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Everything posted by afi
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Chivalry could have been awesome but unfortunately the developers are completely incompetent. 2,5 years after release they didn't even manage to fix the serverbrowser not to mention the balance. The devs basically killed the comp scene when they released a balance patch in 2013 that made most clan players (me and my clan included) quit the game. It's sad because there are basically only four multiplayer melee games out there: JK2 and JKA (which are old) and Blade Symhony and Chivalry (which are shit and/or full of bugs). I almost forgot: www.reddit.com/r/TheSlashering/ This could become a better kind of chivalry if it ever gets released.
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I've got one and a half unfinished hogwarts maps from two previous mod projects I was in. However, I don't think anyone is going to finish them. @@therfiles Do we even have the .map files from that old map?
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*MOD* JK 4: Rise of the Shadow (Suggestion)
afi replied to dark_apprentice's topic in Mod Requests & Suggestions
So you're not going to join the JKB team? -
Well the idea was to have a free game with the mechanics of JKA for people who don't own the game and/or don't like the SW-setting. I think it would be quite doable if you'd focus on a small working build with like one model, one map etc. But I guess you guys are right that most people already own JKA and won't care for all this anyway.
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Hi. Is there anyone currently working on a standalone version of Jedi Academy (like openArena is for Quake 3)? I know people worked on compJA but I think that project is dead. I'm working on my small puzzle game but that doesn't have much to do with the original game. I think it would be cool if there was some kind of open JKHub standalone community project to make that a reality. If enough people worked on that it wouldn't even be that much work for anyone. I guess the biggest problems would be the animations as there are not a lot of people who are into that. For those of you who are not aware: Making a standalone means that you have to replace every single asset (models, animations, textures, maps, sounds...). The code could be based on openJK (could even be an official asset-expansion to the openJK project). Any thoughts?
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Djosers Puzzle - A Simple standalone puzzle/jump game
afi replied to afi's topic in WIPs, Teasers & Releases
Yea scripts are no fun in MP but you can do quite a lot with normal triggers. Today I changed the timer so that it counts backwards if the maptime is set and forwards if it is not set. If the maptime is set you have only a certain amount of time to finish the level until the game is over and if it's not set you've got as much time as you want. In both cases you get a screen in the end that shows you the time that you needed for the level. You can adjust the maptime for each level by putting a .mpt file in the base/maptime folder (I probably explained that before). What I need now is one basic playermodel, some animations and moar levels. -
That's one way to infiltrate raven
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Djosers Puzzle - A Simple standalone puzzle/jump game
afi replied to afi's topic in WIPs, Teasers & Releases
It's not meant to be defrag nor is there any kind of stafe jumping. Maybe I'll re-implement that later. -
Djosers Puzzle - A Simple standalone puzzle/jump game
afi replied to afi's topic in WIPs, Teasers & Releases
I actually made it happen. I can end the game now via triggers (thanks to therfiles for the help). So basically everything code-wise is working now. If someone want's to help me out with stuff, I'd really appreciate it. -
Djosers Puzzle - A Simple standalone puzzle/jump game
afi replied to afi's topic in WIPs, Teasers & Releases
I'm actually still working on this... from time to time. Atm I'm on stuff like hud and a way to end a level in multiplayer (aka opening a menu via trigger). So far I've got a timer that ends the level when you're too slow. What I can't do yet is ending the level with a trigger cause triggers in multiplayer are bad (mkay). Already thought about switchting to the singleplayer code but maybe I'll be able to make it work in mp. Some WIP: -
Some good frags judging from my very poor understanding of the jk2 gameplay
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Or this: http://jkhub.org/wiki/index.php/Category:Needs_Expansion
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Fragmovies were never about "lucky hits". This is kinda insulting considering the fact that these were some of the best players at the time when this movie came out. It's completely okay that you don't like this movie but please don't come up with these weird arguments. I'm not going to start a fight on a 4 year old video that I didn't even create completely on my own, so this is the last thing I'm gonna post here. When it came out most people loved it and that's all what I care for. Peace.
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bloody 4:3 resolution. But yea, Pings movie is probably the best edited and most influential duel/tdm fragmovie in Jedi Academy so you better add that. And this is one of the best MBII-movies:
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Well they are already on youtube so it would be enough to just embed them I guess. Even better would be a short preview, but that would be quite complex
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I'm quite active on the steam forums atm
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You're probably right... I can't really imagine a Jedi Knight without the quake-engine and strafe jumping and all that... A new JK would probably be more like TFU or Battlefront than the old Jedi Knights. I'm 100% sure the saber combat would be horrible. And I'm not even sure if it's still possible to create SW-games that are non-canon (and only the movies are canon now).
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This would only make sense if they actually worked on a new JK
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People still buy this after 11 years, but LucasArts (Disney) refuses to make a new JK. WHY
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What about moving the tutorials to the wiki?
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It's pretty sick how many new people own JKA now Btw, the steam forums could be a chance now to bring some new people to the hub
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Yea you're right, stupid idea.