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Plasma

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Everything posted by Plasma

  1. Version 2.1

    11,162 downloads

    Kylo Ren from Star Wars Episode VII: The Force Awakens and Star Wars Episode VIII: The Last Jedi. Big thanks to Lervish for rigging, making the face and being all round awesome <3. Additional Credits Hapslash - Count Dooku's torso, arms, legs, boots, cape model. Some0ne - Commander Keller hood model. Kualan - Scarf model. Installation Extract Kylo_Ren.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  2. Version 1.0

    2,432 downloads

    Description Kylo Ren's lightsaber hilt from Star Wars Episode VII: The Force Awakens. Installation Extract Kylo_Ren_Hilt.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  3. Version 1.1

    756 downloads

    Description The Glie-44 blaster pistol from Star Wars Episode VII: The Force Awakens. Installation Extract Glie-44.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  4. Version 1.0

    896 downloads

    Description The FWMB-10 repeating blaster from Star Wars Episode VII: The Force Awakens. Installation Extract FWMB-10.pk3 into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  5. Version 1.0

    915 downloads

    Description The EL-16 and EL-16HFE blaster rifle from Star Wars Episode VII: The Force Awakens. Installation Extract EL-16.pk3 or EL-16HFE (they both replace the E-11 so you can't have both of them installed at the same time) into your base folder usually located at: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Copyright DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
  6. I'll get around to releasing it eventually along with the other ones I've done.
  7. I don't know who told you that but they're talking out of their arse, it's always been mine and Lerv's intention to release it on JKHub when it was finished. Unfortunately the model that got released with MB2 has some missing caps and weighting issues around the robes but we thought we'd release it with MB2 early anyway because it might be awhile before the next patch. Once Lerv fixes those issues we'll put it out on JKHub along with the lightsaber I made. No we didn't I recorded most of the sounds from Disney Infinity and Spaghetti recorded some from the film.
  8. I've modelled some of the TFA vehicles as map objects for some maps I'm working on, if somebody knew how and wanted to convert them into vehicles I'd send the files over.
  9. I'm not sure what the limit polycount wise is but I try to keep everything as low poly as possible, and when you export a model each part of the model can only be 500 verts max so if you do make larger models you might have to split it up. The main limitation I've come across with when putting models in a map is the lighting, most models you'll want to use vertex lighting for but that means the shadows on them don't look great so I'd advise against making everything a model just props and that. You can apply lightmaps to models via shaders but from when I was experimenting with those it seemed to remove the smoothing groups of the model so it left them with faceted edges which looked pretty bad in game. Let me know if you find a way around that though because I'd love to create terrain in max and export that rather than making it out of brushes in GTK ^^.
  10. It's frankensteined from a bunch of different models Hapslash's Count Dooku for torso, legs, arms boots. The top part of the scarf is from Kualan's Kylo Ren. Hood is from Someone's Keller model. Then I made the mask, belt, lower part or the robes, redid most of the UV maps and textured it, Lervish did the face and he is weighting the model as well.
  11. Try deleting the shader from the pk3 and try again, if the issue goes away then it's a problem with that shader if not you can start narrowing it down. Also for an alpha map shader this is the one I used for Kylo Ren and I didn't have any issues so maybe give it a go.
  12. It might sting a bit if you did, it's a red supergiant I'll probably tone down how glowy it is though when I get around to releasing it, maybe it's a tad too much.
  13. Illusive Man's inner sanctum on Chronos Station. Will post up more as I get different locations done.
  14. CC isn't my map, these maps were originally meant for MGMV3 which will be released when the next version of MB2 comes out. I just wanted to put a couple of them out in Base JKA as well.
  15. Version 1.0ish

    2,453 downloads

    Description Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit. Map Author : Plasma E-mail : plasma89@gmail.com MSN : plasma89@gmail.com Web : www.nickyabbott.com Mapname : Pokemon (ffa_pokemon) Filename : ffa_pokemon.zip Filesize : 4.21 MB Release Date : 23/01/2014 Gametypes : ffa, team ffa Brushes : 912 Entities : 1430 Botsupport : No New textures : Yes New effects : No New models : Yes New music : Yes :-------------------------------------------: Installation :-------------------------------------------: Extract ffa_pokemon.pk3 into your base folder usually located at: C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase :-------------------------------------------: Bugs :-------------------------------------------: Probably some. :-------------------------------------------: Special Thanks :-------------------------------------------: Game Freak for making Pokemon. :-------------------------------------------: Copyright :-------------------------------------------: DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. And of course no readme would be complete without .... THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
  16. Version 1.0ish

    1,648 downloads

    :-------------------------------------------: Description :-------------------------------------------: The mansion from the first Resident Evil game, I haven't made all of it as the map was meant for MB2 and I didn't need to make all of the rooms for it. :-------------------------------------------: Map :-------------------------------------------: Author : Plasma E-mail : plasma89@gmail.com MSN : plasma89@gmail.com Web : www.nickyabbott.com Mapname : RESIDENT EVIL (ffa_remansion) Filename : ffa_remansion.zip Filesize : 33.9 MB Release Date : 21/01/2014 Gametypes : ffa, team ffa Brushes : 3098 Entities : 1767 Botsupport : No New textures : Yes New effects : No New models : Yes New music : Yes :-------------------------------------------: Installation :-------------------------------------------: Extract ffa_remansion.pk3 into your base folder usually located at: C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase :-------------------------------------------: Bugs :-------------------------------------------: Probably some. :-------------------------------------------: Special Thanks :-------------------------------------------: Jockum Skoglund aka hipshot for the skybox grimm night. Capcpom for making Resident Evil. :-------------------------------------------: Copyright :-------------------------------------------: DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION. And of course no readme would be complete without .... THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
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