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Daedra

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Everything posted by Daedra

  1. Very nice work! 5 Stars
  2. Daedra

    NULL Shader?

    Went into a Solo session and it still spams me with the same error.. And the saber is still weird.
  3. Daedra

    NULL Shader?

    It is a mod. And my JAMP doesn't even load lol But even like that everyone elses Saber doesn't load properly either
  4. Release date.. HOPEFULLY before September 1st. Screenshots there will most likely be at least 2 more updates before release with screenshots.
  5. Daedra

    NULL Shader?

    I appreciate the help but it just spammed even more. I think it is connected to the Saber not loading properly
  6. Daedra

    NULL Shader?

    Can someone tell me why I get this using OpenJK MP.. It literally spams me with it when I open the console. Also my Saber does not show properly..
  7. Just went online with it. Full Server and Saber Only. Got to first place since everyone was stopping staring at the Kylo model lol so Epic they even joined me wtf
  8. Another update for now.
  9. Yes I think the mask needs a shader.
  10. http://io9.com/13-things-we-just-learned-about-star-wars-the-force-aw-1723645676 Check that link out. It has been confirmed that Kylo Ren builds his lightsaber himself. It is also confirmed his mask is based on Darth Vader's mask. It's all in there.
  11. New update.
  12. Thanks for the screen caps, got them saved.I will make more improvements and I have a trick up my sleeve. Shh. Nobody knows. <- HINT.
  13. Would be nice if you made a tutorial on that to add it to SP of JKA. That would pretty much be all I want.
  14. I would like to try but I would need all of the code for it from JO. I can cover the assets myself
  15. I think it's so large because the mask was actually put together from 2 seperate parts. That could be why it is very high in tris.
  16. I know you said about Kylo and waiting for the movie to see how he looks.. well here you go. Can't get more official than that.
  17. Check out the new Entertainment Weekly Cover below.
  18. It shouldn't really matter. It's the same thing as having a huge debate about why the new Stormtrooper weapon has White on it -- it's the same ball park. All that should matter that it does what it's supposed to do. The Saber can cut off some limbs and the gun can shoot some rebels so there should be no real issue with the weapons at all. Then again I am open to change, other people may be more skeptical about it, which started with Episode 1 and the Staff Saber. There will always be large discussions about it until the movie releases and we actually see for ourselves the practical side of introducing a new weapon, just like with Episode 1. The movies speak for themselves. From what i've seen from the trailers it looks like it can do some damage so that's all I really care about. But to bring up what you said about an ancient Sith weapon.. you may actually be onto something there. Since when the concept art for TFA was leaked there were discussions of Kylo collecting "Ancient Artefacts" including Darth Vader's helmet. So it may well be what you say.
  19. There's a few issues with the model that are trying to be resolved
  20. In SP pause menu options there is first person gun mode.. I was wondering if it is possible to edit the code that this option uses to stay enabled when a lightsaber is used, regardless of models getting in the way of the camera. If anyone has the code I would sure like to take a look to see if it is possible. Basically i'm asking for a First Person Saber mode but works from the First Person Gun mode code.
  21. Nice work! By the way did you get my message?
  22. @@Barricade24 This may as well be in WIPS, Teasers and Releases now
  23. This is one of the issues that were noted. But don't fear, all will be fixed before release.
  24. Once I have an update I will post it Which just so happens to be now lol
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