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Everything posted by Cerez
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Why is it patronising? Because it contains information on a difficult topic? Because it doesn't agree with certain views here? What's wrong with providing information on something that not everyone seems to be aware of or understand? How is that patronising? If anything it's showing care and respect for the community. It's the responsible thing to do. I don't get you guys…
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It's worth noting that no artwork of mine has ever actually been seriously criticised on this board, and I haven't responded negatively to criticism so far. I've been involved in an immature debate over someone else's work, but that's it. My intention is not to cover for myself -- I have nothing to cover, really. And it would be absurd to go to all this length only to satisfy my own interests. I'm writing this to share my views, invite new ideas, and help to make this community a more pleasant experience for all of us -- without compromising anything other than an attitude of selfish discrimination. I've seen other members suffer, and I don't want such hostilities to happen again. That's why I'm sharing my knowledge and experience here.
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Aside from the point that I've been around for just as long (actually longer), how does this relate to criticism? It's not right to test people's feelings for your own judgement -- if I am reading what you're saying right...
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Hmm… I don't know that I would do that... Other than the obvious reason of having your favourite character appear as a playable character in totally random worlds, what's are the possible benefits?
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Anything that changes the default lightsaber mechanics/gameplay of JK is okay, so yes, Movie Battles II is definitely an option. In fact, it probably draws the line, as it is a lightsaber combat game like JKA, but with a different lightsaber combat mechanic. Jedi Knight Galaxies is a yes by all means, seeing as it attempts to turn JK into an MMO.
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That's the plan, but I won't try to convince anyone. I'm just going to present what I've learned and how it can help to avoid hostilities and unnecessary arguments. I want to use a few real life examples as well to illustrate, but I want to refrain from finger-pointing at anyone. We all deserve a second chance. I'm hoping that this will help as a useful resource to turn to when in doubt. It has served me well all these years.
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Seeing as there's quite a bit of confusion as to what criticism is and how to constructively criticise, I'm putting together a little information and advice using official sources as well as concrete examples. It's understandable that there is confusion, and don't feel bad if you find that you've been acting under a mistaken assumption yourself because even the professional world gets it wrong from time to time, and just as people are complex, so is constructive criticism of their work. I've been fortunate in life to study under a well thought-out educational system that taught us these principles in practice and clearly. I will try to pass on what I have learned here. It should help to guide you on your way, too, and allow you full freedom to express your thoughts without personally offending someone. What is criticism: The word "criticism" has two meanings, but we will be concentrating on the professional meaning of the word as it relates to constructive criticism: "The analysis and judgement of the merits and faults of a literary or artistic work." > Oxford Dictionaries The key thing here is that it is the artwork, not the artist that's being criticised. An objective standpoint is crucial to well-constructed criticism. -- Examples: -- I can see you need to improve your angles. That right angle seems a little off. - constructive criticism Your work generally fails to capture emotion. - criticism This is way too dark to see anything on it. - criticism What is not criticism: Criticism used in the common form (first meaning) of the word that is defined to relate to the following words in a thesaurus is not the form of criticism we are talking about here, and it is not something that should be practiced on these forums (or anywhere in writing), especially not without paying the utmost respect towards the person who is being criticised: "censure, reproval, condemnation, denunciation, disapproval, disparagement, opprobrium, captiousness, fault-finding, carping, cavilling; chastisement, castigation, upbraiding, berating, abuse, vituperation, scolding, chiding; reproofs, remonstrances, broadsides, strictures, admonishments, recriminations, aspersions, slurs, smears; nitpicking, knocking, panning, slamming, flak, a bad press, brickbats, knocks, raps, bad notices; stick, verbal, slagging off, slating; contumely; animadversion, objurgation, excoriation, reprobation, arraignment." > Oxford Thesaurus of English If your criticism does not objectively analyse the artwork itself, or is too brief to present a logical argument, it's not proper criticism. -- Examples: -- This sucks. - negative opinion I don't like it. - negative opinion I reckon you should quit while you're ahead. - discouraging remark Awesome! - positive opinion Blows my mind! - positive opinion You should make it a full cast. - encouraging suggestion ---- WIP: Still working on the rest… Never to be completed due to overwhelmingly positive feedback... >.<'
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I'm pretty sure it doesn't. Though as you say, it is odd.
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Alec Guinness is one of those rare actors who had a poise and charm that burned right into your heart from the first moment you saw him. That takes incredible talent and experience. George was really lucky to have him around for the original trilogy, and without him Star Wars would simply not be the same. https://www.youtube.com/watch?v=S1omKj_kyMk
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How revealing! Okay, I made a new thread. Post any total JK game(play) conversions that your know here: http://jkhub.org/topic/4482-total-game-conversions/ Let's collect them all to see how many different things people have attempted with JK2/JKA.
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I'm not talking about TC mods here that change the storyline in JK. This is for absolutely new gameplay total modifications of the JK2/JKA game and its engine to create new games, often not Star Wars related. If you know any, feel free to post a link here, and let's see how many different games we can collect.
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We wouldn't have it any other way. *hugs the ol' wrinkly one*
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Flynn, this makes me think about the fabric of the universe… But I get what you guys are saying. There are many ways to look at a game, and development environment, and that's exactly why I found it so interesting to ask this question and read everyone's opinions/answers. It seems this game has become a lot-lot more than what it was intended to be by Raven, and LucasArts, and it's interesting to see how a simple product like it can appeal on so many levels, and encourage so much creative development. It really is (and this community is) quite miraculous. It is one of the only instances that I know where active development and community engagement has continued for over 10 years, and that's a truly impressive feat for a game that wasn't all that "successful".
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Awww… Thanks.
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Hahahaha! I'm making this my wallpaper!
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@@Circa, an update on this: I've figured out why I've had trouble -- I'm in Australia, and the time-zone of the forum is such that it cuts my limit of likes in half to the next day. The 45 like limit seems to be sufficient now, though. Thanks for making these changes.
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ROFL, love it!
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Wow, fantastic -- thanks! ("Video" for machinimas is missing.)
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That's interesting. I think they've removed the version licensing system; that'd be why...
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Ohh, where, what, how? o.O Thanks @@Circa. What are they? We should probably pin them all in a post at the top of the "Arts, Media and Technology" forum for reference (including any future ones we may add, such as fan art (drawing), concept art, machinima, etc.). It'll help to organise arts content better.
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Bow Ming, BOOOOOWWWWW!!!
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True, but if we're going to use the tags we should start now, because adding tags later to already published writings will be troublesome. I also think that the reason not so many people write is that there is no section for it really on the forums… XD It's a vicious cycle. I think WIP works can easily go without tags into "Arts, Media and Technology", but finished works published here should be honoured with the appropriate tag at least. Anyhow… food for thought.
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Now I see what you mean, Captain. I was talking with low poly modelling in mind, but with high poly modelling that's a whole different issue. Modelling is interesting like that, it's as much art as science. You need a creative eye to be free and at the same time you need to know your shapes and make logical decisions. Funny enough I've found more tutorials for beginners with Silo than with any of the other modelling software so far. XD I like how the interface is clean to see and easy to get used to. It's kind of like a mix between the Photoshop experience and a professional 3D modelling tool. It'll do for the start, as an introduction, anyway. Don't worry guys, I'll continue practicing. Thank you so much everyone for your support. I'll try to keep you up-to-date on my progress here... The next challenge is lots of extrusion for the little arms and fingers, legs and tail: Or select face/polygon and hit "Z", then "W" and drag the axis you want with the mouse to extrude. (I'm trying to get used to using the keyboard shortcuts.) Thanks @@AshuraDX! I find that Silo really isn't a bad software (so far). It's buggy with adding the reference images on my Mac, but it works fine on Linux. It's also really easy to fully customise to your liking.