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eezstreet

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Everything posted by eezstreet

  1. Fireworks/Illustrator?
  2. Statistics (and history) show that the third iteration of a product who sells out on the second iteration tend to do very poorly in comparison to the other products, so I'm not really sure that this is entirely accurate. Basing your knowledge off of a past product isn't really wise in this case, especially since they've deviated quite far from the original formula.
  3. Mhm. I think the sounds in particular are weak. I've been playing BioShock and Doom lately and I'm impressed with the sound quality. I think the sound quality in JA is really what's holding it up.
  4. Do note that OpenJK can (or could at one point anyway) run either JK2 or JKA dependent on a cvar (for the record, I don't think this is the case anymore but it definitely was working at one point. Being a fork doesn't mean you have to follow the same ideas; Jedi Knught Galaxies is a fork, after all.
  5. Ah right, I forgot that you mentioned that. I think that calling it the "Serenity Jedi Engine" kinda implies that it's either radically different or a different engine entirely, but that's my two cents. Have you gotten the game to load DLLs similarly to OpenJK? If not, the code for that is located around here: https://github.com/JACoders/OpenJK/blob/master/code/win32/win_main.cpp#L525-L567 That should load DT's gamecode, but I'm not 100% sure if his gamecode will work out-of-the-box with your engine or not. I think there may have been some alterations in OpenJK but I really don't know. I think when Scooper says "(If I have used it in this thread (...) " <- that's the key word here, if. He didn't. That's not a contradiction of his assertion that he hasn't claimed it to be any different, He's saying that IF he used it, then it's for context's sake only. I don't think Scooper has many followers. Haha. Sorry Scooper but it's true.
  6. Seems legit. I'm going to go with Ensiform then and say FUD.
  7. Not really. They already sold more PS4s in the US than PS3s in Canada.
  8. I'm confused. Is your engine based off of OpenJK or is it based off the original source release? Also I don't think it's really fair to target @@Scooper directly like that, since he isn't exactly the entire team behind OpenJK (he isn't even a maintainer, he's contributed several things to the project in the past from my understanding though). Where does OpenJK ever mention that it was a completely new engine? The project page (http://github.com/JACoders/OpenJK) just mentions that it seeks to improve the base game. What does Norton say they are? Does it give specifics as to what kinda virus they think it is? This would provide some insight into why Norton thinks it is a virus. My suspicion is that Norton, like Avast, automatically flags anything which has barely been seen in the wild as being a virus. I personally turn off those settings in Avast as they interfere pretty heavily with workflow (imagine getting everything you compile automatically chucked into Avast's sandbox and you can see why it might be an nuisance)
  9. I don't remember - one of the ones in client/ (snd_dma maybe)
  10. Uhm, if you're using the engine source, you're legally obligated to release that source code. If you based your modbase code (cgame/game/ui) off of SDK/OJP stuff, you don't have to release that code as long as it works with the original game. That's kinda the way the GPL works.
  11. It already does that but its super primitive. Don't use it. Seriously.
  12. so i herd that Ryse and Crimson Dragon sucked
  13. The lip-sync code from the game is ancient at best, and was designed essentially with 2D faces in mind (so this should already give you some idea as to how bad this might seem) Essentially, what you need is something akin to this (video of it in action) which allows you to set generate miniature scripts for audio files. When a script for a particular audio file is detected for a particular language, the game would interpret the script (or use the old method if not detected), which in turn would cause a change in facial animation to a number of different facial states, which I would assume the system would require as input. In order to keep the animation smooth and crisp, splines or linear interpolation (aka lerping, you might have heard these terms before) would be used (maybe embedded in the script itself? i have no idea).
  14. Off topic: thread title reminded me of: http://m.youtube.com/watch?v=nmFBelyMCCE
  15. So I'm guessing that I can quickly glance at code and automatically understand how it works without a background in the actual content? I guess you can kinda see why that's a false pretense. I bet you can model in Blender and Milkshape too, since you know how to use a modelling program.
  16. How many times do I have to tell you... I don't know anything about ROFF files. D:
  17. Google Chrome's inspect element stuff is way shittier than FF or Opera, even. I am disappoint.

    1. Show previous comments  11 more
    2. Futuza

      Futuza

      I think he meant 'how', that's what I'm somewhat curious to as well.

    3. Onysfx
    4. Merek

      Merek

      Maxthon = Who the F*** made this crap?

      Internet Explorer = Kill Me!

      Chrome = What in the name of Tritan!! This is Damn Slow!!!

      Opera = Just another big fail

      Safari = Crap, Crap, Mega Crap

      Firefox = GIMME THE INTERNET DUDE!!!

  18. Looks more like the artist's fault than the fault of the system itself. The tones of the texture don't match well, thus creating a seam.
  19. How is that any different from two separate objects in a modeling program?
  20. How would that tie into the game at all though, given the current levels?
  21. Back to the OT, what purpose would this serve in Gold Pack? Or am I missing something?
  22. I think you're forgetting the time that JK2Files got a C&D from BioWare over ported KotOR models.
  23. that moose is going to kick my ass
  24. Does saving and reloading, in effect, re-spawn the entities? I know that for players and NPCs it stores the playerstate (and possibly the entitystate too?), and it also stores current configstrings but I have no idea what else it stores.
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