-
Posts
971 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by afi
-
I agree completely with @Xycaleth. The ideas most of you guys are coming up with are good, but most likely not what will save the community in the long term. I doubt people (modders or players) will pick up an 12 year old game just because of a new model format and improvements to the game, that people who are not really into it aren't even aware of. I agree with some ideas: - Modding in general could be easier and faster. Compared to the new engines, mapping in JA is kinda annoying and slowish. - It's kinda hard to get into this game - There are a shitton of mods but only a couple that are actually really good - A big multiplayer mod would help us most
-
Yea that's what I had in mind. I remember SotS being "almost finished" in 2006. Arth tried to get some people from the JKB modteam to work on SotS but it didn't really work out for him.
-
Some sort of...SP mod?
-
Ok then this explains nothing and I'm just really bad. At least I'm able to do the first big jump/skip on kejim now
-
I think it would be possible if everyone who has anything to do with modding would contribute. I think the first version of OpenArena was released one day after the release of the Quake 3 sourcecode. So why shouldn't we (as a community) be able to pull of something like that? In the end the whole game would benefit way more from one huge project than what people would usually work on (15 new maps and 248 new reskins).
-
I found out about that group like 2 days ago
-
This explains a lot. What's that cvar called?
-
Is the JK2SP movement really the same as the one in JKAMP? Because I find it really hard to do proper strafing in JK2SP compared to JKAMP Anyway, I'm gonna check out your speed fork, seems fun
-
This game is 12 years old and I doubt that a lot can be done. Even the release of JKA on steam didn't really help the existing communities. Quake had a revival with Quake Live (which is basically a free Quake 3) and something like that is like the only thing that I could imagine bringing life back into this community. But a "Jedi Knight Live" (or something like that) is obviously not in our hands. Hugo talked about creating an instructional website for new players. I think that could be a good start. JKHub needs to be more noob-friendly. I suggest a tab right next to "Services" that is called "How to start" or "Beginners Guide". That guide will tell you which updates you need, where you can install mods, where you can find gameplay and modding tutorials, common terms in the Jedi Academy community (laming, kata, btfl, gbtfl) and so on. The wiki and the tutorial sections need to be fixed and polished. There are wiki pages that are basically tutorials, which is confusing. Contacting steam (or whoevers in charge) to have a permanent link to JKHub somewhere on the JKA steam page could help too. Getting the whole JKA community to join JKHub - not just the modding community - and doing more events or competitions would help a lot (I feel like an idiot saying this over and over again). Edit: And JKHub needs to make more clear what this page is actually about. When you visit this page for the first time there is no way to figure out that this is a Jedi Knight community. Needs something like "The Jedi Knight community" or so right under the logo.
-
I second that
-
Oh yes it is. I never even really figured out how to do proper strafe jumping in JK2 SP
-
This
-
Seems like I'm going to buy a new keyboard then. Thanks anyway
-
Did you manage to fix it?
-
I always liked siege but 90% of the time you had to deal with pings from 150-350 and/or JA+ which kinda ruined it for me.
-
So one of my buttons on my keyboards seems to be stuck. Now I have to deal with infinite '6' whenever I'm using it. I'm using the G11 keyboard and it seems like it's actually the G6 key that produces a 6 on Windows. Does anyone have any suggestions? Did anyone here had to deal with something like this before?
-
-
Creating an account at MBII takes like one minute. Your problem can't be that bad, if that is too much work for you.
-
Awesome! Thanks a lot
-
This would be pretty cool. Fast-forward with timescale 1000 until the next (air)kill with a saber happens. That's what I personally had in mind.
-
Didn't know you mean kill when saying shot. And it doesn't seem to work with sabers Thanks though
-
Didn't know that "find direct" command, that's pretty cool. Is there a command to jump to the next kill and/or would it be a lot of work to (based on that command) make it possible to jump to the next airkill?
-
Now all we need is Globox
-
Me neither