-
Posts
1,429 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Cerez
-
Wow, that's something I haven't seen yet! That's as bad as my Luke, if not worse. What's going on here? Why would the shadows/lighting be playing up like this only in the comms window, with completely unpredictable effects? And what makes the retail game's handling of this any different? (I've never come across something like this with the base game.)
-
On detailed visual comparison, your game actually seems to have no lighting at all in the comms window, @@ensiform. I take it that you are running the latest version of OpenJK? I wonder what is different in your setup that's removed the lighting effect. Perhaps it is the older graphics card driver? I would still prefer what you have (no lighting) to what I have now (weird lighting).
-
Okay, here's a screenshot of the original scene in the retail version of the game: http://s30.postimg.org/45f0gzlpt/original.jpg I was wrong, the original had a direct lighting source, too. One thing is clearly evident: the lighting in the comms window is completely messed up in OpenJK -- in all comms windows, as @@Kessno rightly pointed out. Edit: And, yeah, it looks like the lighting source is moving around, and that's the cause of the strange shadow effects. I think you're right on, @@DT85. Edit: Made a bug report: https://github.com/JACoders/OpenJK/issues/636
-
Good point. I'm not sure, it could be. That would explain why the shadow is changing each time the mission selection interface comes up. However, the same doesn't happen in the base JKA game. I think there the lighting is either always neutral/diffused, or not there at all. Worth noting that I have my cg_shadows setting set to 0 (disabled), and these shadow/lighting effects are still present, so it is likely that they are not technically a shadow. Edit: I'll see if I can get a shot in of the same model after Yavin2 in the base (retail) game for comparison. Might give us a clue as to what's happening.
-
Here is a screenshot of the same Luke model later in game. http://s1.postimg.org/d6tu3tpxr/later.jpg There's no glitch at this point, so it must be that there is an extra filter or something on that first comms window that's causing this phantom shadow effect...
-
I have an NVIDIA GeForce as well. GT 520MX. And my other computer is an Intel. Hmm... strange. I could almost say it's a problem with the Luke model, were it not for the fact that later in the game he appears in the comms window just fine. I've tried toying with the model's shaders and skin files, but it didn't seem to make any difference. I think this phantom shadow problem is there even in the default Luke and Kyle models, guys, it's just that it's not so obvious on them. I think I can see what appears some lighting distortion on your last screenshot, @@ensiform. Edit: It's certainly a very peculiar visual glitch...
-
Hmm... Interesting... Could it be a setting after all? Or graphics card related. What graphics card do you have, Ensiform?
-
Not even in the comms window? Before Tatooine? You should be seeing a shadow-like glitch there on both Luke and Kyle.
-
Yep, that was my first thought, too, but I realised it didn't matter which model I used or on which computer (graphics card) I played the game. It's funny, because it makes this Luke look quite evil. It doesn't happen later in the game. This shadow is only apparent on their first appearance in the communications window. Also, changing the shadow settings in the game doesn't affect this shadow at all, so I presume it is something on the programming side of things. It may be a small error somewhere in the code at this point that's producing it. Edit: It almost looks like the lighting is somehow inverted here... Also, that line between the face and the hair is not there at all in the actual model (or at least not visible).
-
Has anyone else experienced this strange problem with OpenJK (JKA SP) before? There is a weird shadow glitch on the characters in the communications window. It only happens the very first time Luke's (and Kyle's) face pops up after the Yavin2 level (end of Yavin training). It's starting to get on my nerves. I've tried everything I could think of, on multiple platforms, but it seems like it's a long-standing bug with OpenJK -- not to do with graphics cards at all. I have the source ready here, if anyone knows how to fix it, or work around it. Thanks.
-
GPL is for code licensing. You'll need Creative Commons for the assets/artworks like maps, 3D models, skins, etc. That or exclusive copyright with specific creative sharing permissions. As far as I know, GPL doesn't legally (fully) cover the art/assets. The best thing would be to have two license fields, one for the code, and the other for the assets -- but I'm not sure if that's something we can do here...
-
Wow, that's great modelling, Mando! Very impressive. Keep it up! B)
-
-
The duck!!! The duck!!!!
-
I've already proposed that here a while ago, and no-one's taken interest, sadly: http://jkhub.org/topic/4355-new-model-request-ahsoka-tano/
-
Thanks @@Asgarath83. I'm pretty sure it's the same one, though. To my knowledge no-one's made another one since the prime days of JK2... (and that's a long-long time...)
-
That looks like the same one...
-
Am I the only one here who thinks (young) Togruta look way too cool? When they're young, both the horns and the headtails are shorter. They get larger the older (and wiser) they get.
-
Yep, the Neomarz JK2 Shaak Ti model, right? http://jkhub.org/files/file/572-shaak-ti-vm/ As far as I know that's the only one in existence… :/
-
It's all fine and dandy that no-one is interested in making Ahsoka, but I'm surprised that in all these years apart from Mars Marshall (Neomarz), no-one has made a Togruta model for JK. Considering that Shaak Ti is in the prequel movies and in The Force Unleashed, and that many Star Wars games feature characters from the Togruta species, I'm surprised no-one else has attempted to make another Togruta model for JK so far. Any thoughts?
-
[Model Request] Angry Video Game Nerd
Cerez replied to Lancelot's topic in Mod Requests & Suggestions
Agreed. Would love to see this being made! -
The Clone Wars (2008) Negative Criticism Thread
Cerez replied to Cerez's topic in Art, Media & Technology
Thanks everyone. Great thoughts. I've personally never found the original story of the prequel movies that interesting, and I'm used to the stylised world of animation, which explains why I wasn't bothered by these factors and why I like the series so much. But I can definitely see how these features of the series have had a negative effect on many Star Wars fans. It's fascinating to know this, and it helps to understand your viewpoint better. Keep 'em coming. Are there any other reasons you dislike the series? Who else has felt that the series were annoying or that they didn't live up to their expectations, and why? Feel free to critically bash Ahsoka, too, if you feel her character deserves it -- just be specific about what you dislike about her, and/or her actions, with concrete examples if you can. Thanks. -
Anyone get the feeling this topic is getting rather peculiar? "Curious and curiouser…"
-
-
Hahahaha! It sure was!