I managed to bring Director Orson Krennic on a new level now. The model is playable for JKOutcast & JKAcademy. This is a pre-release version that I will share with you, because I can't figure out how to finish it the way I want to. The texture of his face is original as it is from EA Battlefront 2015: Rogue One DLC, in distant on Modview it looks a bit orange, but it's not. Due to difference in monitors I have also added another version of the face texture, whith a bit more pale skin after I adjust the levels and brightness of his main color. There are some minor issues that can be noticed, such as his left eye is just a bit out of place, the hair is not attached as perfect as it can be and the entire head (separated in few small parts) needs to be weighted again with proper weighting, because after couple of tutorials I still can't do it and when he moves the neck and head are going on a different direction than the eyes and hair. Maybe a good tutorial is needed for Blender 2.72 or idiots like me. Credits are as follow: Imperial model is by HapSlash, Cape is from HapSlash Dooku, Eyes are from Toshi's Luke with new textures on them, Hair mesh is from the guys behind "Pinball The Force Awakens" Poe Dameron, Head is provided by Corra_Ashu from Facepunch forums, original credits for the head of Krennic is only to the developers of EA Battlefront 2015 and no one else. I do not claim those parts and models as mine in any means, I am providing them for my favorite game Jedi Knight Academy with Single Player support. Inside the game Krennic will appear with popping out eyes, neck, somehow cut off hair with missing parts (don't know why) and missing rank. Images below are from ModView.