I think throw is going to be a power (or a uh...secret thing that I can't really talk about). It isn't activated by right-clicking like you did before (that's now blocking mode). But yes, the system uses 8-direction blocking and it is fairly smooth as butter. I'd compare it to JK2 with an MB2 flavor. Essentially, you block in one of 8 directions based on movement. When an attack hits you, it depletes block points, the amount of which depends on your direction in relation to the directional buttons being held for the attack. So for instance, if you're hit with a top-down attack and you're doing a side block (by moving left/right or holding still), you lose *no* BP due to it being perfectly aligned. If you are doing a top block (by moving forward/back), you lose maximum BP due to the block not colliding well. If you have insufficient BP for a block, or if you're in the middle of an attack, you will get sliced. Attackers on the other hand consume FP when swinging. The more you swing, the more FP you lose. Also, the rates depend on the stance. The lower FP you have, the slower your swings become, the less damage they do, and the less BP they drain. But wait, there's more! - Swingblocks do not exist. - Saber bounding boxes are bigger do that impacts have more weight behind them - You can perform a fake attack by hitting the block button right at the beginning of a swing. This will start an attack that makes it look like you're coming from one direction, and then attacking in a different one. - Attackers and defenders can both be disarmed, under different circumstances. - Attackers and defenders can also be staggered, under different circumstances. - Both disarms and staggers are fairly rare (around 1 in 25 duels has a disarm) - The game is balanced so that defending and attacking are equal in terms of difficulty. - It was developed with the mantra "Easy to learn, difficult to master." - Duels can last anywhere from seconds to hours, and duels between experienced people tend to last far longer than duels between new players. From all my experience toying around with it, I hardly ever get pissed off whenever I lose. In fact, I kinda like the experience of dying because it's like "Haha, oh shit, you got me there!" It doesn't really devolve down to people saying "WTF? HOW DID YOU DO THAT?" or whatever. I like that. I dunno. That's just my personal thoughts on the matter. I have been toying with the idea of putting it in JK2 SP. I wanted to actually push my main mod ideas out though and get some artists first for other things.