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Everything posted by Exmirai
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it is on Android for a long time: http://4pda.ru/forum/index.php?showtopic=531779&st=560
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openjk.x86.exe and dlls probably
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huh, as i said, i see difference only in map load time ( from /connect until first frame ) JaMP : 20.84 secs , OpenJK - 51.40 secs performance decreased almost in 3 times EDIT: i used debug build
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With new versions (united sdl?) game performance slightly decreased, i'm able to see that when connecting to server ( map load time decreased in 2-3 times ) and at main ojk loading...what's the matter?
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my launcher already have simple cabinet ( auth from ipb forum ), game loader (jamp, openjk ), auto connect,server list from which you can connect and pk3 manager but its abandoned
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AFAIK, jetpack and cloak fuel bar is hardcoded in cgame
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Version 0.0.2
227 downloads
JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. usage: JAfont <command> <fontfile> <size> <JAfontname> example: jafont -create verdana.ttf 16 anewhope Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created. When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets. -
i think site should be similar to http://jkgalaxies.com
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run game with +set fs_homepath "."
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as soon as i finish the function)
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@@Scooper @@spior @@Didz. How to get the bounds of the model, like it was done in makermod?
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Its working now, isnt it?
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How about HBAO+ ? https://developer.nvidia.com/content/nvidia-shadowworks-hbao-23-released
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Thank to spior for solving my problem
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code: menuDef_t *UI_CreateMenu(const char *name){ if (menuCount < MAX_MENUS) { menuDef_t *menu = &Menus[menuCount]; menu = (menuDef_t*)malloc(sizeof(menuDef_t)); Menu_Init(menu); menu->itemCount = 0; Q_strncpyz(menu->window.name, name, sizeof(menu->window.name)); menuCount++; return menu; } return NULL; } When I run this code, the game crashes with an error Q_Strncpyz: NULL dest, I understand the error, but can not understand exactly where I was wrong. What's the matter?
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code : itemDef_t CreateItem(menuDef_t *menu, int type){ itemDef_t *item; if (menu->itemCount < MAX_MENUITEMS) { menu->items[menu->itemCount] = (itemDef_t *)BG_Alloc(sizeof(itemDef_t)); item = menu->items[menu->itemCount]; Item_Init(item); item->type = type; item->id = menu->itemCount; item->parent = menu; Item_InitControls(item); item->parent = menu; menu->itemCount++; Com_Printf("ITEMID %d", item->id); return *item; } } The idea is that every time I call this function for a specific menu, it should increase menu->menuCount by 1, but this is not happening. Why?
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@@Keyten, I've just trying to port japhys of xycaleth, almost got But i'm got a little problem with collision maps creation
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Version 1.5
77 downloads
Plugin for ja++ that add: accounts system, admin system, simply economic, ban system and statistics. Commands: /lua_register (login) (pass) (pass) - Registering a new account, also you can create a new accounts by a lua function: Accounts.AddUser('user', 'pass', 'login message') /lua_login (login) (pass) /lua_logout /lua_stats -- Statistics ----Admin Commands... To assign player as admin, you should use lua function: SetAdmin('login', 'privileges'). If you want to change account's privileges, you should use lua function: UpdatePrivs('login', privs) commands: /lua_god (id) /lua_armor (value for selfhealing/ id for healing somebody) (value) /lua_health -- same as lua_armor /lua_notarget /lua_kill (id) /lua_ban (id) /lua_addip (ip) /lua_cmds -- List of available cmds -----Admin cmds bitvalues: GOD = 0x0001 NOTARGET = 0x0002 HEALTH = 0x0004 ARMOR = 0x0008 KILL = 0x0010 SETFLAG = 0x0020 SETFLAG2 = 0x0040 BAN = 0x0080 Installation: Unpack archieve into /lua/sv/ directory -
openjk already have rend2-motionblur branch, but there are no activity(
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How about motion blur?
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So there will never be a good physics?