 2d views at this point other than maybe to start retopoing the neck.
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I personally don't use the tweak tool (M) but some people swear by it, I prefer moving verts in local space, feel like I have more control. I said 5 POLES, not polies, it's a vertex that has 5 edges coming off of it and its a way to keep from having triangles so that everything can neatly be done in quads. http://www.polycount.com/forum/showthread.php?t=80005
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You don't need to add, read my previous post, I edited it.
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You're rushing too much if you think it's close to done, one of your biggest problems. Corto already showed you what to fix. You have loops where you shouldn't and there are triangles in the model, google 5 poles.
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Seems you didn't use a mirrored clone for half the model, its not symmetrical, on a model that is just for show that's ok but for a game you don't want a partial facial expression (or at least look that way) because you didn't make the face symmetrical.
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Lips are still too pouty, ear shape is off and neck needs to be properly modeled and not just extruded out from the bottom of the head.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
minilogoguy18 replied to Archangel35757's topic in WIPs, Teasers & Releases
Yeah, I guess they don't always realize that they have better chances of requests being picked up if they are interesting and actually feasible. -
Yeah, there's a modding assistance forum, this would go there, a moderator may move it. I'm no mapper but it should be doable, the 2 games are nearly identical in terms of the core engine.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
minilogoguy18 replied to Archangel35757's topic in WIPs, Teasers & Releases
Maybe now we'll see some new content from a JA veteran @@Psyk0Sith? =p -
Then why the black background? Choose a more neutral color and still, more angles.
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You aren't showing enough angles to give crits. Please, PLEASE QUIT RENDERING to show pics, the mental ray default setting WILL NOT show the same result as the games renderer, just turn the headlight on in the viewport and do a simple print screen from multiple angles. Looks like some loops around the eyes can be removed, the upper lip could use a loop and the corners of the mouth are werid looking.
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Widescreen works in MP, you just cannot use the menu to start a solo game, you can connect to servers without crashing and still play multiPLAYER, who the F plays with BOTs?
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Kyle Katarn with Bryar Pistol in left hand?
minilogoguy18 replied to Omicron's topic in Mod Requests & Suggestions
That would look terrible when he is swinging the lightsaber. People come up with some odd requests around here. -
Kyle Katarn with Bryar Pistol in left hand?
minilogoguy18 replied to Omicron's topic in Mod Requests & Suggestions
You can't just swap tags and he'll be left handed, you'd have to make a set of left handed animations and change the game code so that only Kyle is left handed. If you edited only the tags and animations then all of the games characters would be left handed when using a pistol, the bryar isn't unique in which animations it uses, imp officers and anyone else who uses the basic pistol will also be using the left handed animations. -
Map Models List with Screenshots
minilogoguy18 replied to Szico VII's topic in WIPs, Teasers & Releases
Could you maybe include the locations in the pk3 under each one? It's really helpful for placing objects in lugormod. -
Yes, it would be very useful if you made another here Szico.
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We need a official jkhub version of this, it should also have the extension under each picture like models/map_objects/ect/ect I knew of one but the site is gone, VERY helpful for lugormod and I'd imagine makermod as well.
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Dwarf Spider Droid & Other Models
minilogoguy18 replied to Vegeta's topic in Mod Requests & Suggestions
^Will never happen, no one needs their hand held that badly, no matter what they say. -
i wanna rig something today
minilogoguy18 replied to ChalklYne's topic in Mod Requests & Suggestions
Will look like total ass. -
Dragon saves as .gla, only way I know of is if you use Blender to cross over to Softimage, would be better if someone made a .gla decompiler that way other more popular formats can be used and the animations could go backwards to any program. Rig has a dummy Kyle model already set up, he doesn't get exported of course, if you want to put another model to the rig feel free but I don't see why you'd bother.
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You can always optimize after the head is complete (i say complete as in all the geometry down to the neck is finished), you can either remove loops or collapse parallel loops. Just try to plan out your loops before you model, keeping some "main" ones specifically for following the most predominant details of the face, cheek bones, brow, chin, jaw, ect. You're doing good so far, don't rush it.
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Dwarf Spider Droid & Other Models
minilogoguy18 replied to Vegeta's topic in Mod Requests & Suggestions
If you can do it in radiant I don't know why you don't try modeling, 3d programs are like 100000000000000000000000000000000000x better in terms of 3d geometry editing (brushes, polygons, same difference). -
All I can say is those images will be good for starting but once the head is modeled out you'll have to stray away from it since the angles aren't perfect. You'll end up with another odd looking face.
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Dunno why people are going to other engines when they could just take the source to this engine and enhance to thier liking to bring it more up to date, at least then you wont have to recreate the unique and very dynamic saber combat system on another engine.