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Community Answers
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Creating an original _humanoid file unique to one or more characters
GamingPrince83 commented on Linken's tutorial in Modeling
Try using a Hex Editor instead of Notepad! ? -
Hello there! I'm trying to edit the Movie duels remastered source code. Which version of cmake and visual basic do i need?
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GamingPrince83 liked a post in a topic: The Seven Dark Jedi [WIP]
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GamingPrince83 liked a post in a topic: ꜱᴅᴇʟᴛʀᴏᴏᴍᴛ ᴡᴏʀᴋꜱʜᴏᴘ²
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GamingPrince83 liked a post in a topic: Omega Skincare Workshop
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GamingPrince83 liked a post in a topic: Omega Skincare Workshop
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Mark_Girland started following GamingPrince83
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GamingPrince83 liked a file: Dark Forces II MotS - Sith Catacombs
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Smoo liked a post in a topic: Dark Forces 2:Jedi Knight Remake!
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kibasennin liked a post in a topic: Game crashes whenever I use Boba Fett (Mandalorian).
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Game crashes whenever I use Boba Fett (Mandalorian).
GamingPrince83 replied to kibasennin's topic in Modding Assistance
Are you using vanilla JKA? -
GamingPrince83 liked a post in a topic: Dark Forces 2:Jedi Knight Remake!
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NumberWan liked a post in a topic: Dark Forces 2:Jedi Knight Remake!
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TheWhitePhoenix liked a post in a topic: Dark Forces 2:Jedi Knight Remake!
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Note: I'm not the creator of this mod, i saw it in my suggestions on Youtube. https://www.youtube.com/watch?v=_v5_APzvEHo
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GamingPrince83 liked a post in a topic: New Force Powers Demo
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GamingPrince83 liked a post in a topic: Jeff's never ending WIP's
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How do I change the length and width of blaster bolts?
GamingPrince83 replied to Brendan1021's topic in Modding Assistance
I think you need to edit the jpg or png files with a Photo editor. For the Blaster Bolt you need to edit "blaster_blob.tga", you can find it in assets1.pk3 in the folder "\gfx\effects\". -
Hello guys, i'm trying to figure out how to give NPCs and possibly the Player automatic regeneration like in Kotor 2 TSL. I've found out how to make Force Heal heal a lot faster and Make Force Rage heal you instead of cost life. I help will be appreciated!
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bigphil2695 liked a post in a topic: NPCs that grapple like Kyle_boss
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NPCs that grapple like Kyle_boss
GamingPrince83 replied to bigphil2695's topic in Modding Assistance
This should help you. -
bigphil2695 liked a post in a topic: NPCs that grapple like Kyle_boss
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NPCs that grapple like Kyle_boss
GamingPrince83 replied to bigphil2695's topic in Modding Assistance
Unfortunately you need knowledge of coding. -
bigphil2695 liked a post in a topic: NPCs that grapple like Kyle_boss
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NPCs that grapple like Kyle_boss
GamingPrince83 replied to bigphil2695's topic in Modding Assistance
Hi, i've succeeded in giving other NPC classes, Kyle bosses abilities, you need to know a little bit of coding to do so. -
Hartsinck liked a post in a topic: How to change medium stance in animation.cfg in the _humanoid folder
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I've gotten it to work! else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; Copy the line marked in Yellow and replace the line in blue } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 // Replace this line //self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; } }
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Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code. if ( pull ) { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull! } else { self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull! } } else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; // This is the Push speed for NPCs, edit this to determine how fast npcs push! } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; // This is the Push speed for the Player, edit this to determine how fast the Player pushes! } }
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float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f }; Hi, this is the code for Force Push and Pull range and radius. You can find it in wp_saber.cpp in the single player code.
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Help with Force Rage Duration (Coding)!
GamingPrince83 replied to GamingPrince83's topic in Modding Assistance
Force levels 4 and 5 are Npc only.