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About This File

Description
The small mineral planet from The Last Jedi. I've included two versions of the map:

duel_crait - The aftermath of the battle where Luke and Kylo duel as the sun sets.
duel_crait2 - Before the battle starts.

Installation

Extract duel_crait.pk3 into your base folder usually located at:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

Copyright

DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Tray

   1 of 1 member found this review helpful 1 / 1 member

Very low fps and it's definitely not a map for a duel (too huge). But looks nice, yes

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BenSolo

   1 of 1 member found this review helpful 1 / 1 member

Oh yeah, can't wait to play this map.

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GPChannel

   1 of 1 member found this review helpful 1 / 1 member

Amazing work
Maybe you should add the big mountain for a skyportal,but it is amazing ? 

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Tompa9

   0 of 4 members found this review helpful 0 / 4 members

It is quite ironic The Last Jedi is getting that much love from you when the movie was trash. But this map is masterpiece! Thank you!

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Lancelot

  

The only thing missing in this map are the red footprints that appear when the player walks on the ground. Is that even possible to achieve without replacing the standard footprints? If yes, that would be awesome. But apart from that, it's a great looking map and I love the accuracy.

Response from the author:

Yeah it's possible you can shader remap the footprint file but the problem is if you then load into another map after this and it has shaders that have a q3map material that creates footprints (sand/snow) then they'll be red too until you restart the game. I didn't really want to have to deal with breaking other maps so I just left it as is.

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