The thing is too now that you'll have to remember is that you'll only get simple bones, you do some fancy snapping work to transfer the animation to the rig which I've done with a base animation otherwise you'll be animating by the bone once in the software. You can really make JA animations in Softimage, 3ds max or blender, Softimage and 3ds max though are the only ones with bipeds to make the animation process easier. JA animations in a professional program is nothing new @@tinny, been possible for as long as the game has been out.