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Everything posted by eezstreet
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WIP: ROFF Exporter Plugin for 3ds Max...
eezstreet replied to Archangel35757's topic in Coding and Scripts
NOPE -
Oh, so you're one of THOSE guys...Yeah, have fun.
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Using OpenJK, you can do this very easily by locating where it prints stuff (Trace Com_Printf and you'll find it, one way or another) and then actually printing this output using vsnprintf and fprintf or C++ stdout
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Star Wars Episode VII Discussion
eezstreet replied to Circa's topic in Star Wars Franchise Discussions
Wrong, sir. You forgot the most prime example of this.In JK2, Lando is actually voiced by Billy Dean Williams. themoreyouknow.jpg -
Expand on the Mod Project Forums a little
eezstreet replied to eezstreet's topic in JKHub Feedback & Help
Looks much better. -
Why waste hard drive space when you can use simple cvar manipulation to achieve the same effect?
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/npc spawn vehicle <whatever>
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[Mod Request]Rosh and Jaden places reversed
eezstreet replied to Rosh Penin's topic in Mod Requests & Suggestions
Well said. -
Expand on the Mod Project Forums a little
eezstreet replied to eezstreet's topic in JKHub Feedback & Help
Yeah, but they aren't organized in a top-down list fashion, which means you have to start at the beginning of the list and work your way through it, as opposed to going through the list and searching for the first letter to match, which makes it a pain to search through that list repeatedly. You said that it provided you a means to see (at a glance, which I also disproved) all the hosted mods on the site. I was merely commenting on the semantics of what you're talking about. -
For what? Details, please.
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Expand on the Mod Project Forums a little
eezstreet replied to eezstreet's topic in JKHub Feedback & Help
Not if the mod forums are at the bottom, or can be hidden via breadcrumb. (similar to the stuff in the sidebar on the right. It doesn't, though. You have to squint to find the (completely disorganized and hard to read) list of mods, after finding the section they're in. And there's other mods that the JKHub network hosts that don't have mod project forums (Gunslinger's Academy/JKG have sites hosted by JKHub, but you wouldn't know it unless you were to check the bar, which makes things even more disorganized if you go by that logic). Though, being bigger isn't necessarily a bad thing. It makes the forums look like they have more content, which is good. -
Not to go off topic again, but worth mentioning: you can restore the JK1 style jump with: #define METROID_JUMP
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You can just move OpenJK's exe somewhere else, and then make a .bat for it which has something to this effect: openjk.x86.exe +set fs_basepath "<Path to JKA Installation gamedata folder>" +set fs_cdpath "<Path where openjk.x86.exe is. The last folder so for e.g. C:\OJK\Gamedata>"It will load PK3s from your JKA installation without you having to move them, and the PK3s in your new side area will get loaded as well (overwriting the base game assets) You can also set fs_game, and it will load them in this order: base openjk base fs_game openjk fs_game You can just move OpenJK's exe somewhere else, and then make a .bat for it which has something to this effect: openjk.x86.exe +set fs_basepath "<Path to JKA Installation gamedata folder>" +set fs_cdpath "<Path where openjk.x86.exe is. The last folder so for e.g. C:\OJK\Gamedata>"It will load PK3s from your JKA installation without you having to move them, and the PK3s in your new side area will get loaded as well (overwriting the base game assets) You can also set fs_game, and it will load them in this order: base openjk base fs_game openjk fs_game
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No difference. And I don't know why font aliasing would be a big deal anyway, seeing as how each glyph gets pulled from a 256x256 grid, upscaled and then put onscreen. It's sorta the same effect as what antialiasing does anyway.
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some WIP screenshots main menu opening cinematics Since JKA is designed to handle stuff at a 640x480 resolution, naturally it's going to fail like this when rend2 expects stuff at native resolution btw, those of you on laptops such as a Toshiba Sattelite (which I've been using for benchmarking + tests) will experience a super long load time due to the GPU taking forever to load GLSL shaders...nothing I can really do about that though.
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Movie battles II. Movie Duels 2.
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https://github.com/ioquake/ioq3/blob/master/opengl2-readme.txt
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Government shutdown took away around 40% of my income, so unfortunately I can't be of assistance. :/
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Working on prone sniping in singleplayer JKA
eezstreet replied to Serenity937's topic in WIPs, Teasers & Releases
I believe Serenity. JKG has some prone animations in it which aren't used. If it'll ease anyone's mind, I can post some screenshots from ModView for comparison when I get home, unless one of the team members can do it faster. I find it hard to believe that he would have taken it though, seeing as how the animation physically is being changed. EDIT: @Serenity, I see that you have made two button slots. I can't help but think that there's an easier way of doing this than that. -
It never really existed. rd-rend2 never HAD dynamic glow, that's specific to rd-vanilla.
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Not removed if it doesn't exist to begin with.
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You could use an environment map (tcgen environment I believe it is) to draw an envmap which does pretty much exactly what you're talking about.
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So...you want a guy that can make model icons? Why be so secretive, if I might ask? Seems sorta asinine.
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gief me all of your monies