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eezstreet

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Everything posted by eezstreet

  1. Every reason that you've listed is pretty invalid: - vs just installing the game and playing it? - Configs are already stored on the computer. That's like saying that you're adding the ability to take screenshots. How do you plan on handling that anyway? - Uhhh...what? Now don't get me wrong, I like this idea, but I like it for entirely different reasons. Imagine storing all your mods and stuff on the cloud, and having stuff like achievements. No need to redownload all your crap. Take JKA with you wherever you go. See, THAT would be cool.
  2. Rockets also had limited ammo.
  3. Coming soon... JKG Studio

    1. Scorpion

      Scorpion

      What is this :o

    2. eezstreet

      eezstreet

      A user-friendly set of tools used to develop JKG. A thread will come soon.

    3. Scorpion

      Scorpion

      Sounds nice

       

  4. Well yeah, but I mean I was curious as to how the whole setup renders stuff on the client.
  5. Is that how QuakeLive does it? I have no idea how it even works really.
  6. I think throw is going to be a power (or a uh...secret thing that I can't really talk about). It isn't activated by right-clicking like you did before (that's now blocking mode). But yes, the system uses 8-direction blocking and it is fairly smooth as butter. I'd compare it to JK2 with an MB2 flavor. Essentially, you block in one of 8 directions based on movement. When an attack hits you, it depletes block points, the amount of which depends on your direction in relation to the directional buttons being held for the attack. So for instance, if you're hit with a top-down attack and you're doing a side block (by moving left/right or holding still), you lose *no* BP due to it being perfectly aligned. If you are doing a top block (by moving forward/back), you lose maximum BP due to the block not colliding well. If you have insufficient BP for a block, or if you're in the middle of an attack, you will get sliced. Attackers on the other hand consume FP when swinging. The more you swing, the more FP you lose. Also, the rates depend on the stance. The lower FP you have, the slower your swings become, the less damage they do, and the less BP they drain. But wait, there's more! - Swingblocks do not exist. - Saber bounding boxes are bigger do that impacts have more weight behind them - You can perform a fake attack by hitting the block button right at the beginning of a swing. This will start an attack that makes it look like you're coming from one direction, and then attacking in a different one. - Attackers and defenders can both be disarmed, under different circumstances. - Attackers and defenders can also be staggered, under different circumstances. - Both disarms and staggers are fairly rare (around 1 in 25 duels has a disarm) - The game is balanced so that defending and attacking are equal in terms of difficulty. - It was developed with the mantra "Easy to learn, difficult to master." - Duels can last anywhere from seconds to hours, and duels between experienced people tend to last far longer than duels between new players. From all my experience toying around with it, I hardly ever get pissed off whenever I lose. In fact, I kinda like the experience of dying because it's like "Haha, oh shit, you got me there!" It doesn't really devolve down to people saying "WTF? HOW DID YOU DO THAT?" or whatever. I like that. I dunno. That's just my personal thoughts on the matter. I have been toying with the idea of putting it in JK2 SP. I wanted to actually push my main mod ideas out though and get some artists first for other things.
  7. Has it occurred to you that you're using a Half Life 2 tool to decompile a Jedi Academy bsp?
  8. No, because it's just code that uses the same assets. If you run a game online like that, that then implies that everything is preloaded online. Though yeah, a select folder thing would work. I'm not sure of the details. At any rate, you just need to run a check sum on their assetsX.pk3 files and make sure they match retail JKA. You'd run this check once and then their account would be authorized to run the game.
  9. Nope. Supposing you embed JKA into a browser wholesale, there could be some interesting legal ways to get around it. I can envision a process of registering on a site, and then running a program once to determine whether you've got a legal copy of the game installed. If everything is hunkey dorey, you're good to go.
  10. Seeing as how it has Linux x64 support (or will) and lots and lots of exploit fixes? I doubt it.Now, whether or not we see a high client adoption rate, that's open to debate. But OpenJK is the only native JKA Linux client that I'm aware of. EscapedTurkey has already partnered with us for server side adoption.
  11. It might be possible in theory for some mods such as MB2 to work if you change the BLA of the engine (it's forced to 0x20000000 by default in MP IIRC). MB2 only fixes some things such as the donedl exploit if I remember right.
  12. Why Ajax? Ajax is not even really appropriate or efficient. A much better solution imo. In addition to faster connection speeds, you can connect the servers (er..clients?) to global channels which can be accessed even out of game. It's an attractive concept, at least in theory.
  13. You could try the view log by doing "set viewlog 1" on startup. That might be plain text, I don't know.
  14. No you don't. All you need to do is replace the .npc file with a different one. If the contents are totally different, then it won't matter. It loads the first file from the search path.
  15. I said at some point that I suspected that it could be the case, since CloudFlare's stuff was popping up. But since Caelum pointed that stuff out, that makes sense too.
  16. If Jaden isn't 13, he sure does sound like it. (and Rosh is annoying like a 12 year old) Someone needs to make the model scale just slightly smaller for them so that it makes sense.
  17. Hint: you can eliminate some of the unused NPCs by using a .npc file with the same file name. But if you use a different name for the NPC, it'll be a seamless replace. So, you could replace reborn_weequay with palpatine by just using the same file name.
  18. Very nice! Did you work on this yourself? Is this for SP?
  19. SET_SHIELDED = uses a shield like Galak in JK2 (?)
  20. Visual progress:
  21. Looks like Niko Bellic got caught in a trash compactor.
  22. No, because that sentence doesn't contain any conjunctions to begin with. lern2grammar
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