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eezstreet

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Everything posted by eezstreet

  1. Red Alert 3
  2. bump, please report
  3. Because there isn't any lighting in the menus, for starters. So you're going to wind up with an ugly, unlit map. @@therfiles, irrelevant because a) JK2 used a /model/, not a map, and it coated it in a shiny shader which didn't look bad at all, and b) KOTOR is on a completely different engine You can get a lot better results with just 2D stuff. afiNity's old menu work in particular looked REALLY good.
  4. Nope. JKG's stuff basically floated on top of the existing maps, making it possible to do all kinds of insane stuff (such as entities which only worked on specific maps, and complex camera and AI stuff)
  5. If you're looking to try something a bit different, here's a list of mods which you might find interesting: - Lugormod, nuff said. The servers that run it have little RPG scenarios for each map, which is pretty cool - MB2, it's like counter strike but in JKA. personally i'm not a fan of it or its community but others seem to enjoy it, so i'll just throw that out there - Forcemod is pretty fun but nobody plays it - JKG once it comes out will be pretty beast I'm sure - JA++ is pretty plain to me, but it's a good improvement over the original game. - If you're a fan of SP, I suggest giving Movie Duels 2 a try, it's really good. As far as what you really DO need, that link that rfiles posted is pretty much the essentials.
  6. 2D menu will look better. 3D based with map will just look bad.
  7. Needs code and will look ugly anyway.
  8. I did? I probably said that at some point, and I guess with our plans, it would be physically possible, but nothing short of difficult really to pull off per se.
  9. "graphically enhanced" If you mean graphically inferior to a good 'ol 2D menu or something done via ROQ, then sure.
  10. Why bother with this, frankly? It raises the load times and the effect might not be desired.
  11. HUD stuff is all done via the hud.menu (somewhere in ui/, i forget where exactly). The assets are in gfx/ somewhere.
  12. Left 4 Dead 3 has been leaked via an office tour: http://kotaku.com/valve-tour-leaks-left-4-dead-3-1036602962 So, I'm not exactly holding out hope that they aren't going to announce new games. If one uses the circle symbolism, we're given a circle as the first symbol. The circle represents SteamOS, as we know. Then we have the second symbol, which is a circle in a bracket. There's a few different ways to interpret it: SteamOS is used on a piece of hardware (The circle is contained within the brackets, brackets being hardware)SteamOS is included with a piece of software (The circle is contained within the brackets, brackets being a piece of software)As to what this hardware is, we don't particularly know yet. Though one user over at Kotaku made an interesting theory about PS4 + Steam hardware linkage. This brings me to the third symbol. We have the third symbol, which is two circles being added together. There's a variety of different ways to interpret this: SteamOS (software) included on hardware (Steam box) will include software (games) which can possibly be newSony + SteamOS linksBetter social capabilities via said hardware...since SteamOS is a circle, which could represent a player also, the second circle could resemble another player
  13. How so?
  14. There's two more announcements this week, so I wouldn't hold your breath on that...
  15. If you haven't heard, Valve is making an entire operating system out of Steam, called (of course) SteamOS. It's designed to work around your living room and gaming consoles, and will include streaming from your PC to the device, as well as being able to play games natively. It's interesting to note that this is an open system, and any hardware manufacturer can use the OS.
  16. Part of the problem with "smarter NPCs" is that a lot of the flaws lie within the waypointing system and decision making. A lot of waypointing is absent in JKA, wheras JK2 had a lot more.
  17. No, I'm asking because I'm not sure whether this is going to use new code or not. I don't really know -what- this is, to tell the truth. Is it for SP or MP?
  18. So...what about the code?
  19. Well, of course. I just felt like I was a bit...pressuring, I guess?
  20. Just a minor code issue. The animations table in the code is missing the entry for the Hazardtrooper's kneel animation. All you gotta do is add the entry for it, which is like a one-line fix.
  21. Hi, don't mean to interrupt this thread. I've been away for a few days now. Sorry if I was a bit harsh earlier, but I've seen a lot of people start up these huge mod projects with just story ideas. I do think that a machinima would be a perfect fit for something like this.
  22. Well you look like an overgrown Kowakian Monkey Lizard, so...
  23. Nobody said that being a Jedi was glamorous...
  24. I thought murdering the bartender was optional in DF2.
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