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Posts posted by Rooxon
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Well this way is not entirely correct. To keep the "Arbiter" name appear in the menu, instead of the name of the saber, you gotta put in @MENUS_SINGLE_HILT1. And there's also a way to change the name to something else through the menu and string files. I could write a quick tutorial for that and upload it, but you can also easily find it with google, so I'll have to think on that. Maybe I'll make it better explained or something and than post it.
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Ah well, why not. Send it to me via pm attachment, and the fixed files if you're done already, please!
Thank you veeery much buddy!
Bek likes this -
Anyone?
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Mixed sabers pack, the 1.0 version; I've included a new noghri stick model, which doesn't seem to work and here's the deal - I've created a new .glm file and a new .md3, which seemed to work perfectly with the Tusken Weapons, but the noghri stick just isn't replaced! I go in-game and the npcs still use the old one! How can this even be possible? And I'm lost, I've tried. Please, help me resolve this issue as quickly as possible! I just hate to release such faulty mods, even if it's just one weapon in one single stage of SP.
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I'm an all-time dual wielding user. Proved a lot of times it's a dangerous style to fight against. Never liked staffs or single sabers, because there's a trick to this game. You can trade the damage and some defence-breaking moves, which pretty much everybody uses and in the same ways, for quick movement, jumping around and careful placement of counter moves (when the enemys move animation hits half of it's duration, that's the best moment to strike). If that doesn't work, an unexpected saber roll attack and badabboom. But I never use the kata move - it just leaves you open for a 1hitkill saber roll attack. Swiftness and long years of skill are my strong suits.
Angel Soul likes this -
yeah, your gaffi stick request or whatever they are called was very well placed, buddy. I killed a few flies with one strike with taking them on.Ahh soon, very soon. After I finish those, I'm continuing the KotOR melee pack of weapons for Darth Reborn and uhh... i'll need to start drawing some concepts for the Dark Pastime, I've had a few ideas but nothing that I've decided to draw yet.
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What do I get if I do it?
just messin' with ya. Let's put it like that; I've got a guardian model ready from my WeaponsHD, it wouldn't take long to modify it into what you want, just tell me a few more details you'd like to see on it and try to be as specific as you can, please. I'm asking because it's just a stereotype thought that sith have black-red favorite colors. I'd say the real sith-ish style is just evil looks and coolness
Dusty likes this -
@@Circa, @@redsaurus @@AshuraDX and @@Langerd
The first tap into gun weapons, keep in mind this models will yet be changed a bit. Some smoothing problems and the likes, also, please keep checking back to this post as the model showcase will update automatically once I upload a newer version of the model OR textures (they're not textured at this point yet anyway)
These are the last weapons that will be included in the finalized Misc. Sabers Pack. Just wanted to share them heads-up with you all.Just so you know, that I'm not loafing around
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Something newI gotta finish this, tusken weapons and Misc. Sabers Pack 1.0 Final will be ready!
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Wouldn't it be easier if you made the alarm trigger with the "use" command?
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Just curious @@Rooxon, but what are you currently working on right now? I lost track lol
On finalizing my Misc Sabers pack (including the Gaffi stick and Tusken Rifle requested by Langerd) and at the same time creating the Kotor Weapons for @@Darth Reborn. Just take a look at the first post, I'm updating it with all the completed requests.
EDIT: Update on the models for the KotOR melee Pack:
Vibro SwordVibro Blade
Vibro Double-blade
Darth Reborn and Langerd like this -
@@Rooxon it happend while i have hit the stormtrooper. It happend automaticlly :/
I'm looking into it. Wait a few minutes, please! Okay, I get the same error but I wonder why... though I think I already know, it's a fault in the .sab file.
EDIT: I was right, i've fixed it! Wait for it to be approved once more!
Angel Soul and Langerd like this -
Haha well, overcrowding right now is for sure. Let's say that from THIS post onward until I say otherwise, I won't be taking up any new requests for the time being, as long as I don't finish most of those on my list right now. I hope you understand. But you @@Torki and @@Angel Soul have just made it on my list, so yeah. I'll do those but they're at the very end.
@@LangerdLangerd and Angel Soul like this -
HOLY SHIT @Rooxon THIS IS AMAZING!!! Now We can replace weequay npc with the weequays with axes :U. Many many thanks ! What can I do for exchange ?
Don't worry, be amazing. Stay active and that's that
Also, pretty please update the umbrella with a closed version
Really wanna smack 'em stormies
Lately I've been using various funny mods also. Which made me think at one point, that I wanna do a comedy JKA video. Maybe. Dunno.
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@ okay, but you'll have to wait for quite some time.
@@LangerdLongAxe Lowpoly by Rooxon on Sketchfab
I'm thinking about leaving it like that, the reference picture is very bad I can't really make a lot out of it, but I'll try to refilter the textures to better looks.Jrue likes this -
It's nearly impossible to tell you when that moment will come, but i can tell you that so far i'm almost done with everything, only luke's hilt remains and the tusken weapons i've just decided.
Langerd likes this -
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@@Langerd it's your turn now, I'm done with the axe model as you know. But I would want to include the gaffi stick alongside a new tusken rifle in my next update to the Misc Sabers Pack, which will just FYI come to JKHub sooner then the melee weapons. Is that allright with you? I've been thinking about this for some time but haven't really told anyone yet.
Nikomaru14 and Langerd like this -
@@redsaurus holstering bug report:
Major bugs:
- Kylo Ren is holstered totaly wrong, even though other hilts have the tags positioned the same way... wierd but probably a mistake on my part.
- If you switch to another saber via console, the previous saber stays holstered at the hip
and here's some pictures:Saber switch bug (I'm actually using ONLY the stinger, but I was using tavion's before that... as you can see, they didn't interchange)
Kylo Ren bug:
First off, Kylo Ren has the same orientation as ALL other hilts, though it seems like it didn't turn upside down like the others and like with all the others, I've copied the parent tag and renamed it, so it SCHOULD be correct... but as you can see, it's not. I'm gonna try to recreate the tags once more, see if this fixes it.Smaller bugs:
Here's alora's and tavion's hilts, which including with all others I've made seem to work perfectly, I'm really wondering what the problem with Kylo Ren could be...All of the tag_holsterorigin are placed exactly with the centre a bit to the left from the rings/holster buttons, but still I think they're placed a bit too high, just a little bit... as you can see, the end of the hilt is almost at the chest area. I'm wondering if that's my fault or in your mod, I think we'll need to work together to sort this one out. After we do, I'm gonna post a tutorial on how to correctly place tag_holsterorigin to make it compatible and showing up the correct way on the player, so everyone can start making hilts holster-compatible.
EDIT: Did you make the script bind the tag_parent on other sabers to the holstering position? I've found out that Kylo Ren's saber is holstered exactly at the tag_blade2 position. Vanilla sabers are holstered correctly, that's where I realized it's not my fault. Because they probably use tag_parent and are holstered a bit lower, right? They have to, because there's no other tag on the hilt, except the blade. Tavion's and Alora's are a bit too high because they don't use tag_holsterorigin at all for the placement, too..through which I conlcude, that your script doesn't always use the correct tags. Could that be?sample screenshot of a holstered vanilla saber: (holsters PERFECTLY!)
If you don't mind, I'll be doing various checks regarding the holstering system from now on and report anything that is not working as it schould, is that okay with you?
GPChannel likes this -
Anyway how Did You put the sketchfab in the forum screen ? O.o
you just copy over the bbcode from your desired Sketchfab model, otherwise it works like that: you put [sketchfab] at the start and the same brackets at the end, but with a slash before "sketchfab" to create a gadget for forums.
Just like you use spoiler tags and so on.
Langerd likes this -
I plan on doing them, but one thing at a time. First, the trademark of SW - Sabers.
Langerd likes this -
I decided today to use exclusively Sketchfab and also Circa was kind enough to enable an embed on our forums... which, in short, means I can post the model showcase ONLY here. I will message you personally first, of course, showing the concepts. It's self-explaining that I want you to confirm the use of the weapon first. About Sketchfab that I mentioned, look it up in the Ideas/Issues forum category, Circa, me and AshuraDX posted examples of what I mean. And yes, I've made this announcement and topic, so we can use this topic with you and other team members for various things, questions for people, showcase, oppinions and so on.
I'll try to draw some tomorrow or the day after that, really depends as I'm busy as hell during the week.
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Allright, thank you! And I think that's pretty much solved, nothing to add there. May the thread be closed down.
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My version of Qu Rahn's saber hilt, though yet untextured:Nikomaru14 and Langerd like this
Hilt Replacement
in Modding Assistance
Posted
Well, I'll mention in the tutorial that you can also ADD hilts, just be sure to put names @MENUS_SINGLE_HILT10-15 for singles and @MENUS_STAFF_HILT6-15 but that's the limit. I'll get to it very soon and clarify everything concerning that!
EDIT: The tutorial is submitted, just wait for it to get approved!