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Plasma

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Everything posted by Plasma

  1. I'm trying to update a file and every time I choose my file and then click on attach file it goes through the uploading process but then this happens: As far as I can tell it isn't my internet connection as I can upload to other sites, if it helps I'm using Chrome.
  2. It's because nothing is actually being reflected it's an old trick, try no clipping under the floor. There is a real reflection shader but it is really expensive to use and will just tank the frame rate.
  3. Version 1.0

    3,255 downloads

    Description Starkiller Base from Episode VII: The Force Awakens. Installation Extract ffa_starkiller_base.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Credits komaokc - Skybox Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  4. I'm not sure why people keep asking me about Finalizer it isn't my map.
  5. Version 1.0

    1,420 downloads

    Description The village of Tuanal on Jakku that the First Order attack in the opening of Episode VII: The Force Awakens. Installation Extract ffa_jakku.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Credits MaceMadunusus - Fire effects Hazel Whorley - Nightsky Skybox Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  6. Plasma

    Eravana

    Version 1.0

    963 downloads

    Description The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens. Installation Extract ffa_eravana.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  7. Version 1.0

    2,278 downloads

    Description The forest area where Rey and Kylo Ren duel at the end of Star Wars Episode VII: The Force Awakens. Installation Extract duel_starkiller_base.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  8. Version 1.0

    666 downloads

    Description The SE-44C blaster pistol from Star Wars Episode VII: The Force Awakens. Installation Extract SE-44C.pk3 or SE-44C_Officer.pk3 (You can only pick on as they both overwrite the blaster pistol) into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  9. Version 1.1

    850 downloads

    Description The Rey's Quarterstaff from Star Wars Episode VII: The Force Awakens. Installation Extract Reys_Quarterstaff.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  10. Version 1.0

    624 downloads

    Description The LPA NN-14 blaster pistol from Star Wars Episode VII: The Force Awakens. Installation Extract LPA_NN-14.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  11. Just looking at that screenshot it looks like you've put a massive box around your map to stop the leaks, that's really going to slow down the VIS and won't help the framerate when it does compile.
  12. Version 2.1

    10,142 downloads

    Kylo Ren from Star Wars Episode VII: The Force Awakens and Star Wars Episode VIII: The Last Jedi. Big thanks to Lervish for rigging, making the face and being all round awesome <3. Additional Credits Hapslash - Count Dooku's torso, arms, legs, boots, cape model. Some0ne - Commander Keller hood model. Kualan - Scarf model. Installation Extract Kylo_Ren.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  13. Version 1.0

    2,340 downloads

    Description Kylo Ren's lightsaber hilt from Star Wars Episode VII: The Force Awakens. Installation Extract Kylo_Ren_Hilt.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  14. Version 1.1

    672 downloads

    Description The Glie-44 blaster pistol from Star Wars Episode VII: The Force Awakens. Installation Extract Glie-44.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  15. Version 1.0

    818 downloads

    Description The FWMB-10 repeating blaster from Star Wars Episode VII: The Force Awakens. Installation Extract FWMB-10.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  16. Version 1.0

    825 downloads

    Description The EL-16 and EL-16HFE blaster rifle from Star Wars Episode VII: The Force Awakens. Installation Extract EL-16.pk3 or EL-16HFE (they both replace the E-11 so you can't have both of them installed at the same time) into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  17. I'll get around to releasing it eventually along with the other ones I've done.
  18. I don't know who told you that but they're talking out of their arse, it's always been mine and Lerv's intention to release it on JKHub when it was finished. Unfortunately the model that got released with MB2 has some missing caps and weighting issues around the robes but we thought we'd release it with MB2 early anyway because it might be awhile before the next patch. Once Lerv fixes those issues we'll put it out on JKHub along with the lightsaber I made. No we didn't I recorded most of the sounds from Disney Infinity and Spaghetti recorded some from the film.
  19. I've modelled some of the TFA vehicles as map objects for some maps I'm working on, if somebody knew how and wanted to convert them into vehicles I'd send the files over.
  20. I'm not sure what the limit polycount wise is but I try to keep everything as low poly as possible, and when you export a model each part of the model can only be 500 verts max so if you do make larger models you might have to split it up. The main limitation I've come across with when putting models in a map is the lighting, most models you'll want to use vertex lighting for but that means the shadows on them don't look great so I'd advise against making everything a model just props and that. You can apply lightmaps to models via shaders but from when I was experimenting with those it seemed to remove the smoothing groups of the model so it left them with faceted edges which looked pretty bad in game. Let me know if you find a way around that though because I'd love to create terrain in max and export that rather than making it out of brushes in GTK ^^.
  21. It's frankensteined from a bunch of different models Hapslash's Count Dooku for torso, legs, arms boots. The top part of the scarf is from Kualan's Kylo Ren. Hood is from Someone's Keller model. Then I made the mask, belt, lower part or the robes, redid most of the UV maps and textured it, Lervish did the face and he is weighting the model as well.
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