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Everything posted by Lancelot
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Here's the thing: To add botroutes, the source files of the map are needed (the .map-file). And here's the difficult part: Because the maps in the mod are already compiled into .bsp-format, editing the map is not possible. Only the one who has the source files (which Linken and Fire Phoenix haven't) can do that. @@Linken @@Fire Phoenix If I remember correctly, somebody made intelligent bots that don't rely on botroutes anymore. I think it was something for Evolution of Combat. They didn't jump, behaved more intelligent and are even avoided pits.
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@@AoFoXx This is because in some maps, there are no botroutes. Those are required to give the bots the directions they should go. Without them, the bots are just jumping randomly.
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@@Fire Phoenix In the Alpha release, I've seen some maps that don't have any relation to Star Wars at all. Will you replace them in the next version(s) or do you keep them in the mod?
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@@ZanderNao Which software are you using? I found something for Blender, but I don't know if it fully answers your questions. https://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing Also, if you have Windows 10, there is a program (3D Builder) that allows you to resize your models and get them ready for printing. It might be a basic tool, but it seems to fulfill its purpose.
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If you convert the meshes correctly, it should be possible. Basically, Jedi Academy's models are like any other 3D model. And there are many ways to modify and export meshes to print-friendly formats. Maybe you should give it a try and share your results here. You could make a test print to see if it's feasible.
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- 75 comments
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- Episode 8
- Bot Support
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Nobody has made the Black Knight before. The only thing based on 'Holy Grail' is this mod. http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/115827/ This model seems to be pretty easy to make (but not by me, as I'm not a modeler).
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Have you tried to use the options menu? In there, you can reassign your buttons in the 'Controls' tab. That's the easiest solution.
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Some time after The Force Awakens came out, I requested Rey's Quarterstaff. But because I became a little bit impatient, I just used the only modeling software I can work with, Sketchup and did some refining in Blender. https://jkhub.org/topic/6789-reys-staff-work-in-progress/ I didn't care about what people say about Sketchup, or any similar basic modeling software that doesn't require a PhD in modeling, or even a high-end PC. As long as people can use it, why not? For me, Sketchup was the first software that got me into modeling, even if it the results looked like a mess. But I used everything I've learned over the years, in the hope to get my project done. And I encourage everyone who wants to begin modeling to start with the simpliest software they can find, even if it's from 2005. The tools are pretty much the same.
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Don't worry, just let guys like him ask. You don't have to reply to them. But if you still feel the need to reply, just say that the KotF 2.1 team has already inluded a massive amount of characters, and that adding more would only slow down the progress, as individual NPCs, character descriptions and optimizations have to be made, which takes time.
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@@Domino5555 I'm a fan of Spaceballs, but that's just a silly request. It's like including The Naked Gun's Frank Drebin as the main character of a Die Hard mod. The Spaceball characters might be great as individual models you can download on this site, but not as a part of a mod that is supposed to be about Star Wars only. Also, it would totally break the purpose of this mod: Create your own adventures, with all the Star Wars based characters and locations. @@Ramikad Here's also a skin of Captain Lone Star, which was made for Jedi Outcast.
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We definitely need Snoke. A model from scratch would be great, because anything else wouldn't do him justice. You could make a kitbash, but it would be just another reskin of a ported head, glued on the body of either HapSlash's Anakin or HapSlash's Obi-Wan, which would be wrong in many ways.
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You will decide which gun I will model next.
Lancelot replied to Corto's topic in Mod Requests & Suggestions
@@Langerd mentioned that he made one. I think it's included in his Cloud City mod. Although I voted for the DLT-20A, I support both of them. The DLT-19 rifle would be a good replacement for the heavy repeater. I also suggest alternate fire modes for each of them. The Disruptor effect on the DLT-20A would seem out of place, so a more powerful charge blast (which should require a big chunk of ammo) would be more appropiate. And if the DLT-19 replaces the heavy repeater, the alternate fire mod (which are explosive charges) could be replaced with something that fits the weapon more. I know, EA's Battlefront isn't celebrated by every single one here, but you can't deny that the fire modes of the weapons can serve as great inspirations. -
I don't know about a Kyle mod, or anything that replaces Jaden with Kyle. Do you remember the site you got it from, or at least where you've seen it? If it's from PCGamemods, there is little chance to find it. For the mods, I think you can fully rely on this site, even if it doesn't have as much content as other sites. But there are frequent updates with exclusive content. Anything else has been shutdown, most notably jk3files.com (the files are still hosted on GameFront, though) and PCGamemods, which were the ultimate champions of Jedi Knight mods. You can take a look at ModDB as well, but be warned: Many small mods, if not most of them, have been uploaded by some random users who think it's a great idea to take credit for something they didn't even made (it's all about the points you get on ModDB!).
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For those who don't know it yet, the trip mine from Jedi Outcast/Academy has been made for Battlefront II as well. I thought that, because there have been some weapons redone (most notably the E-11 blaster rifle), this could be a potential new project.
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@@The New Order There are still tons of weapons to choose from. I suggest a poll. @@Corto could list all the weapons he's interested in, and the one with the most votes gets made first.
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As many of you might already know, a new character named Rose Tico will join the gang in The Last Jedi. And because of that, I volunteer and request her as a possible future playermodel.
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The only mod where this weapon could be is Movie Battles. But if Movie Battles doesn't have it, it has to be made. This would be a great replacement for the Disruptor rifle. Maybe @@Corto is interested?
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White font color on a white surface is a thing now? Really? (Yes, I also had to highlight it) Anyway, this seems to be an interesting request. It's just a guy in a suit with a ball on his head. We already have some models that have suits. So, all you need is someone to modify the texture and put a ball on his head. And besides, can it be that this is the first model request in ages that doesn't ask for ported material? That's pretty awesome!
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Since a few years, because I'm almost exclusively using the lightsaber, I'm turning the crosshair off. Sure, it is useful when you are using guns, but it looks out of place when you use the lightsaber. I mean, except for the lightsaber throw, you don't really have to rely on a crosshair for attacking. Also, because the lightsaber is a close combat weapon and you are slashing through the enemies anyway while walking, I think a crosshair doesn't really make sense. So, my suggestion is a crosshair that deactivates itself once you are switching to the lightsaber. If something like that is already there, or if it's possible to modify some of the configuration files to get it, that would be cool.
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You know what? Your idea might have some potential. Imagine having low-poly versions of characters from Jedi Outcast or Jedi Academy, to make them look like Dark Forces 2 models. It doesn't have to be all the characters, but it would be interesting to see at least some of them redone as if they were made in 1998.
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- 75 comments
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- Episode 8
- Bot Support
- (and 8 more)
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COMMUNITY FEEDBACK: Preview Force Icons
Lancelot replied to Fire Phoenix's topic in Knights of the Force
My opinion on the character icons: They are good as they are. You can tell who is who, and that's what counts. Also, while many would have reused the red (or orange?) icon background from the base game, you went into a different direction and made them different from ground up. This makes it easier to tell apart from other mods.