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Circa

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Everything posted by Circa

  1. Download other maps and see what folders and files are typically used for maps.
  2. I'd rather his eyes change when he gets to Korriban, because the dark side eyes don't appear instantly. It happens after awhile. You don't see his eyes change until he's on Mustafar and had killed all the Trade Federation guys. That was probably a few days after he officially turned. I may look into this.
  3. The second picture shows overstrike, the first is insert. Ensiform is saying that OpenJK should default to Insert no matter what. But you're saying it's not?
  4. You can download it here on this post: https://jkhub.org/topic/4495-request-new-modview/?p=71384 He should actually upload it as a file though. *wink wink* @@Xycaleth
  5. @@Xycaleth should upload his here on JKH
  6. I can switch the author of the file page so you can edit them instead, if needed. Just let me know.
  7. Well if you're using Windows, then it's definitely not the Mac version. Try redownloading it: https://jkhub.org/files/file/90-modview/
  8. What do you mean by a "full port"?
  9. Are you by chance using my version of Modview for Mac?
  10. Unless Bethesda was behind it.
  11. You can't petition to Raven. They have no say in making a new JK game whatsoever, and they're not an EA studio, they're Activision. Petition to Disney and/or Lucasfilm. They're the ones that tell EA what to do. But it won't be Raven making the game if it gets accepted.
  12. Topic moved to Modding Assistance forum.
  13. Definitely just you. Their skin is clearly caucasian.
  14. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Modding Assistance forum. It's really straight forward once you learn the ins and outs of NPC files. Take a look at this tutorial for the very basics: https://jkhub.org/tutorials/article/146-the-basics-of-npc-files/ You can also take a look at my Prequel Conversion mod, which replaces nearly every NPC in the game: https://jkhub.org/files/file/1548-prequel-conversion-mod/
  15. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Mod Requests and Suggestions forum. @@SgtMichalek
  16. That's legit! All the download links have reached the quota bandwidth, unfortunately. EDIT: Found one that works! https://drive.google.com/open?id=0BwT...
  17. Moved to Mod Requests & Suggestions forum.
  18. What happens if you make the model the correct size?
  19. I'll have to look at it. I made that mod a long time ago. Stay tuned.
  20. This is what I've been saying too.
  21. Also not sure if you saw my message on Discord but your E-11 is much bigger than it should be. I didn't notice until now.
  22. http://www.dafont.com/aurebesh.font
  23. No, at the beginning of the name. So zzzingame_etc You do it at the beginning because the game loads in alphabetical order, so anything that's loaded after something of the same thing, it replaces it.
  24. Definitely serious. Did you try putting it in the jaenhanced folder instead of the base folder? In addition to adding zzzzz to the name?
  25. I disagree. Just look at how original models are received compared to any kitbash or port. As long as they're done correctly (which they usually are now), models made from scratch are much better. Models have definitely moved from quantity, rather than quality, much like skins used to be back in the day. We've got people learning as they go, which is fine. Like Kualan said, some people that are doing these kitbashes and ports are learning how to use these programs, and will soon be able to create original things. It's already started to happen, which is awesome.
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