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Everything posted by Cerez
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No, unfortunately I don't have the original ZIP or readme for the Imperial Officer… Once unpacked, I generally only keep the PK3s. And this was downloaded a long long time ago. Can the readme not be found online, either? EDIT: I'll see if I can get in touch with HapSlash again and if he still has it.
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Well, I'm just saying. No harm in that. Everyone can do what they like, of course, but if too many of us make something that already exists as an acceptable model (Raven quality / +), we will end up with a lack of an extended Star Wars cast such as what we have now. It'd be nice to tackle more variety, that's all I'm saying.
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I don't know... I think there's a point where perfecting an already decent model seems wasteful. Especially if that means not concentrating on Star Wars characters that still don't have a place in JK. I can understand remaking a terrible model to something that's acceptable or decent, but anything that comes close to the default set of Raven characters in quality (or surpasses them) is sufficient to portray that character in the game. Beyond that perfection is wasteful, I think. Efforts should be concentrated on bringing new characters to the game, not on upping superfluous details, no matter how nice they look. I'm not saying that for study purposes one shouldn't aim to do better, but sometimes an original approach is better than a copy even in such an instance.
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@@Circa, is anyone going to upload Wedge's maps, or should I submit them? I prefer the staff did it so that it doesn't appear under my files, but as an official JKHub upload. Wedge is fine with it as long as the readmes and original author details are kept intact. @@McGroose I saw this a bit late. This is what I have from HapSlash. I think it's exactly what you're looking for: https://www.dropbox.com/s/g73d9y0rzwfq7da/Imperial%20Officer.pk3
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Payments are not allowed/legal (since this is based on copyrighted material), but you can make a voluntary donation to the person/artist. Yep, the head needs to be squashed vertically a bit, but otherwise the Anakin model does fit him quite well. Any Game of Thrones fans ready to Frankenstein and make a worthy skin here? B)
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Just out of curiosity, do we have any JKA animation experts here? Both the new shooting stances (for all the characters, actually) and the eye-movement are a great idea. The eye-movement is a little harder to program, and the engine uses head movement already, as @@therfiles has pointed out, to achieve a similar -- albeit somewhat less detailed -- effect. That shooting stance got me really jumpy, though @@minilogoguy18. Realistic animations like these would be fantastic. @ is right, the original Dark Forces had stances that were a lot more natural than those in Jedi Outcast. That's actually one of the reasons I keep going back to that game for a more authentic Star Wars experience. The big challenge is tying them together into a smooth sequence. If you look at all the custom JK animation mods that have been created so far, the one thing they all have in common is that the stances and animations don't really tie in well together. They often appear jerky in their transitions, and simply don't look natural. Whoever embarks on this challenge will need to think of all the moves and actions as a cohesive whole, and plan and test with all the possible combinations they are used in in order to tie the movement/animation together. This is one of the real challenges/limitations with this engine, I think. Especially because length for each animation is "hard-wired" in the code, and so it cannot be changed unless changes are also made to the code. That said, I don't see why lifting the gun up to a little higher then waist-level will cause any problems. Some carefully thought out small tweaks are definitely possible even without changing the code.
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We should definitely create a collective resource of tutorials from our skilled JKA veterans for future generations, and to make it easier for newcomers to seek answers themselves. I know @@Inyri has written a couple of excellent tutorials on weapons modelling in the past as well and these things just disappear out of sight if they are not saved/maintained as a collective resource. It really is a waste when that happens, especially since the authors spent a lot of time and patience writing/filming them to share their knowledge and tips. With a decline in our numbers we really need all these tutorials somehow collected and consolidated (hosted) to welcome new talent and engagement in the JK modding community.
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@@Serenity937, just to say that I've managed to patch my build of OpenJK to remove the jumping behaviour, and the results are fantastic! The bots will now attack and evade, and if there is no path they will either walk on a way of their own choosing, or stop and hide, waiting for an unsuspecting enemy to pass by, and attack by surprise. I've had a great experience duelling Darth Vader where he fell off the normal bot path and I lost sight of him. When I went to the lower level to search, he took me by surprise with a lightsaber throw which I barely managed to block, and then he stood clam in the shadows, waiting ready for my attack. It was just like in the movies! Thanks so much for your help!
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That'll have to do with the new direction coming from Disney. I must say I honestly cringe from this new series. It's an awful insult on so many levels. After the advanced themes and stylised designs developed for the Clone Wars, now we're going two steps back to a childish story with simple, childish visuals. I think this will be a show for children, and children only. Seeing how they're twisting the story and characters here to suit a particular agenda and audience makes me really worried for what Disney will decide to do with the new Star Wars movies… :/ EDIT: Although, it's nothing that George Lucas hasn't already done with the new trilogy compared to the (unaltered) original.
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Unfortunately there's been a lot of focus on re-making certain models over the years, and not so much on creating new ones. I know very few modellers who have actually attempted new things (HapSlash and Mars Marshall being notably two of them). As @@Kualan said, HapSlash focused a lot on the original characters in his later work, but unfortunately many of them never got to see daylight. I remember following the development of the Tarkin model closely. (HapSlash spent a lot of heart in it and it was very close to release.) On that note I will commend @@DT85 for his work on Mara Jade and his other new models (that I've discovered only recently) and @@Jeff for his Ladies of the EU skin pack. And I strongly urge all (remaining) JK modellers to be brave and tackle new challenges. @@Lancelot is absolutely right in that we've only scratched the surface of all the characters that the original trilogy and the Star Wars universe contains. There's so much more to create.
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LOL! Awesome, @@ensiform!
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Do CRT monitors have any advantages in modern times?
Cerez replied to Jango40's topic in Art, Media & Technology
I would really be cautious with CRT monitors. They do tend to strain the eye, and if you're spending extended periods of time in front of the screen, electrons blasting the back of your eyes are not the healthiest way to spend that quality time. (My best friend pretty much completely lost his eyesight thanks to the amazing qualities of a CRT screen… ) -
Hahaha! Love the AFK one! And the training ground. Thanks for sharing, OmarFW.
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Be sure to submit it as a feature if you do. That would be quite an accomplishment.
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That'd be because they're old and all quite small. When I took them the largest screens people were using were 1024x768 px mostly, and I was running the game at 800x600 px on my laptop in order to boost performance… XD Good times!
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That one's not mine. I only found it lying about. "Waiting in the dark" is, though.
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LOL! No, if I remember correctly it's just a body made to disappear by the engine with the "desynchronise" effect.
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Well, it's a dead loony in the Loony Academy. One's sleep-talking, the other's imaginary rope-skipping, and the third's joined in from the grave... And yes, I had too much caffeine! XD
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The force spirit of a long lost looney!
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Funny/inspiring JKA screenshots: Love at first sight: Ouch! Looney academy: Waiting in the dark: The final duel: And an extra from KOTOR: Juhani, the headless rider:
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No, I mean my copy of Windows is just a mess. >.<' I never got it to work on my computer. I'll have to reinstall the whole partition to get things to work.
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Wooow! Thou art a miracle, DT! (Just don't let all this heavy praise get to your head! ) Really looking forward to this. Outstanding work, as usual.
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You don't need to tell me.
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Thanks Darth, I appreciate your support. Eez helped me out with compiling this one, so I can mark this now as solved. My Windows 8 is just a mess, and it won't do anything I ask it to… >.<' XD