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eezstreet

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Everything posted by eezstreet

  1. If you haven't heard, Valve is making an entire operating system out of Steam, called (of course) SteamOS. It's designed to work around your living room and gaming consoles, and will include streaming from your PC to the device, as well as being able to play games natively. It's interesting to note that this is an open system, and any hardware manufacturer can use the OS.
  2. Part of the problem with "smarter NPCs" is that a lot of the flaws lie within the waypointing system and decision making. A lot of waypointing is absent in JKA, wheras JK2 had a lot more.
  3. No, I'm asking because I'm not sure whether this is going to use new code or not. I don't really know -what- this is, to tell the truth. Is it for SP or MP?
  4. So...what about the code?
  5. Well, of course. I just felt like I was a bit...pressuring, I guess?
  6. Just a minor code issue. The animations table in the code is missing the entry for the Hazardtrooper's kneel animation. All you gotta do is add the entry for it, which is like a one-line fix.
  7. Hi, don't mean to interrupt this thread. I've been away for a few days now. Sorry if I was a bit harsh earlier, but I've seen a lot of people start up these huge mod projects with just story ideas. I do think that a machinima would be a perfect fit for something like this.
  8. Well you look like an overgrown Kowakian Monkey Lizard, so...
  9. Nobody said that being a Jedi was glamorous...
  10. I thought murdering the bartender was optional in DF2.
  11. No, but I got a better idea.
  12. Thank you for the clarification. +1
  13. Too expensive. Also, it's quicker+easier to use simple bounds checking for a lot of things instead of dealing with rotation also.
  14. You still have to rotate it, because think about it. If you flatten the bounding box, you would have to account for when the player is facing a diagonal, and a simple flattened bounding box isn't going to cover things correctly and result in lots of collision issues.
  15. Check and make sure your firewall isn't interfering with the ports in question. The firewall might be in place by your ISP.
  16. So what you're saying is, we're not trying to help him, and we should do everything for him? I don't have time myself to really offer too much help, let alone actually physically do anything to help.
  17. BOTH_STAND1 looks stupid imo. And it's used for when you don't have a saber unholstered.
  18. I'm not happy they changed it. The JK2 one is perfectly fine in my opinion (and it looks pretty slick actually, because you look like a badass). The JA one is stiff and awkward.
  19. Reelo still looked pretty cool in that stance, I think. And either way, Reelo doesn't appear in JA SP, so maybe not an issue.
  20. I'm getting the warm fuzzies from this thread. What a strange feeling, that.
  21. You should replace the base standing anim with the one from JK2 also, because it was a lot cooler (confirmed by me)
  22. See if you can dig anything up from Filefront. I know that Kouen pretty much called Tim out for who (or what) he is.
  23. Wasn't bad, actually.
  24. Yeah, it's unfortunate. I hope someone can offer more information, because those anims seem really cool.
  25. Try registering the models when you're loading the game then. Shouldn't be too difficult to find where they do that, hopefully.
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