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Posts posted by Basil Bonehead
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14 hours ago, MusicForThePiano said:
I'm still here, just getting back into a schedule where I can accommodate modding, and I have additional resources and skills now so I think I can go a bit deeper than simply skinning and editing. I'm glad to see you're still here, hope to get a consensus project going again soon both for JA:SP and EY4. Others are working on JA:SP which also helps me with my work as they have already figured out how to do some of the things I want to.
Glad to know you're still around, I was worried you disappeared. Looking forward to continuing to help out with EY4:RE
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Welcome back, glad to see you return
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These are works of art here
Lord Xizer and bigphil2695 like this -
On 7/20/2022 at 10:27 AM, ShenLong Kazama said:
https://www.mediafire.com/file/s9a36y1ydoyym04/Ren_MOTK.pk3/file
ren_motk
ren_motk2
-Credits and Notes-
Belt/Gauntlets/Torso/Scarf - Plasma
Head/Face/Eyes/Hips/Boots - Spanki
Hair - Aaron Smith
Cape - Toshi
Grenades - Jeff
Plates - Jimesu_evil-Bugs-
Model still has a few holes on some parts.
Possible clipping.Ren looks good but there's a detail that is incorrect: his right hand should be gloveless like in the comic
DarthValeria likes this -
On 6/17/2022 at 3:34 AM, Citrom said:
What is the status of this mod or the EY4 revamp? Is it done or still being worked on? If it won't be completed, is there a possibility that you can release whatever you have done?
These look really amazing and i wish to play them if possible.
Associate of Music Man's speaking (specifically for EY4 revamp), I haven't heard from him in over a year, but since the last communication I had with him, we haven't spoken since (no drama in case you ask). I hope he comes back in the future to continue working on the mod because from our discussions we had a lot of cool ideas and reimaginings for how we wanted the mod to play out with it's revamped story.
Citrom likes this -
https://www.mediafire.com/file/ht4qmot4mej4xvn/KOTFexpansions.rar/file
Here you go, here's what I have.
As @Lancelothas said: they're not all that special, they're just a collection of save games. Some are more well done than others with interesting premises but then there are some that just trash and unfun to play but if you have a copy of KOTF 2.0 and a lot of time to kill, give them a shot.
Or don't. I'm not the boss of you
You're better off playing Galactic Legacy because the concept of making unique missions based off the movies, games, etc. is more realized there. It does what KOTF tried to do, this time with a team of people who have the knowledge and skills to pull it off.
Changolethal, Lancelot and Smoo like this -
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3 hours ago, DarthValeria said:
I hope project is not dead
that makes two of us...
DarthValeria likes this -
Galactic Legacy is an ambitious mod, but we are but a small team. Many areas of the mod are covered, but there are other areas where we need help! That's where YOU can come in!
We are currently hiring for the following roles:
Translator: Currently all of SWGL is written in English, we'd like to provide text in other languages! The following are a list of languages we would like to offer translations for:
- French
- Spanish
- Italian
- Czech
- TurkishEven if your language is not listed, we'd still love to have you! German is already covered
Mapper : We have one mapper, he is overworked. We need moar!
Texture Artist: Whether creating promotional art or creating textures for models, we need your help!
Modeler: We are in need of talented modelers for SWGL, if you think you have the skills necessary, show us what you are capable of making.
If you're interested in helping us out, please send me a DM letting a member of the team know your interest! Additionally, if you're interested in a role not listed here, such as MODELING, MISSION DESIGNING, and UI/MENU DESIGN, please let us know!
WE AREN'T AS ACTIVE ON JKHUB SO GO TO THE SWGL DISCORD SERVER TO CONTACT US
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11 hours ago, the_raven said:
Hello, world! I'm Bach!
I wanted to download the Kotor pack, but couldn't find it among all those other packs on Jeff's dropbox whereas the dedicated link to the file doesn't work. Can anyone help?
I'm still down to help out with that, I still have the sounds I set up from kotor into jkhub (I know you commented on my forum on)
Glad to see you back
TheWhitePhoenix and the_raven like this -
WhitePhoenix stole the words out of my mouth lol
TheWhitePhoenix likes this -
Anything new going on with your models?
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I was able to figure it out and beat the mod.
I enjoyed playing this mod.
my only complaint i have is in regard to the final level. It's too dark. The darkness makes the level too confusing to navigate. something resembling moon light would have helped because zooming around in a speeder in a place i can't see is frustrating
The final map and other areas in some maps too dark to the point you need max brightness
dg1995 likes this -
Made it to the library, still got time before reinforcements arrive. I've searched the whole library top to bottom, hitting the interact key on everything and can't find what i'm suppose to do. what do i do? what do i interact with to progress through the level?
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On 1/11/2020 at 7:13 PM, Teancum said:
So definitely NOT trying to hijack, but I took a bit of a different direction with Lumiya. This is more to show Jeff based on a side conversation that we had. Note that this is for Star Wars Battlefront 2 and not JKA, but that's because I haven't really learned JKA rigging. This uses the Xbox SWBF2 Ventress body, Jeff's head, and a turban from Star Wars Galaxies, since that's been shut down for years now. It's not high poly or anything so I don't know how this would look in JKA.
I'm surprised you were able to get that to work. Is there even source files for Ventress' and Fisto's gameplay style since they're both different from the other hero units?
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2 hours ago, Lord Of Hate said:
I'll test out a music track today but I'm almost certain music and sound use the same thing, sound ik for a fact is 44100hz, i promise you, because thats what i used to configure my Garland model's soundpack which i did about a week ago, but music might be different.
Edit: Just checked, it uses 44100hz, I checked through looking at the original games music tracks in audacity and it uses 44100hz, haha. Hope this helped!
weird, i remember trying to convert music to 44100hz but it wouldn't play in game
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funnily enough my stuff are .wav files
i'll have to try out music again, i need to get familiar with getting the hz configuration in audacity because i know music doesn't use 44100hz i believe it uses something else
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Teancum, lpriefer01 and GPChannel like this
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On 6/14/2019 at 6:07 PM, Tompa9 said:
Nice work on the purge troopers
It would be interesting in whatever mod (can't think of specifics) if someone recreated the purge trooper commander's blaster rifle with one of the unique functions it has
krkarr likes this -
I recently got a character model of Lord Skere Kaan I requested over a year ago and I am SOOOOOOOOOO greatful for it. Also it helps that I had other things to keep me patient knowing that the modeling process is not a cakewalk (well to Jeff it probably is, depending on what he’s working on lol).
Jeff likes this -
https://m.youtube.com/watch?v=eAw_L9sKiic
Here’s something I did the other day: An expansion on one of my previous experiments, results are all over the place I’ll admit that.
Based on what i did for the video where Atton and Rax go at each other, I decided to add to this by replacing more of Rax’s and Jaden’s and even the stormtroopers dialogue. Making Rax more passive aggressive from the use of Commander Derns dialogue and one pitched down line from Patrol Captain Dehno (that czerka officer you see near a dead Wookiee who you can fight, when you early on the great walkway on Kashyyyk in kotor 1), Atton being snide towards Rax and co, and two sith troopers conversing about oppressing the local resistance and a commander on comlink loosing his temper and opening fire on someone. All in it’s weird, intriguing, and awkwardly spliced glory.
Also, yes, I am using the kotor sounds i converted into Jedi academy and I also got the kotor 2 telos military base music working with no problem. Something I had done prior 2 or 3 years ago.
Side note/tangent/rambling: With the files I own getting kotor 2 music works in Jedi academy without issue by just copy, pasting, and renaming the files to replace the original tracks with no issue (why? I don’t know) unlike kotor 1 where doing the same process crashes the game. And yes I’ve tried to get it to work in the past by rendering it in Vegas and audacity, wouldn’t work for some reason, maybe I configured it wrong.
LukeJM28 likes this -
7 hours ago, Jeff said:
Dark side Leia pack inspired from Concept art.
https://www.dropbox.com/s/apvnoqy1q5e7s7r/Princess Leia (Dark Side).pk3?dl=0
These old Battlefront 4 concept art designs are definitely going to be a gold mine of reference images for you and others to make character models lol
Jeff likes this -
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Soooo i guess i’ll wait for a new build for a MP/SP openjk version
HELP WANTED
in SWGL Discussion
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New role has been added, feel free to contact us on discord if you wish to join the team.