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Posts posted by Basil Bonehead
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some of Davik's lines were edited to make sense with the scenario but it's not all that noticable if you were to replay davik's estate from kotor. as for editing them a little more: i don't see anything else that i could edit to be completely honest
as for the nikto dialogue, they're probably the same voice actor but different lines
Didn't someone already do something like that where the HK's have those clanks for footsteps? also i don't think anyone has ported the mark 1 assault droid yet into jedi academy
I might swap out a few of them with bith, rodians and grans. thank god for the weequay NPC which can allow me to add all of them in if i wanted to, lol
I'm considering swapping out the nikto (who replace the human mercs) with the derrick character (who resembles the mercenaries from kotor 2)
i'm also surprised the guy who made the kotor 2 hud didn't makes a kotor 1 version yet. i'd be shocked if he could get the features to work to resemble the kotor HUD's
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hell yeah
lol, shows how much time i have one my hands. I still want to get a copy of the mod so i can add the sounds and NPC's i've assembled and potentially add some more stuff for to get experimental
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It's been 10 months since i've done anything with the audio assets I assembled for jedi academy. Recently, over the course of a few days, I went back to assemble something new since over the months I learned how to export voice line files from kotor 1 and 2. I downloaded a bunch of kotor models Jeff ported, took out their soundsets and modified them. I later applied them to the Crimelord Takedown mission by replacing Lannik Racto with Davik Kang, voice lines included with some of them spliced respectively.
I also changed out the music with ones from kotor (specifically the ones from Davik's estate), the only thing that's missing are the battle suspense tracks which i hope to get working, i have kotor 2's with no problem but not kotor 1, good thing i had help with the music. Thanks to Lwkill for optimizing the music for jedi academy.
Keep in mind: This is not official
Smoo, GamingPrince83, GPChannel and 5 others like this -
wasn't there a discussion on how difficult it would be to port him without any compromises?
you might as well kitbash/frankenstein him
Deathscythe likes this -
maybe include an accurate recreation of the temples interior?
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Sora was already done by @@Scerendo. I've aimed to do "better" visual looking Jedi version only. Dark side version is made quite well in my opinion.
Oh! ok. I honestly forgot about that
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Another free-time project for both JKHUB and MD release - Jedi Master Sora Bulq
any chance we'll get a dark jedi version too?
krkarr likes this -
Shere Kahn?
Is it ironic that he was the inspiration for the characters name? lol
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Lord Skere Kaan from the Jedi vs Sith comic
along with a alternate head where he has a bandage (which is my avatar funnily enough)
Pickles256 likes this -
Pretty much just ports. I may do a kitbash or two as well, which may contain new parts.
i hope you don't mind my making a suggestion for one?
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if i may ask: are you planning on making anything from scratch or are you just doing straight ports at the moment?
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I've never been so happy to see a rakghoul xD
Not a rakghoul. that's a nekghoul
Xioth likes this -
Oh i am so sorry for PM, dont know its so criminal. About Krayt i see, but many people hope of you or someone else to make him in his full armored power form. And this model will be the best of all time for jk.
heck, we have post armor krayt but the one thing that handicaps him is the fact there's no second blade that comes out of his lightsaber if you put one in his left hand
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I'm just gonna wait for Jeff to finish whatever he's working on and for him to announce when he's open for more ideas because i don't think he needs anymore requests at the moment
DTIII, Pickles256, The Punisher and 2 others like this -
Day 3 - Final count. Together I have six 501st Stormie skin types that can replace all stormie NPC's in default game - default, default2, officer, officer2, stcommander and stcommando. @@yeyo JK has provided me last alternative variants and I have adjusted color and shader effect on their armor.
MY GOD, IS Beotiful... STAHP ET!!!!!!!!!
Tompa9 likes this -
This is why having other interests boosts patience, that's how I wait for future stuff and not get angrily impatient. Hell, I almost forget about it until I check jkhub once in a while LOL
TheWhitePhoenix, Jeff and Omega like this -
It's not really one person in particular with the SP support stuff, (which is my own fault for not doing it long ago) but the shear number of requests to do it.
Any chance you'd go back into your catalog of models and give them SP support (or would that too tedious of a task?) or give future releases SP support?
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At this point I'm willing to give someone the files so they can figure out what's going on that I'm too clueless to figure it out myself because I still can't figure it out
I pretty much gave up, given how it's been almost 2 months since any activity on this.
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as for weighting, i don't know. I'm a noob to that stuff. Almost to the point of rage
refering to this topic I made a few months back, I still need help on that damn model
https://jkhub.org/topic/10580-trying-to-add-a-new-part-on-my-model-but/
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No one is ever happy, ports are frowned upon and the stream of complaints about issues (weights, SP support, complaints that I won't do certain model), that I just don't want to deal with, I mean it's not any skin off my neck if I don't release this crap.
for me, i managed to learn how to make (crappy) SP supports for myself, So I'm not complaining. You'd think someone out there would come in, and make the SP supports immediately after you release a model or something
Jeff and TheWhitePhoenix like this -
UPDATE: Maul (The Clone Wars) v2.0!
This is the new reskin of my older work - Maul from the Clone Wars TV series. I've added proper shoulderpads instead of painted ones, used Maul's body textures from Movie Duels and resized his horns to make him look more adult. @@GPChannel has helped me with better textures and recolorization.
DESCRIPTION V2.0:
This is the new reskin of my older work - Maul from the Clone Wars TV series. Darth Maul was once Zabrak Sith apprentice, who has survived duel with Obi-Wan Kenobi on Naboo and later he became leader of all Mandalore. I've added proper shoulderpads instead of painted ones, used Maul's body textures from Movie Duels and resized his horns to make him look more adult. GPChannel has helped me with better textures and recolorization. This pack includes his EPI damaged saber and menu support too.Sounds: YesBot: YesNPC: YesTeam Support: NoMenu Support: YesINSTALLATION:Extract maul_tcw_tompa.zip and put zz_zMaulTCW.PK3 into your base folder in Gamedata. Enjoy!NPC COMMANDS:npc spawn maul_tcwCredits:Khaimer (original model)DT85 (head)GPChannel (better textures)Darth Maul's hilt by Revan Darkjedinoob124 (saber hum sound)i hope you don't mind me asking: do you plan on making a version of Maul from Solo: a Star Wars Story?
Pickles256 likes this -
I don't suppose it's possible to recreate Desolous from scratch but reuse parts like his head, shoulderpads and textures or something?
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Well, if Desolous is ported, not much effort is going to be put into him.
Ports are generally frowned upon and you're lucky if a character has his hands weighted correctly, meaning his hands will sit there, not even clutching his lightsaber.
The Wii model has 20k verts, it needs 10k or less to work correctly.
Jeff tried working on the Wii model and it was starting to get visible holes due to the amount he had to work down the model.
did he try the PSP version?
also, from what i've seen from other ports, don't they just get replaced with the hand models from jedi academy?
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Desolous has to be the most requested character to be ported to jedi academy that I've seen lol and I don't blame people
we already have his lightsaber, all we need is his shield and Desolous himself. i hope the better looking wii model is used.
why is the wii model harder to port? is it the shield?, someone could just frankenstein the PSP models hands to the wii models
that or if the PSP model is used, the wii models textures are used or something
Xioth likes this
Jeff's never ending WIP's
in WIPs, Teasers & Releases
Posted
could you port the rodian model from kotor?